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authorGravatar Ben Wagner <bungeman@google.com>2016-11-03 15:43:44 -0400
committerGravatar Ben Wagner <bungeman@google.com>2016-11-03 19:45:29 +0000
commit12e8dc256dc521c3b1f465726b99fbce3b95728c (patch)
tree34c346c42e199111dbbfedb0a69c58c69f5f33bb /tools/gpu/GrContextFactory.cpp
parent7d3028818ec1b6a653da45387ddf0fa01888cdda (diff)
Fix iOS and Angle builds.
"Remove SkAutoTDelete." did not run trybots on these specific bots. Change-Id: Ibfa731df387a90a78187b88c75483800981a691c Reviewed-on: https://skia-review.googlesource.com/4387 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
Diffstat (limited to 'tools/gpu/GrContextFactory.cpp')
-rw-r--r--tools/gpu/GrContextFactory.cpp14
1 files changed, 5 insertions, 9 deletions
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 79489f4590..ffc5295ab2 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -118,23 +118,19 @@ ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op
break;
#if SK_ANGLE
case kANGLE_D3D9_ES2_ContextType:
- glCtx = CreateANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2);
+ glCtx = MakeANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2).release();
break;
case kANGLE_D3D11_ES2_ContextType:
- glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11,
- ANGLEContextVersion::kES2);
+ glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES2).release();
break;
case kANGLE_D3D11_ES3_ContextType:
- glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11,
- ANGLEContextVersion::kES3);
+ glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES3).release();
break;
case kANGLE_GL_ES2_ContextType:
- glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL,
- ANGLEContextVersion::kES2);
+ glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES2).release();
break;
case kANGLE_GL_ES3_ContextType:
- glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL,
- ANGLEContextVersion::kES3);
+ glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES3).release();
break;
#endif
case kCommandBuffer_ContextType: