diff options
author | brianosman <brianosman@google.com> | 2016-09-19 14:42:04 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-09-19 14:42:04 -0700 |
commit | 4562f6ecda4dd819561e3eee17defd525017b3e1 (patch) | |
tree | e47a77f49d82fcfc6a655e832167c32ab475163b /tools/flags | |
parent | 304e6745dc5ee8a866c84a12d9c710438389b3b3 (diff) |
Add ability to pick a different gamut in GPU f16 or sRGB configs
For now, the only options are sRGB or WideGamutRGB
Basically, the color option to the gpu config is now of
the form: 8888|srgb[_gamut]|f16[_gamut]
color=8888 still implies legacy behavior
srgb implies 8-bit gamma-correct rendering (via sRGB format)
f16 implies 16-bit gamma-correct rendering (via F16 format)
Either of the last two options can then optionally include
a gamut specifier, either _srgb or _wide.
_srgb selects the (default) sRGB gamut
_wide selects the Adobe Wide Gamut RGB gamut, which is nice
for testing, in that it's significantly wider than sRGB,
so rendering differences are obvious.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2350003003
Review-Url: https://codereview.chromium.org/2350003003
Diffstat (limited to 'tools/flags')
-rw-r--r-- | tools/flags/SkCommonFlagsConfig.cpp | 57 |
1 files changed, 48 insertions, 9 deletions
diff --git a/tools/flags/SkCommonFlagsConfig.cpp b/tools/flags/SkCommonFlagsConfig.cpp index cbacd5bf67..16ac114cfc 100644 --- a/tools/flags/SkCommonFlagsConfig.cpp +++ b/tools/flags/SkCommonFlagsConfig.cpp @@ -28,8 +28,8 @@ static const char defaultConfigs[] = static const char configHelp[] = "Options: 565 8888 debug gpu gl gpudebug gpudft gpunull " - "msaa16 msaa4 glmsaa4 gpuf16 gpusrgb glsrgb nonrendering null nullgpu " - "nvpr16 nvpr4 nvprdit16 nvprdit4 glnvpr4 glnvprdit4 pdf skp svg xps" + "msaa16 msaa4 glmsaa4 gpuf16 gpusrgb glsrgb glwide nonrendering null nullgpu " + "nvpr16 nvpr4 nvprdit16 nvprdit4 glnvpr4 glnvprdit4 pdf skp svg xps " "glinst glinst4 glinstdit4 glinst16 glinstdit16 esinst esinst4 esinsdit4" #if SK_ANGLE #ifdef SK_BUILD_FOR_WIN @@ -47,7 +47,7 @@ static const char configHelp[] = " hwui" #endif #ifdef SK_VULKAN - " vk vksrgb" + " vk vksrgb vkwide" #endif " or use extended form 'backend(option=value,...)'.\n"; @@ -84,8 +84,13 @@ static const char configExtendedHelp[] = "\t Select framebuffer color format.\n" "\t Options:\n" "\t\t8888\t\t\tLinear 8888.\n" - "\t\tf16 \t\t\tLinear 16-bit floating point.\n" - "\t\tsrgb\t\t\tsRGB 8888.\n" + "\t\tf16{_gamut}\t\tLinear 16-bit floating point.\n" + "\t\tsrgb{_gamut}\t\tsRGB 8888.\n" + "\t gamut\ttype: string\tdefault: srgb.\n" + "\t Select color gamut for f16 or sRGB format buffers.\n" + "\t Options:\n" + "\t\tsrgb\t\t\tsRGB gamut.\n" + "\t\twide\t\t\tWide Gamut RGB.\n" "\tdit\ttype: bool\tdefault: false.\n" "\t Use device independent text.\n" "\tnvpr\ttype: bool\tdefault: false.\n" @@ -108,6 +113,7 @@ static const char configExtendedHelp[] = "\tgpuf16 \t= gpu(color=f16)\n" "\tgpusrgb \t= gpu(color=srgb)\n" "\tglsrgb \t= gpu(api=gl,color=srgb)\n" + "\tglwide \t= gpu(api=gl,color=f16_wide)\n" "\tgpudft \t= gpu(dit=true)\n" "\tgpudebug \t= gpu(api=debug)\n" "\tgpunull \t= gpu(api=null)\n" @@ -128,6 +134,7 @@ static const char configExtendedHelp[] = #ifdef SK_VULKAN "\tvk \t= gpu(api=vulkan)\n" "\tvksrgb \t= gpu(api=vulkan,color=srgb)\n" + "\tvkwide \t= gpu(api=vulkan,color=f16_wide)\n" "\tvkmsaa4 \t= gpu(api=gl,samples=4)\n" "\tvkmsaa16 \t= gpu(api=gl,samples=16)\n" #endif @@ -164,6 +171,7 @@ static const struct { { "gpuf16", "gpu", "color=f16" }, { "gpusrgb", "gpu", "color=srgb" }, { "glsrgb", "gpu", "api=gl,color=srgb" }, + { "glwide", "gpu", "api=gl,color=f16_wide" }, { "gpudft", "gpu", "dit=true" }, { "gpudebug", "gpu", "api=debug" }, { "gpunull", "gpu", "api=null" }, @@ -184,6 +192,7 @@ static const struct { #ifdef SK_VULKAN , { "vk", "gpu", "api=vulkan" } , { "vksrgb", "gpu", "api=vulkan,color=srgb" } + , { "vkwide", "gpu", "api=vulkan,color=f16_wide" } , { "vkmsaa4", "gpu", "api=vulkan,samples=4" } , { "vkmsaa16", "gpu", "api=vulkan,samples=16" } #endif @@ -305,14 +314,44 @@ static bool parse_option_gpu_color(const SkString& value, *outColorSpace = nullptr; return true; } - if (value.equals("f16")) { + + SkTArray<SkString> commands; + SkStrSplit(value.c_str(), "_", &commands); + if (commands.count() < 1 || commands.count() > 2) { + return false; + } + + // First, figure out color gamut that we'll work in (default to sRGB) + sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); + if (commands.count() == 2) { + if (commands[1].equals("srgb")) { + // sRGB gamut (which is our default) + } else if (commands[1].equals("wide")) { + // WideGamut RGB + const float gWideGamutRGB_toXYZD50[]{ + 0.7161046f, 0.1009296f, 0.1471858f, // -> X + 0.2581874f, 0.7249378f, 0.0168748f, // -> Y + 0.0000000f, 0.0517813f, 0.7734287f, // -> Z + }; + SkMatrix44 wideGamutRGBMatrix(SkMatrix44::kUninitialized_Constructor); + wideGamutRGBMatrix.set3x3RowMajorf(gWideGamutRGB_toXYZD50); + colorSpace = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma, + wideGamutRGBMatrix); + } else { + // Unknown color gamut + return false; + } + } + + // Now pick a color type + if (commands[0].equals("f16")) { *outColorType = kRGBA_F16_SkColorType; - *outColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)->makeLinearGamma(); + *outColorSpace = colorSpace->makeLinearGamma(); return true; } - if (value.equals("srgb")) { + if (commands[0].equals("srgb")) { *outColorType = kN32_SkColorType; - *outColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); + *outColorSpace = colorSpace; return true; } return false; |