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authorGravatar Brian Salomon <bsalomon@google.com>2016-12-08 10:35:19 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-08 16:27:44 +0000
commit9f549358b3ac9f61e78b194e39d6ac6eb322e35e (patch)
tree870b370b9985b1863abf4b1df0cce6d6f6ad5ac5 /tools/gpu/GrTest.cpp
parent978ccebd8af61417ecdb6d45a31cc68657eee752 (diff)
Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa). Some GMs change due to this: 1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased. 2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change. Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0 Reviewed-on: https://skia-review.googlesource.com/5608 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'tools/gpu/GrTest.cpp')
-rw-r--r--tools/gpu/GrTest.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/tools/gpu/GrTest.cpp b/tools/gpu/GrTest.cpp
index 8ab4c9be22..43277736c1 100644
--- a/tools/gpu/GrTest.cpp
+++ b/tools/gpu/GrTest.cpp
@@ -160,7 +160,7 @@ void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint&
grPaint.addColorTextureProcessor(tex, nullptr, textureMat);
- fRenderTargetContext->drawRect(GrNoClip(), grPaint, mat, dst);
+ fRenderTargetContext->drawRect(GrNoClip(), grPaint, GrAA::kNo, mat, dst);
}
@@ -244,6 +244,7 @@ void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newT
#define RETURN_IF_ABANDONED if (fRenderTargetContext->fDrawingManager->wasAbandoned()) { return; }
void GrRenderTargetContextPriv::testingOnly_drawBatch(const GrPaint& paint,
+ GrAAType aaType,
GrDrawOp* batch,
const GrUserStencilSettings* uss,
bool snapToCenters) {
@@ -253,7 +254,7 @@ void GrRenderTargetContextPriv::testingOnly_drawBatch(const GrPaint& paint,
GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail,
"GrRenderTargetContext::testingOnly_drawBatch");
- GrPipelineBuilder pipelineBuilder(paint, fRenderTargetContext->mustUseHWAA(paint));
+ GrPipelineBuilder pipelineBuilder(paint, aaType);
if (uss) {
pipelineBuilder.setUserStencil(uss);
}