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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-13 18:50:25 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-13 18:50:25 +0000
commitb515881446c303a50d9b2dd38b9163b4e5c625a2 (patch)
tree6e4ccafe63cc8b22cde839fc13011a2f7cb89ff4 /tests
parent8686be2fc30528167df99bcfc98ed3d9d88a76d4 (diff)
Key shader on whether frag pos read is relative to top-left or bottom-left
R=robertphillips@google.com Review URL: https://codereview.chromium.org/14633007 git-svn-id: http://skia.googlecode.com/svn/trunk@9113 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests')
-rw-r--r--tests/GLProgramsTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index d996cd7402..73d6db2f46 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -70,7 +70,7 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
}
if (dstRead) {
- this->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCaps());
+ this->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCaps());
}
CoverageOutput coverageOutput;