aboutsummaryrefslogtreecommitdiffhomepage
path: root/tests
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-01 19:12:42 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-01 19:12:42 +0000
commitfb495b537f5ddd6966f02cfe38f6b106a4869934 (patch)
tree1e8569d2cb179353d07e3f96a240909000502c67 /tests
parentd9c1853fb88ef02f74d003a5abd5531315a726db (diff)
Revise attribute binding interface.
Replace the old attribute binding and index interface with one where we include the binding as part of the attribute array. Also removed the fixed attribute indices for constant color and coverage attributes, and replaced with dynamic ones based on current attribute set. Removed binding of color and coverage attributes unless they're actually set. Original author: bsalomon@google.com Author: jvanverth@google.com Reviewed By: bsalomon@google.com,robertphillips@google.com Review URL: https://chromiumcodereview.appspot.com/13296005 git-svn-id: http://skia.googlecode.com/svn/trunk@8466 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests')
-rw-r--r--tests/GLProgramsTest.cpp63
1 files changed, 27 insertions, 36 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 512f89ecf2..675d0c1cb4 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -24,18 +24,30 @@
void GrGLProgramDesc::setRandom(SkMWCRandom* random,
const GrGpuGL* gpu,
const GrTexture* dstTexture,
- const GrEffectStage stages[GrDrawState::kNumStages]) {
- fAttribBindings = 0;
+ const GrEffectStage stages[GrDrawState::kNumStages],
+ int currAttribIndex) {
fEmitsPointSize = random->nextBool();
- fColorInput = random->nextULessThan(kColorInputCnt);
- fCoverageInput = random->nextULessThan(kColorInputCnt);
+
+ fPositionAttributeIndex = 0;
+
+ // if the effects have used up all off the available attributes,
+ // don't try to use color or coverage attributes as input
+ do {
+ fColorInput = random->nextULessThan(kColorInputCnt);
+ } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
+ kAttribute_ColorInput == fColorInput);
+ fColorAttributeIndex = (fColorInput == kAttribute_ColorInput) ? currAttribIndex++ : -1;
+
+ do {
+ fCoverageInput = random->nextULessThan(kColorInputCnt);
+ } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
+ kAttribute_ColorInput == fCoverageInput);
+ fCoverageAttributeIndex = (fCoverageInput == kAttribute_ColorInput) ? currAttribIndex++ : -1;
fColorFilterXfermode = random->nextULessThan(SkXfermode::kCoeffModesCnt);
fFirstCoverageStage = random->nextULessThan(GrDrawState::kNumStages);
- fAttribBindings |= random->nextBool() ? GrDrawState::kCoverage_AttribBindingsBit : 0;
-
#if GR_GL_EXPERIMENTAL_GS
fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool();
#endif
@@ -48,18 +60,14 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
fDualSrcOutput = kNone_DualSrcOutput;
}
- // use separate tex coords?
- if (random->nextBool()) {
- fAttribBindings |= GrDrawState::kLocalCoords_AttribBindingsBit;
- }
+ bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::kMaxVertexAttribCnt;
+ fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1;
bool dstRead = false;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (NULL != stages[s].getEffect()) {
const GrBackendEffectFactory& factory = (*stages[s].getEffect())->getFactory();
- bool explicitLocalCoords = (fAttribBindings &
- GrDrawState::kLocalCoords_AttribBindingsBit);
- GrDrawEffect drawEffect(stages[s], explicitLocalCoords);
+ GrDrawEffect drawEffect(stages[s], useLocalCoords);
fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
if ((*stages[s].getEffect())->willReadDst()) {
dstRead = true;
@@ -70,22 +78,6 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
if (dstRead) {
this->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCaps());
}
-
- int attributeIndex = 0;
- fPositionAttributeIndex = attributeIndex;
- ++attributeIndex;
- if (fColorInput || (fAttribBindings & GrDrawState::kColor_AttribBindingsBit)) {
- fColorAttributeIndex = attributeIndex;
- ++attributeIndex;
- }
- if (fCoverageInput || (fAttribBindings & GrDrawState::kCoverage_AttribBindingsBit)) {
- fCoverageAttributeIndex = attributeIndex;
- ++attributeIndex;
- }
- if (fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) {
- fLocalCoordsAttributeIndex = attributeIndex;
- ++attributeIndex;
- }
}
bool GrGpuGL::programUnitTest(int maxStages) {
@@ -118,7 +110,7 @@ bool GrGpuGL::programUnitTest(int maxStages) {
GrGLProgramDesc pdesc;
GrEffectStage stages[GrDrawState::kNumStages];
- int currAttribIndex = GrDrawState::kAttribIndexCount;
+ int currAttribIndex = 1; // we need to always leave room for position
int attribIndices[2];
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
for (int s = 0; s < maxStages; ++s) {
@@ -131,10 +123,9 @@ bool GrGpuGL::programUnitTest(int maxStages) {
dummyTextures));
int numAttribs = (*effect)->numVertexAttribs();
- // If adding this effect would cause to exceed the max attrib count then generate a
- // new random effect. The explanation for why this check is correct is a bit
- // convoluted and this code will be removed soon.
- if (currAttribIndex + numAttribs > GrDrawState::kCoverageOverrideAttribIndexValue) {
+ // If adding this effect would exceed the max attrib count then generate a
+ // new random effect.
+ if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) {
--s;
continue;
}
@@ -145,8 +136,8 @@ bool GrGpuGL::programUnitTest(int maxStages) {
}
}
const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1];
- pdesc.setRandom(&random, this, dstTexture, stages);
-
+ pdesc.setRandom(&random, this, dstTexture, stages, currAttribIndex);
+
const GrEffectStage* stagePtrs[GrDrawState::kNumStages];
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
stagePtrs[s] = &stages[s];