diff options
author | bungeman@google.com <bungeman@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-01-24 22:31:01 +0000 |
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committer | bungeman@google.com <bungeman@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-01-24 22:31:01 +0000 |
commit | 82c2fec824937e4f8f3fb480fddee33231e30336 (patch) | |
tree | 73eba38c31f1b9461061352c93cdb84ca2feba5e /tests | |
parent | 59ed91079c47c440e8625c3a31901ee47068658d (diff) |
Remove ConcaveToTriangles.
git-svn-id: http://skia.googlecode.com/svn/trunk@7383 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests')
-rw-r--r-- | tests/TriangulationTest.cpp | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/tests/TriangulationTest.cpp b/tests/TriangulationTest.cpp deleted file mode 100644 index 8d692c761e..0000000000 --- a/tests/TriangulationTest.cpp +++ /dev/null @@ -1,299 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ -#include "Test.h" -#include "../../src/core/SkConcaveToTriangles.h" -#include "SkGeometry.h" - -static int GetIndexFromPoint(const SkPoint &pt, - int numPts, const SkPoint *pts) { - for (int i = 0; i < numPts; ++i) - if (pt.fX == pts[i].fX && pt.fY == pts[i].fY) - return i; - return -1; -} - - -bool gPrintTriangles = false; // Can we set this on the command line? - -static void PrintTriangles(const SkTDArray<SkPoint> &triangles, - int numPts, const SkPoint *pts, - skiatest::Reporter* reporter) { - if (gPrintTriangles) { - SkPoint *p = triangles.begin(); - int n = triangles.count(); - REPORTER_ASSERT(reporter, n % 3 == 0); - n /= 3; - printf("%d Triangles:\n{\n", n); - for (; n-- != 0; p += 3) - printf(" { {%.7g, %.7g}, {%.7g, %.7g}, {%.7g, %.7g} }, " - "// { %2d, %2d, %2d }\n", - p[0].fX, p[0].fY, - p[1].fX, p[1].fY, - p[2].fX, p[2].fY, - GetIndexFromPoint(p[0], numPts, pts), - GetIndexFromPoint(p[1], numPts, pts), - GetIndexFromPoint(p[2], numPts, pts)); - printf("}\n"); - } -} - - -static bool CompareTriangleList(int numTriangles, - const float refTriangles[][3][2], - const SkTDArray<SkPoint> &triangles) { - if (triangles.count() != numTriangles * 3) { - printf("Expected %d triangles, not %d\n", - numTriangles, triangles.count() / 3); - return false; - } - int numErrors = 0; - for (int i = 0; i < numTriangles; ++i) { - const float *r = &refTriangles[i][0][0]; - const SkScalar *t = &triangles[i * 3].fX; - bool equalTriangle = true; - for (int j = 6; j-- != 0; r++, t++) - if (SkFloatToScalar(*r) != *t) - equalTriangle = false; - if (equalTriangle == false) { - ++numErrors; - printf("Triangle %d differs\n", i); - } - } - if (numErrors > 0) - printf("%d triangles differ\n", numErrors); - return numErrors == 0; -} - - -#ifndef LEFT_HANDED_POLYGONS -static const SkPoint star[] = { - // Outer contour is clockwise if Y is down, counterclockwise if Y is up. - { SkFloatToScalar(110), SkFloatToScalar( 20) }, - { SkFloatToScalar(100), SkFloatToScalar( 50) }, - { SkFloatToScalar(130), SkFloatToScalar( 80) }, - { SkFloatToScalar( 90), SkFloatToScalar( 80) }, - { SkFloatToScalar( 70), SkFloatToScalar(120) }, - { SkFloatToScalar( 50), SkFloatToScalar( 80) }, - { SkFloatToScalar( 10), SkFloatToScalar( 80) }, - { SkFloatToScalar( 40), SkFloatToScalar( 50) }, - { SkFloatToScalar( 30), SkFloatToScalar( 20) }, - { SkFloatToScalar( 70), SkFloatToScalar( 40) }, - // Inner contour is counterclockwise if Y is down, clockwise if Y is up. - { SkFloatToScalar(110), SkFloatToScalar( 20) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) }, - { SkFloatToScalar( 60), SkFloatToScalar( 60) }, - { SkFloatToScalar( 60), SkFloatToScalar( 70) }, - { SkFloatToScalar( 80), SkFloatToScalar( 70) }, - { SkFloatToScalar( 80), SkFloatToScalar( 60) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) } -}; -static const SkPoint plus[] = { - { SkFloatToScalar( 70), SkFloatToScalar( 10) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) }, - { SkFloatToScalar(110), SkFloatToScalar( 50) }, - { SkFloatToScalar(110), SkFloatToScalar( 70) }, - { SkFloatToScalar( 70), SkFloatToScalar( 70) }, - { SkFloatToScalar( 70), SkFloatToScalar(110) }, - { SkFloatToScalar( 50), SkFloatToScalar(110) }, - { SkFloatToScalar( 50), SkFloatToScalar( 70) }, - { SkFloatToScalar( 10), SkFloatToScalar( 70) }, - { SkFloatToScalar( 10), SkFloatToScalar( 50) }, - { SkFloatToScalar( 50), SkFloatToScalar( 50) }, - { SkFloatToScalar( 50), SkFloatToScalar( 10) } -}; -static const SkPoint zipper[] = { - { SkFloatToScalar( 10), SkFloatToScalar( 60) }, - { SkFloatToScalar( 10), SkFloatToScalar( 10) }, - { SkFloatToScalar( 20), SkFloatToScalar( 10) }, - { SkFloatToScalar( 20), SkFloatToScalar( 50) }, - { SkFloatToScalar( 30), SkFloatToScalar( 50) }, - { SkFloatToScalar( 30), SkFloatToScalar( 10) }, - { SkFloatToScalar( 60), SkFloatToScalar( 10) }, - { SkFloatToScalar( 60), SkFloatToScalar( 50) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) }, - { SkFloatToScalar( 70), SkFloatToScalar( 10) }, - { SkFloatToScalar(100), SkFloatToScalar( 10) }, - { SkFloatToScalar(100), SkFloatToScalar( 50) }, - { SkFloatToScalar(110), SkFloatToScalar( 50) }, - { SkFloatToScalar(110), SkFloatToScalar( 10) }, - { SkFloatToScalar(140), SkFloatToScalar( 10) }, - { SkFloatToScalar(140), SkFloatToScalar( 60) }, - { SkFloatToScalar(130), SkFloatToScalar( 60) }, - { SkFloatToScalar(130), SkFloatToScalar( 20) }, - { SkFloatToScalar(120), SkFloatToScalar( 20) }, - { SkFloatToScalar(120), SkFloatToScalar( 60) }, - { SkFloatToScalar( 90), SkFloatToScalar( 60) }, - { SkFloatToScalar( 90), SkFloatToScalar( 20) }, - { SkFloatToScalar( 80), SkFloatToScalar( 20) }, - { SkFloatToScalar( 80), SkFloatToScalar( 60) }, - { SkFloatToScalar( 50), SkFloatToScalar( 60) }, - { SkFloatToScalar( 50), SkFloatToScalar( 20) }, - { SkFloatToScalar( 40), SkFloatToScalar( 20) }, - { SkFloatToScalar( 40), SkFloatToScalar( 60) } -}; -#else // LEFT_HANDED_POLYGONS -static const SkPoint star[] = { - // Outer contour is counterclockwise if Y is down, clockwise if Y is up. - { SkFloatToScalar(110), SkFloatToScalar( 20) }, - { SkFloatToScalar( 70), SkFloatToScalar( 40) }, - { SkFloatToScalar( 30), SkFloatToScalar( 20) }, - { SkFloatToScalar( 40), SkFloatToScalar( 50) }, - { SkFloatToScalar( 10), SkFloatToScalar( 80) }, - { SkFloatToScalar( 50), SkFloatToScalar( 80) }, - { SkFloatToScalar( 70), SkFloatToScalar(120) }, - { SkFloatToScalar( 90), SkFloatToScalar( 80) }, - { SkFloatToScalar(130), SkFloatToScalar( 80) }, - { SkFloatToScalar(100), SkFloatToScalar( 50) }, - // Inner contour is clockwise if Y is down, counterclockwise if Y is up. - { SkFloatToScalar(110), SkFloatToScalar( 20) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) }, - { SkFloatToScalar( 80), SkFloatToScalar( 60) }, - { SkFloatToScalar( 80), SkFloatToScalar( 70) }, - { SkFloatToScalar( 60), SkFloatToScalar( 70) }, - { SkFloatToScalar( 60), SkFloatToScalar( 60) }, - { SkFloatToScalar( 70), SkFloatToScalar( 50) } -}; -#endif // LEFT_HANDED_POLYGONS -#define kNumStarVertices 10 -#define kNumStarHoleVertices (sizeof(star) / sizeof(star[0])) - - -// Star test -static void TestStarTriangulation(skiatest::Reporter* reporter) { - static const float refTriangles[][3][2] = { - { { 30, 20}, { 70, 40}, { 40, 50} }, // { 8, 9, 7 } - { {100, 50}, { 10, 80}, { 40, 50} }, // { 1, 6, 7 } - { {100, 50}, { 40, 50}, { 70, 40} }, // { 1, 7, 9 } - { {100, 50}, { 70, 40}, {110, 20} }, // { 1, 9, 0 } - { { 90, 80}, { 70, 120}, { 50, 80} }, // { 3, 4, 5 } - { {130, 80}, { 90, 80}, { 50, 80} }, // { 2, 3, 5 } degen - { {130, 80}, { 50, 80}, { 10, 80} }, // { 2, 5, 6 } degen - { {130, 80}, { 10, 80}, {100, 50} } // { 2, 6, 1 } - }; - const size_t numRefTriangles = sizeof(refTriangles) - / (6 * sizeof(refTriangles[0][0][0])); - SkTDArray<SkPoint> triangles; - bool success = SkConcaveToTriangles(kNumStarVertices, star, &triangles); - PrintTriangles(triangles, kNumStarVertices, star, reporter); - success = CompareTriangleList(numRefTriangles, refTriangles, triangles) - && success; - reporter->report("Triangulate Star", success ? reporter->kPassed - : reporter->kFailed); -} - - -// Star with hole test -static void TestStarHoleTriangulation(skiatest::Reporter* reporter) { - static const float refTriangles[][3][2] = { - { {100, 50}, { 80, 60}, { 70, 50} }, // { 1, 15, 16 } - { {100, 50}, { 70, 50}, {110, 20} }, // { 1, 16, 0 } - { { 30, 20}, { 70, 40}, { 40, 50} }, // { 8, 9, 7 } - { { 60, 70}, { 80, 70}, { 10, 80} }, // { 13, 14, 6 } - { { 60, 60}, { 60, 70}, { 10, 80} }, // { 12, 13, 6 } - { { 70, 50}, { 60, 60}, { 10, 80} }, // { 11, 12, 6 } - { { 70, 50}, { 10, 80}, { 40, 50} }, // { 11, 6, 7 } - { { 70, 50}, { 40, 50}, { 70, 40} }, // { 11, 7, 9 } - { { 70, 50}, { 70, 40}, {110, 20} }, // { 11, 9, 10 } - { { 90, 80}, { 70, 120}, { 50, 80} }, // { 3, 4, 5 } - { {130, 80}, { 90, 80}, { 50, 80} }, // { 2, 3, 5 } degen - { {130, 80}, { 50, 80}, { 10, 80} }, // { 2, 5, 6 } degen - { {130, 80}, { 10, 80}, { 80, 70} }, // { 2, 6, 14 } - { {130, 80}, { 80, 70}, { 80, 60} }, // { 2, 14, 15 } - { {130, 80}, { 80, 60}, {100, 50} } // { 2, 15, 1 } - }; - const size_t numRefTriangles = sizeof(refTriangles) - / (6 * sizeof(refTriangles[0][0][0])); - SkTDArray<SkPoint> triangles; - bool success = SkConcaveToTriangles(kNumStarHoleVertices, star, &triangles); - PrintTriangles(triangles, kNumStarHoleVertices, star, reporter); - success = CompareTriangleList(numRefTriangles, refTriangles, triangles) - && success; - reporter->report("Triangulate Star With Hole", success ? reporter->kPassed - : reporter->kFailed); -} - - -// Plus test -static void TestPlusTriangulation(skiatest::Reporter* reporter) { - static const float refTriangles[][3][2] = { - { { 50, 10}, { 70, 10}, { 50, 50} }, // { 11, 0, 10 } - { { 70, 50}, {110, 50}, { 10, 70} }, // { 1, 2, 8 } - { { 70, 50}, { 10, 70}, { 10, 50} }, // { 1, 8, 9 } - { { 70, 50}, { 10, 50}, { 50, 50} }, // { 1, 9, 10 } - { { 70, 50}, { 50, 50}, { 70, 10} }, // { 1, 10, 0 } - { { 70, 70}, { 50, 110}, { 50, 70} }, // { 4, 6, 7 } - { {110, 70}, { 70, 70}, { 50, 70} }, // { 3, 4, 7 } - { {110, 70}, { 50, 70}, { 10, 70} }, // { 3, 7, 8 } - { {110, 70}, { 10, 70}, {110, 50} }, // { 3, 8, 2 } - { { 70, 110}, { 50, 110}, { 70, 70} }, // { 5, 6, 4 } - }; - const size_t numRefTriangles = sizeof(refTriangles) - / (6 * sizeof(refTriangles[0][0][0])); - SkTDArray<SkPoint> triangles; - const size_t numVertices = sizeof(plus) / sizeof(SkPoint); - bool success = SkConcaveToTriangles(numVertices, plus, &triangles); - PrintTriangles(triangles, numVertices, plus, reporter); - success = CompareTriangleList(numRefTriangles, refTriangles, triangles) - && success; - reporter->report("Triangulate Plus", success ? reporter->kPassed - : reporter->kFailed); -} - - -// Zipper test -static void TestZipperTriangulation(skiatest::Reporter* reporter) { - static const float refTriangles[][3][2] = { - { { 10, 10}, { 20, 10}, { 20, 50} }, // { 1, 2, 3 } - { { 20, 50}, { 30, 50}, { 10, 60} }, // { 3, 4, 0 } - { { 10, 10}, { 20, 50}, { 10, 60} }, // { 1, 3, 0 } - { { 30, 10}, { 60, 10}, { 40, 20} }, // { 5, 6, 26 } - { { 30, 10}, { 40, 20}, { 30, 50} }, // { 5, 26, 4 } - { { 40, 60}, { 10, 60}, { 30, 50} }, // { 27, 0, 4 } - { { 40, 60}, { 30, 50}, { 40, 20} }, // { 27, 4, 26 } - { { 60, 50}, { 70, 50}, { 50, 60} }, // { 7, 8, 24 } - { { 50, 20}, { 60, 50}, { 50, 60} }, // { 25, 7, 24 } - { { 50, 20}, { 40, 20}, { 60, 10} }, // { 25, 26, 6 } - { { 60, 50}, { 50, 20}, { 60, 10} }, // { 7, 25, 6 } - { { 70, 10}, {100, 10}, { 80, 20} }, // { 9, 10, 22 } - { { 70, 10}, { 80, 20}, { 70, 50} }, // { 9, 22, 8 } - { { 80, 60}, { 50, 60}, { 70, 50} }, // { 23, 24, 8 } - { { 80, 60}, { 70, 50}, { 80, 20} }, // { 23, 8, 22 } - { {100, 50}, {110, 50}, { 90, 60} }, // { 11, 12, 20 } - { { 90, 20}, {100, 50}, { 90, 60} }, // { 21, 11, 20 } - { { 90, 20}, { 80, 20}, {100, 10} }, // { 21, 22, 10 } - { {100, 50}, { 90, 20}, {100, 10} }, // { 11, 21, 10 } - { {110, 10}, {140, 10}, {120, 20} }, // { 13, 14, 18 } - { {110, 10}, {120, 20}, {110, 50} }, // { 13, 18, 12 } - { {120, 60}, { 90, 60}, {110, 50} }, // { 19, 20, 12 } - { {120, 60}, {110, 50}, {120, 20} }, // { 19, 12, 18 } - { {140, 60}, {130, 60}, {130, 20} }, // { 15, 16, 17 } - { {130, 20}, {120, 20}, {140, 10} }, // { 17, 18, 14 } - { {140, 60}, {130, 20}, {140, 10} }, // { 15, 17, 14 } - }; - const size_t numRefTriangles = sizeof(refTriangles) - / (6 * sizeof(refTriangles[0][0][0])); - SkTDArray<SkPoint> triangles; - const size_t numVertices = sizeof(zipper) / sizeof(SkPoint); - bool success = SkConcaveToTriangles(numVertices, zipper, &triangles); - PrintTriangles(triangles, numVertices, zipper, reporter); - success = CompareTriangleList(numRefTriangles, refTriangles, triangles) - && success; - reporter->report("Triangulate Zipper", success ? reporter->kPassed - : reporter->kFailed); -} - - -static void TestTriangulation(skiatest::Reporter* reporter) { - TestStarTriangulation(reporter); - TestStarHoleTriangulation(reporter); - TestPlusTriangulation(reporter); - TestZipperTriangulation(reporter); -} - -#include "TestClassDef.h" -DEFINE_TESTCLASS("Triangulation", TriangulationTestClass, TestTriangulation) |