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authorGravatar fmalita <fmalita@chromium.org>2016-02-22 17:19:04 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-22 17:19:04 -0800
commitd0c4e092d54d281991ecfdc2e4ddd5217e45b42a (patch)
treeb7410292954a9f95bef49d7668adb8d82a07e0f8 /tests
parent888934723db64ebecb0d6e577ba7b70689d83dd2 (diff)
Add dest type hint to SkShader::ContextRec
Let SkBlitter decide which dst type is optimal (PMColor vs PM4f), and pass that info to shaders. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1724503002 Review URL: https://codereview.chromium.org/1724503002
Diffstat (limited to 'tests')
-rw-r--r--tests/SkColor4fTest.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/tests/SkColor4fTest.cpp b/tests/SkColor4fTest.cpp
index 97ae5e3d5b..00581cc1e6 100644
--- a/tests/SkColor4fTest.cpp
+++ b/tests/SkColor4fTest.cpp
@@ -148,7 +148,10 @@ DEF_TEST(Color4f_shader, reporter) {
for (const auto& rec : recs) {
uint32_t storage[200];
paint.setShader(rec.fFact())->unref();
- const SkShader::ContextRec contextRec(paint, SkMatrix::I(), nullptr);
+ // Encourage 4f context selection. At some point we may need
+ // to instantiate two separate contexts for optimal 4b/4f selection.
+ const SkShader::ContextRec contextRec(paint, SkMatrix::I(), nullptr,
+ SkShader::ContextRec::kPM4f_DstType);
SkASSERT(paint.getShader()->contextSize(contextRec) <= sizeof(storage));
SkShader::Context* ctx = paint.getShader()->createContext(contextRec, storage);
REPORTER_ASSERT(reporter, ctx->supports4f() == rec.fSupports4f);