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authorGravatar Brian Salomon <bsalomon@google.com>2017-11-17 14:18:12 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-17 20:35:06 +0000
commit39631f3df172feb385527a5d125bc53b0bded7e6 (patch)
treef63361075ecc24f709d379c976b080d4d54949aa /tools/gpu/atlastext
parente686cc4efadec7606b3df0f1e4133011d68b10b3 (diff)
Add Atlas Text interface for rendering SDF glyphs.
This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The client issues text draws to potentially multiple targets and then the client flushes. The client then gets commands from Skia with data to put into a texture atlas and vertices to draw that reference the texture. The client is responsible for creating the texture, uploading the SDF data to the texture, and drawing the vertices provided by Skia. Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3 Reviewed-on: https://skia-review.googlesource.com/59360 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'tools/gpu/atlastext')
-rw-r--r--tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp439
-rw-r--r--tools/gpu/atlastext/GLTestAtlasTextRenderer.h25
-rw-r--r--tools/gpu/atlastext/TestAtlasTextRenderer.h34
3 files changed, 498 insertions, 0 deletions
diff --git a/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp b/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp
new file mode 100644
index 0000000000..543f46012b
--- /dev/null
+++ b/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp
@@ -0,0 +1,439 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GLTestAtlasTextRenderer.h"
+#include "../gl/GLTestContext.h"
+#include "SkBitmap.h"
+#include "TestAtlasTextRenderer.h"
+#include "gl/GrGLDefines.h"
+
+using sk_gpu_test::GLTestContext;
+
+namespace {
+
+class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer {
+public:
+ GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext>);
+
+ void* createTexture(AtlasFormat, int width, int height) override;
+
+ void deleteTexture(void* textureHandle) override;
+
+ void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height,
+ size_t rowBytes) override;
+
+ void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[],
+ int quadCnt) override;
+
+ void* makeTargetHandle(int width, int height) override;
+
+ void targetDeleted(void* target) override;
+
+ SkBitmap readTargetHandle(void* target) override;
+
+ bool initialized() const { return 0 != fProgram; }
+
+private:
+ struct AtlasTexture {
+ GrGLuint fID;
+ AtlasFormat fFormat;
+ int fWidth;
+ int fHeight;
+ };
+
+ struct Target {
+ GrGLuint fFBOID;
+ GrGLuint fRBID;
+ int fWidth;
+ int fHeight;
+ };
+
+ std::unique_ptr<GLTestContext> fContext;
+ GrGLuint fProgram = 0;
+ GrGLint fDstScaleAndTranslateLocation = 0;
+ GrGLint fAtlasInvSizeLocation = 0;
+ GrGLint fSamplerLocation = 0;
+};
+
+#define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__)
+#define checkgl() \
+ do { \
+ static constexpr auto line = __LINE__; \
+ auto error = fContext->gl()->fFunctions.fGetError(); \
+ if (error != GR_GL_NO_ERROR) { \
+ SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \
+ } \
+ } while (false)
+
+GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context)
+ : fContext(std::move(context)) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+ auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER);
+ static constexpr char kGLVersionString[] = "#version 430 compatibility";
+ static constexpr char kGLESVersionString[] = "#version 300 es";
+ GrGLint lengths[2];
+ const GrGLchar* strings[2];
+ switch (fContext->gl()->fStandard) {
+ case kGL_GrGLStandard:
+ strings[0] = kGLVersionString;
+ lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLVersionString)) - 1;
+ break;
+ case kGLES_GrGLStandard:
+ strings[0] = kGLESVersionString;
+ lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLESVersionString)) - 1;
+ break;
+ default:
+ strings[0] = nullptr;
+ lengths[0] = 0;
+ break;
+ }
+
+ static constexpr const char kVS[] = R"(
+ uniform vec4 uDstScaleAndTranslate;
+ uniform vec2 uAtlasInvSize;
+
+ layout (location = 0) in vec2 inPosition;
+ layout (location = 1) in vec4 inColor;
+ layout (location = 2) in uvec2 inTextureCoords;
+
+ out vec2 vTexCoord;
+ out vec4 vColor;
+ out vec2 vIntTexCoord;
+
+ void main() {
+ vec2 intCoords;
+ // floor(vec2) doesn't seem to work on some ES devices.
+ intCoords.x = floor(float(inTextureCoords.x));
+ intCoords.y = floor(float(inTextureCoords.y));
+ vTexCoord = intCoords * uAtlasInvSize;
+ vIntTexCoord = intCoords;
+ vColor = inColor;
+ gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y,
+ inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w,
+ 0.0, 1.0);
+ }
+ )";
+ strings[1] = kVS;
+ lengths[1] = SK_ARRAY_COUNT(kVS) - 1;
+ callgl(ShaderSource, vs, 2, strings, lengths);
+ callgl(CompileShader, vs);
+ GrGLint compileStatus;
+ callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus == GR_GL_FALSE) {
+ GrGLint logLength;
+ callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get());
+ SkDebugf("Vertex Shader failed to compile\n%s", log.get());
+ callgl(DeleteShader, vs);
+ return;
+ }
+
+ auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER);
+ static constexpr const char kFS[] = R"(
+ uniform sampler2D uSampler;
+
+ in vec2 vTexCoord;
+ in vec4 vColor;
+ in vec2 vIntTexCoord;
+
+ layout (location = 0) out vec4 outColor;
+
+ void main() {
+ float sdfValue = texture(uSampler, vTexCoord).r;
+ float distance = 7.96875 * (sdfValue - 0.50196078431000002);
+ vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));
+ vec2 Jdx = dFdx(vIntTexCoord);
+ vec2 Jdy = dFdy(vIntTexCoord);
+ float dg_len2 = dot(dist_grad, dist_grad);
+ if (dg_len2 < 0.0001) {
+ dist_grad = vec2(0.7071, 0.7071);
+ } else {
+ dist_grad = dist_grad * inversesqrt(dg_len2);
+ }
+ vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x,
+ dist_grad.x * Jdx.y + dist_grad.y * Jdy.y);
+ float afwidth = abs(0.65000000000000002 * length(grad));
+ float value = smoothstep(-afwidth, afwidth, distance);
+ outColor = value * vec4(vColor.rgb * vColor.a, vColor.a);
+ }
+ )";
+ strings[1] = kFS;
+ lengths[1] = SK_ARRAY_COUNT(kFS) - 1;
+ callgl(ShaderSource, fs, 2, strings, lengths);
+ callgl(CompileShader, fs);
+ callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus == GR_GL_FALSE) {
+ GrGLint logLength;
+ callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get());
+ SkDebugf("Fragment Shader failed to compile\n%s", log.get());
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ return;
+ }
+
+ fProgram = callgl(CreateProgram);
+ if (!fProgram) {
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ return;
+ }
+
+ callgl(AttachShader, fProgram, vs);
+ callgl(AttachShader, fProgram, fs);
+ callgl(LinkProgram, fProgram);
+ GrGLint linkStatus;
+ callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus);
+ if (linkStatus == GR_GL_FALSE) {
+ GrGLint logLength = 0;
+ callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get());
+ SkDebugf("Program failed to link\n%s", log.get());
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ callgl(DeleteProgram, fProgram);
+ fProgram = 0;
+ return;
+ }
+ fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate");
+ fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize");
+ fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler");
+ if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) {
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ callgl(DeleteProgram, fProgram);
+ fProgram = 0;
+ }
+
+ checkgl();
+}
+
+inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format,
+ GrGLenum* internalFormat, GrGLenum* externalFormat,
+ GrGLenum* type) {
+ switch (format) {
+ case SkAtlasTextRenderer::AtlasFormat::kA8:
+ *internalFormat = GR_GL_R8;
+ *externalFormat = GR_GL_RED;
+ *type = GR_GL_UNSIGNED_BYTE;
+ return true;
+ }
+ return false;
+}
+
+inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) {
+ switch (format) {
+ case SkAtlasTextRenderer::AtlasFormat::kA8:
+ return 1;
+ }
+ return 0;
+}
+
+void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) {
+ GrGLenum internalFormat;
+ GrGLenum externalFormat;
+ GrGLenum type;
+ if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) {
+ return nullptr;
+ }
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ GrGLuint id;
+ callgl(GenTextures, 1, &id);
+ if (!id) {
+ return nullptr;
+ }
+
+ callgl(BindTexture, GR_GL_TEXTURE_2D, id);
+ callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type,
+ nullptr);
+ checkgl();
+
+ AtlasTexture* atlas = new AtlasTexture;
+ atlas->fID = id;
+ atlas->fFormat = format;
+ atlas->fWidth = width;
+ atlas->fHeight = height;
+ return atlas;
+}
+
+void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto* atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ callgl(DeleteTextures, 1, &atlasTexture->fID);
+ checkgl();
+
+ delete atlasTexture;
+}
+
+void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y,
+ int width, int height, size_t rowBytes) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ GrGLenum internalFormat;
+ GrGLenum externalFormat;
+ GrGLenum type;
+ if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) {
+ return;
+ }
+ int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat);
+ GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
+ if (static_cast<size_t>(rowLength * bpp) != rowBytes) {
+ return;
+ }
+ callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1);
+ callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength);
+ callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
+ callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data);
+ checkgl();
+}
+
+void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle,
+ const SDFVertex vertices[], int quadCnt) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto target = reinterpret_cast<const Target*>(targetHandle);
+ auto atlas = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ callgl(UseProgram, fProgram);
+
+ callgl(ActiveTexture, GR_GL_TEXTURE0);
+ callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
+ callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR);
+ callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR);
+
+ float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f};
+ callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate);
+ callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight);
+ callgl(Uniform1i, fSamplerLocation, 0);
+
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
+ callgl(Viewport, 0, 0, target->fWidth, target->fHeight);
+
+ callgl(Enable, GR_GL_BLEND);
+ callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA);
+ callgl(Disable, GR_GL_DEPTH_TEST);
+
+ callgl(BindVertexArray, 0);
+ callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0);
+ callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0);
+ callgl(VertexAttribPointer, 0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices);
+ size_t colorOffset = 2 * sizeof(float);
+ callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex),
+ reinterpret_cast<const char*>(vertices) + colorOffset);
+ size_t texOffset = colorOffset + sizeof(uint32_t);
+ callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex),
+ reinterpret_cast<const char*>(vertices) + texOffset);
+ callgl(EnableVertexAttribArray, 0);
+ callgl(EnableVertexAttribArray, 1);
+ callgl(EnableVertexAttribArray, 2);
+
+ std::unique_ptr<uint16_t[]> indices(new uint16_t[quadCnt * 6]);
+ for (int q = 0; q < quadCnt; ++q) {
+ indices[q * 6 + 0] = 0 + 4 * q;
+ indices[q * 6 + 1] = 1 + 4 * q;
+ indices[q * 6 + 2] = 2 + 4 * q;
+ indices[q * 6 + 3] = 2 + 4 * q;
+ indices[q * 6 + 4] = 1 + 4 * q;
+ indices[q * 6 + 5] = 3 + 4 * q;
+ }
+ callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get());
+ checkgl();
+}
+
+void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ GrGLuint fbo;
+ callgl(GenFramebuffers, 1, &fbo);
+ if (!fbo) {
+ return nullptr;
+ }
+ GrGLuint rb;
+ callgl(GenRenderbuffers, 1, &rb);
+ if (!rb) {
+ callgl(DeleteFramebuffers, 1, &fbo);
+ return nullptr;
+ }
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo);
+ callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb);
+ callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height);
+ callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
+ rb);
+ GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER);
+ if (GR_GL_FRAMEBUFFER_COMPLETE != status) {
+ callgl(DeleteFramebuffers, 1, &fbo);
+ callgl(DeleteRenderbuffers, 1, &rb);
+ return nullptr;
+ }
+ callgl(Disable, GR_GL_SCISSOR_TEST);
+ callgl(ClearColor, 0.5, 0.5, 0.5, 1.0);
+ callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
+ checkgl();
+ Target* target = new Target;
+ target->fFBOID = fbo;
+ target->fRBID = rb;
+ target->fWidth = width;
+ target->fHeight = height;
+ return target;
+}
+
+void GLTestAtlasTextRenderer::targetDeleted(void* target) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ Target* t = reinterpret_cast<Target*>(target);
+ callgl(DeleteFramebuffers, 1, &t->fFBOID);
+ callgl(DeleteRenderbuffers, 1, &t->fRBID);
+ delete t;
+}
+
+SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* target) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ Target* t = reinterpret_cast<Target*>(target);
+
+ auto info =
+ SkImageInfo::Make(t->fWidth, t->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ SkBitmap bmp;
+ bmp.setInfo(info, sizeof(uint32_t) * t->fWidth);
+ bmp.allocPixels();
+
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, t->fFBOID);
+ callgl(ReadPixels, 0, 0, t->fWidth, t->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
+ bmp.getPixels());
+ checkgl();
+ return bmp;
+}
+
+} // anonymous namespace
+
+namespace sk_gpu_test {
+
+sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer() {
+ std::unique_ptr<GLTestContext> context(CreatePlatformGLTestContext(kGL_GrGLStandard));
+ if (!context) {
+ context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
+ }
+ if (!context) {
+ return nullptr;
+ }
+ auto restorer = context->makeCurrentAndAutoRestore();
+ auto renderer = sk_make_sp<GLTestAtlasTextRenderer>(std::move(context));
+ return renderer->initialized() ? std::move(renderer) : nullptr;
+}
+
+} // namespace sk_gpu_test
diff --git a/tools/gpu/atlastext/GLTestAtlasTextRenderer.h b/tools/gpu/atlastext/GLTestAtlasTextRenderer.h
new file mode 100644
index 0000000000..df01b345de
--- /dev/null
+++ b/tools/gpu/atlastext/GLTestAtlasTextRenderer.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GLTestAtlasTextRenderer_DEFINED
+#define GLTestAtlasTextRenderer_DEFINED
+
+#include "SkRefCnt.h"
+
+namespace sk_gpu_test {
+
+class TestAtlasTextRenderer;
+
+/**
+ * Creates a TestAtlasTextRenderer that uses its own OpenGL context to implement
+ * SkAtlasTextRenderer.
+ */
+sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer();
+
+} // namespace sk_gpu_test
+
+#endif
diff --git a/tools/gpu/atlastext/TestAtlasTextRenderer.h b/tools/gpu/atlastext/TestAtlasTextRenderer.h
new file mode 100644
index 0000000000..068a60d2bb
--- /dev/null
+++ b/tools/gpu/atlastext/TestAtlasTextRenderer.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef TestAtlasTextRenderer_DEFINED
+#define TestAtlasTextRenderer_DEFINED
+
+#include "SkAtlasTextRenderer.h"
+#include "SkBitmap.h"
+
+namespace sk_gpu_test {
+
+class TestContext;
+
+/**
+ * Base class for implementations of SkAtlasTextRenderer in order to test the SkAtlasText APIs.
+ * Adds a helper for creating SkAtlasTextTargets and to read back the contents of a target as a
+ * bitmap.
+ */
+class TestAtlasTextRenderer : public SkAtlasTextRenderer {
+public:
+ /** Returns a handle that can be used to construct a SkAtlasTextTarget instance. */
+ virtual void* makeTargetHandle(int width, int height) = 0;
+
+ /** Makes a SkBitmap of the target handle's contents. */
+ virtual SkBitmap readTargetHandle(void* targetHandle) = 0;
+};
+
+} // namespace sk_gpu_test
+
+#endif