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authorGravatar Chris Dalton <csmartdalton@google.com>2017-05-03 14:36:54 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-03 19:08:40 +0000
commitff926502069d0ddafaecc18dc08973762e4befd2 (patch)
tree5c8c4335c6a3b71006ce2e3646987930ecb2e28e /tests
parent85591831b2fc0f67968116d73c79ee1232a59935 (diff)
Convert GrMesh to a struct
Converts GrMesh to a struct and changes the names/semantics of its fields to be more inline with their GL counterparts. Also renames the "instancing" feature to "pattern", to avoid ambiguity with hardware instancing. Bug: skia: Change-Id: Ia0999d4f9c83b5dd31f81b9bf4f36ed9abd26286 Reviewed-on: https://skia-review.googlesource.com/15157 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/PreFlushCallbackTest.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/tests/PreFlushCallbackTest.cpp b/tests/PreFlushCallbackTest.cpp
index da7f93b583..fc736a4647 100644
--- a/tests/PreFlushCallbackTest.cpp
+++ b/tests/PreFlushCallbackTest.cpp
@@ -145,10 +145,13 @@ private:
}
GrMesh mesh;
- mesh.initIndexed(kTriangles_GrPrimitiveType,
- vertexBuffer, indexBuffer,
- firstVertex, firstIndex,
- 4, 6);
+ mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
+ mesh.fIndexBuffer.reset(indexBuffer);
+ mesh.fIndexCount = 6;
+ mesh.fBaseIndex = firstIndex;
+ mesh.fVertexBuffer.reset(vertexBuffer);
+ mesh.fVertexCount = 4;
+ mesh.fBaseVertex = firstVertex;
target->draw(gp.get(), this->pipeline(), mesh);
}