diff options
author | erikchen <erikchen@chromium.org> | 2016-02-10 16:32:34 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-02-10 16:32:35 -0800 |
commit | 9a1ed5d81dbfc7d5b67b568dfe12b4033a9af154 (patch) | |
tree | b3aace8f70ea76da04db55fd0be90b22d7b27b85 /tests | |
parent | 4a6e40d9d2e0eb81e00d8b2bd20532aa28f61afb (diff) |
skia: Add support for CHROMIUM_image backed textures.
I created a new abstract base class TextureStorageAllocator that consumers of
Skia can subclass and pass back to Skia. When a surface is created with a
pointer to a TextureStorageAllocator, any textures it creates, or that are
derived from the original surface, will allocate and deallocate storage using
the methods on TextureStorageAllocator.
BUG=https://code.google.com/p/chromium/issues/detail?id=579664
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1623653002
Committed: https://skia.googlesource.com/skia/+/92098e691f10a010e7421125ba4d44c02506bb55
Committed: https://skia.googlesource.com/skia/+/7fec91ce6660190f8d7c5eb6f3061e4550cc672b
Committed: https://skia.googlesource.com/skia/+/b8d6e088590160f1198110c2371b802c1d541a36
Review URL: https://codereview.chromium.org/1623653002
Diffstat (limited to 'tests')
-rw-r--r-- | tests/TextureStorageAllocator.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/tests/TextureStorageAllocator.cpp b/tests/TextureStorageAllocator.cpp new file mode 100644 index 0000000000..122839ca59 --- /dev/null +++ b/tests/TextureStorageAllocator.cpp @@ -0,0 +1,109 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "Test.h" +#if SK_SUPPORT_GPU +#include "gl/GrGLGpu.h" +#include "GrContext.h" +#include "SkSurface_Gpu.h" +#include "../include/gpu/gl/SkGLContext.h" +#include "../include/gpu/GrTypes.h" +#include "../include/private/SkTemplates.h" + +class TestStorageAllocator { + public: + static GrTextureStorageAllocator::Result allocateTextureStorage(void* ctx, + GrBackendObject texture, unsigned width, unsigned height, GrPixelConfig config, + const void* srcData, GrSurfaceOrigin) { + TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx); + if (!allocator->m_allowAllocation) + return GrTextureStorageAllocator::Result::kFailed; + SkAutoTMalloc<uint8_t> pixels(width * height * 4); + memset(pixels.get(), 0, width * height * 4); + + GrGLuint id; + GrGLenum target = GR_GL_TEXTURE_2D; + GR_GL_CALL(allocator->m_gl, GenTextures(1, &id)); + GR_GL_CALL(allocator->m_gl, BindTexture(target, id)); + GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); + GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); + GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); + GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); + GR_GL_CALL(allocator->m_gl, TexImage2D(target, 0, GR_GL_RGBA, width, height, 0, GR_GL_RGBA, + GR_GL_UNSIGNED_BYTE, pixels.get())); + + GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture); + info->fID = id; + info->fTarget = target; + allocator->m_mostRecentlyAllocatedStorage = id; + return GrTextureStorageAllocator::Result::kSucceededWithoutUpload; + } + static void deallocateTextureStorage(void* ctx, GrBackendObject texture) { + TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx); + GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture); + GR_GL_CALL(allocator->m_gl, DeleteTextures(1, &(info->fID))); + } + + GrGLuint m_mostRecentlyAllocatedStorage; + const GrGLInterface* m_gl; + bool m_allowAllocation; +}; + +DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTexture, reporter, context, glContext) { + static const int kWidth = 13; + static const int kHeight = 13; + + const GrGLInterface* gl = glContext->gl(); + TestStorageAllocator allocator; + allocator.m_allowAllocation = true; + allocator.m_gl = gl; + GrTextureStorageAllocator grAllocator; + grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTextureStorage; + grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateTextureStorage; + grAllocator.fCtx = &allocator; + + SkAutoTUnref<SkSurface> surface(SkSurface_Gpu::NewRenderTarget( + context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWidth, kHeight), 0, + NULL, grAllocator)); + REPORTER_ASSERT(reporter, surface); + GrGLuint id = allocator.m_mostRecentlyAllocatedStorage; + + SkAutoTUnref<SkImage> image(surface->newImageSnapshot()); + REPORTER_ASSERT(reporter, image->isTextureBacked()); + SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(1,1); + GrColor dest = 0x11223344; + REPORTER_ASSERT(reporter, image->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0)); + REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 0); + + surface->getCanvas()->clear(SK_ColorGREEN); + SkAutoTUnref<SkImage> image2(surface->newImageSnapshot()); + REPORTER_ASSERT(reporter, image2->isTextureBacked()); + REPORTER_ASSERT(reporter, allocator.m_mostRecentlyAllocatedStorage != id); + + REPORTER_ASSERT(reporter, image2->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0)); + REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 255); +} + +DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTextureFailure, reporter, context, glContext) { + static const int kWidth = 13; + static const int kHeight = 13; + + const GrGLInterface* gl = glContext->gl(); + TestStorageAllocator allocator; + allocator.m_allowAllocation = false; + allocator.m_gl = gl; + GrTextureStorageAllocator grAllocator; + grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTextureStorage; + grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateTextureStorage; + grAllocator.fCtx = &allocator; + SkAutoTUnref<SkSurface> surface(SkSurface_Gpu::NewRenderTarget( + context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWidth, kHeight), 0, + NULL, grAllocator)); + REPORTER_ASSERT(reporter, !surface); +} + +#endif |