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authorGravatar Brian Osman <brianosman@google.com>2018-06-01 12:25:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-01 17:00:26 +0000
commit2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch)
tree5bd5b115bb5d133682ba6c44e1b3422086e90a6b /tools/flags
parent7abeb28342078af39b19a1448d6147c7258f5203 (diff)
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap mode on GrTexture, sRGB decode state per-texture. Because we were often choosing sRGB configs for RGB color types, legacy rendering would then be incorrect (too dark). So... PS7: Stops ever using sRGB pixel configs when translating image info or color type. Also removes a bunch of GrCaps bits and a GrContextOption that are no longer relevant. PS9: Adjusts surface creation unit test expectations, and changes the raster rules accordingly. At this point, sRGB configs are (obviously) going to be broken. Locally, I ran 8888, gl, and the gbr- versions of both. Across all GMs x configs, there are 13 diffs. 12 are GMs that create surfaces with a color-space attached (and thus, the offscreen is no longer getting sRGB pixel config). The only remainder constructs an SkPictureImageGenerator, (with an attached color space) and renders it to the gbr-gl canvas, which triggers a a tagged surface inside the generator. Bug: skia: Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789 Reviewed-on: https://skia-review.googlesource.com/131282 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/flags')
-rw-r--r--tools/flags/SkCommonFlagsConfig.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/tools/flags/SkCommonFlagsConfig.cpp b/tools/flags/SkCommonFlagsConfig.cpp
index ba07ec84c7..0b7a74641c 100644
--- a/tools/flags/SkCommonFlagsConfig.cpp
+++ b/tools/flags/SkCommonFlagsConfig.cpp
@@ -430,17 +430,6 @@ SkCommandLineConfigGpu::SkCommandLineConfigGpu(
// samples and we couldn't test the mixed samples backend for simple shapes.
fContextOverrides |= ContextOverrides::kDisableNVPR;
}
- // Subtle logic: If the config has a color space attached, we're going to be rendering to sRGB,
- // so we need that capability. In addition, to get the widest test coverage, we DO NOT require
- // that we can disable sRGB decode. (That's for rendering sRGB sources to legacy surfaces).
- //
- // If the config doesn't have a color space attached, we're going to be rendering in legacy
- // mode. In that case, we don't require sRGB capability and we defer to the client to decide on
- // sRGB decode control.
- if (fColorSpace) {
- fContextOverrides |= ContextOverrides::kRequireSRGBSupport;
- fContextOverrides |= ContextOverrides::kAllowSRGBWithoutDecodeControl;
- }
if (!useStencilBuffers) {
fContextOverrides |= ContextOverrides::kAvoidStencilBuffers;
}