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author | Ethan Nicholas <ethannicholas@google.com> | 2017-07-17 15:13:45 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-07-17 19:36:00 +0000 |
commit | ee33873325ce1d492d967bc9644e78e3243055d9 (patch) | |
tree | d1041a4db635c8a5540232bac0eaa9cd036bb57c /tests | |
parent | c2bd631c431c6ee865b709bd11e26a9bdceaf5cd (diff) |
fixed skslc vec4 uniforms
Bug: skia:
Change-Id: I40ad3d0e73dbeedcd150b0d0a7f12c636f01cf33
Reviewed-on: https://skia-review.googlesource.com/24100
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/SkSLFPTest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/SkSLFPTest.cpp b/tests/SkSLFPTest.cpp index a5a1a6ebeb..bf8e835bba 100644 --- a/tests/SkSLFPTest.cpp +++ b/tests/SkSLFPTest.cpp @@ -205,7 +205,7 @@ DEF_TEST(SkSLFPInUniform, r) { "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, " "kDefault_GrSLPrecision, \"color\");", "const SkRect colorValue = _outer.color();", - "pdman.set4fv(fColorVar, 4, (float*) &colorValue);" + "pdman.set4fv(fColorVar, 1, (float*) &colorValue);" }); } |