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authorGravatar bsalomon <bsalomon@google.com>2016-03-31 10:07:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-31 10:07:24 -0700
commit4c7f0a16312c374eba4e8d5d46435ce9eb0b9971 (patch)
tree8b5e597a2577667fba4aa1e9d4eb8ede2c545ffb /tools/VisualBench
parent51a315eff9b86bd60e7884240c4efc199129d37a (diff)
rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext
rename subclasses Fix up the EGL native GLTestContext GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849463002 TBR=jvanverth@google.com Review URL: https://codereview.chromium.org/1849463002
Diffstat (limited to 'tools/VisualBench')
-rw-r--r--tools/VisualBench/VisualBench.cpp2
-rw-r--r--tools/VisualBench/VisualBench.h2
-rw-r--r--tools/VisualBench/VisualStreamTimingModule.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/tools/VisualBench/VisualBench.cpp b/tools/VisualBench/VisualBench.cpp
index 578ff92e3d..154c84b6f2 100644
--- a/tools/VisualBench/VisualBench.cpp
+++ b/tools/VisualBench/VisualBench.cpp
@@ -118,7 +118,7 @@ void VisualBench::setupContext() {
fInterface.reset(GrGLCreateNativeInterface());
- // TODO use the GLContext creation factories and also set this all up in configs
+ // TODO use the GLTestContext creation factories and also set this all up in configs
if (!FLAGS_nvpr) {
fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface));
}
diff --git a/tools/VisualBench/VisualBench.h b/tools/VisualBench/VisualBench.h
index e9fbdfb8ae..e965b094d9 100644
--- a/tools/VisualBench/VisualBench.h
+++ b/tools/VisualBench/VisualBench.h
@@ -16,7 +16,7 @@
#include "SkSurface.h"
#include "VisualFlags.h"
#include "VisualModule.h"
-#include "gl/GLContext.h"
+#include "gl/GLTestContext.h"
class GrContext;
struct GrGLInterface;
diff --git a/tools/VisualBench/VisualStreamTimingModule.cpp b/tools/VisualBench/VisualStreamTimingModule.cpp
index 0ac698eff2..b5726219dd 100644
--- a/tools/VisualBench/VisualStreamTimingModule.cpp
+++ b/tools/VisualBench/VisualStreamTimingModule.cpp
@@ -23,7 +23,7 @@ inline void VisualStreamTimingModule::handleInitState(SkCanvas* canvas) {
fBenchmarkStream->current()->delayedSetup();
// fallthrough
case kReset_InitState:
- // This will flicker unfortunately, but as we are reseting the GLContext each bench,
+ // This will flicker unfortunately, but as we are reseting the GLTestContext each bench,
// we unfortunately don't have a choice
fOwner->clear(canvas, SK_ColorWHITE, 3);
fBenchmarkStream->current()->preTimingHooks(canvas);