diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-07-28 15:19:46 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-07-28 20:43:03 +0000 |
commit | 5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 (patch) | |
tree | df906a3af0b954b130340589f24d128ce655bb01 /tests | |
parent | 0edfbb78244739cb6e695f240edb7f659a543160 (diff) |
renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/GrMeshTest.cpp | 10 | ||||
-rw-r--r-- | tests/GrPipelineDynamicStateTest.cpp | 4 | ||||
-rw-r--r-- | tests/ImageStorageTest.cpp | 10 | ||||
-rw-r--r-- | tests/PrimitiveProcessorTest.cpp | 4 | ||||
-rw-r--r-- | tests/SkSLErrorTest.cpp | 100 | ||||
-rw-r--r-- | tests/SkSLFPTest.cpp | 50 | ||||
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 270 | ||||
-rw-r--r-- | tests/SkSLMemoryLayoutTest.cpp | 124 |
8 files changed, 287 insertions, 285 deletions
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp index 922a996499..288c057589 100644 --- a/tests/GrMeshTest.cpp +++ b/tests/GrMeshTest.cpp @@ -327,20 +327,20 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { GrGLSLVertexBuilder* v = args.fVertBuilder; if (!mp.fInstanceLocation) { - v->codeAppendf("vec2 vertex = %s;", mp.fVertex->fName); + v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName); } else { if (mp.fVertex) { - v->codeAppendf("vec2 offset = %s;", mp.fVertex->fName); + v->codeAppendf("float2 offset = %s;", mp.fVertex->fName); } else { - v->codeAppend ("vec2 offset = vec2(sk_VertexID / 2, sk_VertexID % 2);"); + v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); } - v->codeAppendf("vec2 vertex = %s + offset * %i;", + v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation->fName, kBoxSize); } gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; - f->codeAppendf("%s = vec4(1);", args.fOutputCoverage); + f->codeAppendf("%s = float4(1);", args.fOutputCoverage); } }; diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp index 2c9e2c3b17..2049ccb182 100644 --- a/tests/GrPipelineDynamicStateTest.cpp +++ b/tests/GrPipelineDynamicStateTest.cpp @@ -91,11 +91,11 @@ class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor { varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor); GrGLSLVertexBuilder* v = args.fVertBuilder; - v->codeAppendf("vec2 vertex = %s;", mp.fVertex.fName); + v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName); gpArgs->fPositionVar.set(kVec2f_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; - f->codeAppendf("%s = vec4(1);", args.fOutputCoverage); + f->codeAppendf("%s = float4(1);", args.fOutputCoverage); } }; diff --git a/tests/ImageStorageTest.cpp b/tests/ImageStorageTest.cpp index 9a5f8962fb..589f69471f 100644 --- a/tests/ImageStorageTest.cpp +++ b/tests/ImageStorageTest.cpp @@ -58,21 +58,21 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageStorageLoad, reporter, ctxInfo) { const TestFP& tfp = args.fFp.cast<TestFP>(); GrGLSLFPFragmentBuilder* fb = args.fFragBuilder; SkString imageLoadStr; - fb->codeAppend("highp vec2 coord = sk_FragCoord.xy;"); + fb->codeAppend("highp float2 coord = sk_FragCoord.xy;"); fb->appendImageStorageLoad(&imageLoadStr, args.fImageStorages[0], - "ivec2(coord)"); + "int2(coord)"); if (GrPixelConfigIsSint(tfp.fImageStorageAccess.peekTexture()->config())) { // Map the signed bytes so that when then get read back as unorm values they // will have their original bit pattern. - fb->codeAppendf("highp ivec4 ivals = %s;", imageLoadStr.c_str()); + fb->codeAppendf("highp int4 ivals = %s;", imageLoadStr.c_str()); // NV gives a linker error for this: // fb->codeAppend("ivals += - // "mix(ivec4(0), ivec4(256), lessThan(ivals, ivec4(0)));"); + // "mix(int4(0), int4(256), lessThan(ivals, int4(0)));"); fb->codeAppend("if (ivals.r < 0) { ivals.r += 256; }"); fb->codeAppend("if (ivals.g < 0) { ivals.g += 256; }"); fb->codeAppend("if (ivals.b < 0) { ivals.b += 256; }"); fb->codeAppend("if (ivals.a < 0) { ivals.a += 256; }"); - fb->codeAppendf("%s = vec4(ivals)/255;", args.fOutputColor); + fb->codeAppendf("%s = float4(ivals)/255;", args.fOutputColor); } else { fb->codeAppendf("%s = %s;", args.fOutputColor, imageLoadStr.c_str()); } diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp index 75bdb834fd..d2e851d9d1 100644 --- a/tests/PrimitiveProcessorTest.cpp +++ b/tests/PrimitiveProcessorTest.cpp @@ -72,8 +72,8 @@ private: args.fVaryingHandler->emitAttributes(gp); this->setupPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName); GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; - fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputColor); - fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = float4(1);", args.fOutputColor); + fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, diff --git a/tests/SkSLErrorTest.cpp b/tests/SkSLErrorTest.cpp index c631382ac1..df829874f6 100644 --- a/tests/SkSLErrorTest.cpp +++ b/tests/SkSLErrorTest.cpp @@ -37,7 +37,7 @@ static void test_success(skiatest::Reporter* r, const char* src) { DEF_TEST(SkSLUndefinedSymbol, r) { test_failure(r, - "void main() { x = vec2(1); }", + "void main() { x = float2(1); }", "error: 1: unknown identifier 'x'\n1 error\n"); } @@ -80,14 +80,14 @@ DEF_TEST(SkSLIfTypeMismatch, r) { DEF_TEST(SkSLDoTypeMismatch, r) { test_failure(r, - "void main() { do { } while (vec2(1)); }", - "error: 1: expected 'bool', but found 'vec2'\n1 error\n"); + "void main() { do { } while (float2(1)); }", + "error: 1: expected 'bool', but found 'float2'\n1 error\n"); } DEF_TEST(SkSLWhileTypeMismatch, r) { test_failure(r, - "void main() { while (vec3(1)) { } }", - "error: 1: expected 'bool', but found 'vec3'\n1 error\n"); + "void main() { while (float3(1)) { } }", + "error: 1: expected 'bool', but found 'float3'\n1 error\n"); } DEF_TEST(SkSLForTypeMismatch, r) { @@ -98,14 +98,14 @@ DEF_TEST(SkSLForTypeMismatch, r) { DEF_TEST(SkSLConstructorTypeMismatch, r) { test_failure(r, - "void main() { vec2 x = vec2(1.0, false); }", + "void main() { float2 x = float2(1.0, false); }", "error: 1: expected 'float', but found 'bool'\n1 error\n"); test_failure(r, - "void main() { vec2 x = vec2(bvec2(false)); }", - "error: 1: 'bvec2' is not a valid parameter to 'vec2' constructor\n1 error\n"); + "void main() { float2 x = float2(bool2(false)); }", + "error: 1: 'bool2' is not a valid parameter to 'float2' constructor\n1 error\n"); test_failure(r, - "void main() { bvec2 x = bvec2(vec2(1)); }", - "error: 1: 'vec2' is not a valid parameter to 'bvec2' constructor\n1 error\n"); + "void main() { bool2 x = bool2(float2(1)); }", + "error: 1: 'float2' is not a valid parameter to 'bool2' constructor\n1 error\n"); test_failure(r, "void main() { bool x = bool(1.0); }", "error: 1: cannot construct 'bool'\n1 error\n"); @@ -116,21 +116,21 @@ DEF_TEST(SkSLConstructorTypeMismatch, r) { "struct foo { int x; } foo; void main() { float x = float(foo); }", "error: 1: invalid argument to 'float' constructor (expected a number or bool, but found 'foo')\n1 error\n"); test_failure(r, - "struct foo { int x; } foo; void main() { vec2 x = vec2(foo); }", - "error: 1: 'foo' is not a valid parameter to 'vec2' constructor\n1 error\n"); + "struct foo { int x; } foo; void main() { float2 x = float2(foo); }", + "error: 1: 'foo' is not a valid parameter to 'float2' constructor\n1 error\n"); test_failure(r, - "void main() { mat2 x = mat2(true); }", + "void main() { float2x2 x = float2x2(true); }", "error: 1: expected 'float', but found 'bool'\n1 error\n"); } DEF_TEST(SkSLConstructorArgumentCount, r) { test_failure(r, - "void main() { vec3 x = vec3(1.0, 2.0); }", - "error: 1: invalid arguments to 'vec3' constructor (expected 3 scalars, but " + "void main() { float3 x = float3(1.0, 2.0); }", + "error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but " "found 2)\n1 error\n"); test_failure(r, - "void main() { vec3 x = vec3(1.0, 2.0, 3.0, 4.0); }", - "error: 1: invalid arguments to 'vec3' constructor (expected 3 scalars, but found " + "void main() { float3 x = float3(1.0, 2.0, 3.0, 4.0); }", + "error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but found " "4)\n1 error\n"); } @@ -142,25 +142,25 @@ DEF_TEST(SkSLSwizzleScalar, r) { DEF_TEST(SkSLSwizzleMatrix, r) { test_failure(r, - "void main() { mat2 x = mat2(1); float y = x.y; }", - "error: 1: cannot swizzle value of type 'mat2'\n1 error\n"); + "void main() { float2x2 x = float2x2(1); float y = x.y; }", + "error: 1: cannot swizzle value of type 'float2x2'\n1 error\n"); } DEF_TEST(SkSLSwizzleOutOfBounds, r) { test_failure(r, - "void main() { vec3 test = vec2(1).xyz; }", + "void main() { float3 test = float2(1).xyz; }", "error: 1: invalid swizzle component 'z'\n1 error\n"); } DEF_TEST(SkSLSwizzleTooManyComponents, r) { test_failure(r, - "void main() { vec4 test = vec2(1).xxxxx; }", + "void main() { float4 test = float2(1).xxxxx; }", "error: 1: too many components in swizzle mask 'xxxxx'\n1 error\n"); } DEF_TEST(SkSLSwizzleDuplicateOutput, r) { test_failure(r, - "void main() { vec4 test = vec4(1); test.xyyz = vec4(1); }", + "void main() { float4 test = float4(1); test.xyyz = float4(1); }", "error: 1: cannot write to the same swizzle field more than once\n1 error\n"); } @@ -172,10 +172,10 @@ DEF_TEST(SkSLAssignmentTypeMismatch, r) { "void main() { int x; x = 1.0; }", "error: 1: type mismatch: '=' cannot operate on 'int', 'float'\n1 error\n"); test_success(r, - "void main() { vec3 x = vec3(0); x *= 1.0; }"); + "void main() { float3 x = float3(0); x *= 1.0; }"); test_failure(r, - "void main() { ivec3 x = ivec3(0); x *= 1.0; }", - "error: 1: type mismatch: '*=' cannot operate on 'ivec3', 'float'\n1 error\n"); + "void main() { int3 x = int3(0); x *= 1.0; }", + "error: 1: type mismatch: '*=' cannot operate on 'int3', 'float'\n1 error\n"); } DEF_TEST(SkSLReturnFromVoid, r) { @@ -255,17 +255,17 @@ DEF_TEST(SkSLCallNonFunction, r) { DEF_TEST(SkSLInvalidUnary, r) { test_failure(r, - "void main() { mat4 x = mat4(1); ++x; }", - "error: 1: '++' cannot operate on 'mat4'\n1 error\n"); + "void main() { float4x4 x = float4x4(1); ++x; }", + "error: 1: '++' cannot operate on 'float4x4'\n1 error\n"); test_failure(r, - "void main() { vec3 x = vec3(1); --x; }", - "error: 1: '--' cannot operate on 'vec3'\n1 error\n"); + "void main() { float3 x = float3(1); --x; }", + "error: 1: '--' cannot operate on 'float3'\n1 error\n"); test_failure(r, - "void main() { mat4 x = mat4(1); x++; }", - "error: 1: '++' cannot operate on 'mat4'\n1 error\n"); + "void main() { float4x4 x = float4x4(1); x++; }", + "error: 1: '++' cannot operate on 'float4x4'\n1 error\n"); test_failure(r, - "void main() { vec3 x = vec3(1); x--; }", - "error: 1: '--' cannot operate on 'vec3'\n1 error\n"); + "void main() { float3 x = float3(1); x--; }", + "error: 1: '--' cannot operate on 'float3'\n1 error\n"); test_failure(r, "void main() { int x = !12; }", "error: 1: '!' cannot operate on 'int'\n1 error\n"); @@ -276,7 +276,7 @@ DEF_TEST(SkSLInvalidUnary, r) { "struct foo { } bar; void main() { foo x = -bar; }", "error: 1: '-' cannot operate on 'foo'\n1 error\n"); test_success(r, - "void main() { vec2 x = vec2(1, 1); x = +x; x = -x; }"); + "void main() { float2 x = float2(1, 1); x = +x; x = -x; }"); } DEF_TEST(SkSLInvalidAssignment, r) { @@ -296,7 +296,7 @@ DEF_TEST(SkSLBadIndex, r) { "void main() { int x = 2[0]; }", "error: 1: expected array, but found 'int'\n1 error\n"); test_failure(r, - "void main() { vec2 x = vec2(0); int y = x[0][0]; }", + "void main() { float2 x = float2(0); int y = x[0][0]; }", "error: 1: expected array, but found 'float'\n1 error\n"); } @@ -305,8 +305,8 @@ DEF_TEST(SkSLTernaryMismatch, r) { "void main() { int x = 5 > 2 ? true : 1.0; }", "error: 1: ternary operator result mismatch: 'bool', 'float'\n1 error\n"); test_failure(r, - "void main() { int x = 5 > 2 ? vec3(1) : 1.0; }", - "error: 1: ternary operator result mismatch: 'vec3', 'float'\n1 error\n"); + "void main() { int x = 5 > 2 ? float3(1) : 1.0; }", + "error: 1: ternary operator result mismatch: 'float3', 'float'\n1 error\n"); } DEF_TEST(SkSLInterfaceBlockStorageModifiers, r) { @@ -333,7 +333,7 @@ DEF_TEST(SkSLUseWithoutInitialize, r) { "error: 1: 'x' has not been assigned\n1 error\n"); test_failure(r, "void main() { int x; switch (3) { case 0: x = 0; case 1: x = 1; }" - "sk_FragColor = vec4(x); }", + "sk_FragColor = float4(x); }", "error: 1: 'x' has not been assigned\n1 error\n"); } @@ -424,11 +424,11 @@ DEF_TEST(SkSLUnsupportedGLSLIdentifiers, r) { DEF_TEST(SkSLWrongSwitchTypes, r) { test_failure(r, - "void main() { switch (vec2(1)) { case 1: break; } }", - "error: 1: expected 'int', but found 'vec2'\n1 error\n"); + "void main() { switch (float2(1)) { case 1: break; } }", + "error: 1: expected 'int', but found 'float2'\n1 error\n"); test_failure(r, - "void main() { switch (1) { case vec2(1): break; } }", - "error: 1: expected 'int', but found 'vec2'\n1 error\n"); + "void main() { switch (1) { case float2(1): break; } }", + "error: 1: expected 'int', but found 'float2'\n1 error\n"); } DEF_TEST(SkSLNonConstantCase, r) { @@ -453,10 +453,10 @@ DEF_TEST(SkSLFieldAfterRuntimeArray, r) { DEF_TEST(SkSLStaticIf, r) { test_success(r, "void main() { float x = 5; float y = 10;" - "@if (x < y) { sk_FragColor = vec4(1); } }"); + "@if (x < y) { sk_FragColor = float4(1); } }"); test_failure(r, "void main() { float x = sqrt(25); float y = 10;" - "@if (x < y) { sk_FragColor = vec4(1); } }", + "@if (x < y) { sk_FragColor = float4(1); } }", "error: 1: static if has non-static test\n1 error\n"); } @@ -465,16 +465,16 @@ DEF_TEST(SkSLStaticSwitch, r) { "void main() {" "int x = 1;" "@switch (x) {" - "case 1: sk_FragColor = vec4(1); break;" - "default: sk_FragColor = vec4(0);" + "case 1: sk_FragColor = float4(1); break;" + "default: sk_FragColor = float4(0);" "}" "}"); test_failure(r, "void main() {" "int x = int(sqrt(1));" "@switch (x) {" - "case 1: sk_FragColor = vec4(1); break;" - "default: sk_FragColor = vec4(0);" + "case 1: sk_FragColor = float4(1); break;" + "default: sk_FragColor = float4(0);" "}" "}", "error: 1: static switch has non-static test\n1 error\n"); @@ -482,8 +482,8 @@ DEF_TEST(SkSLStaticSwitch, r) { "void main() {" "int x = 1;" "@switch (x) {" - "case 1: sk_FragColor = vec4(1); if (sqrt(0) < sqrt(1)) break;" - "default: sk_FragColor = vec4(0);" + "case 1: sk_FragColor = float4(1); if (sqrt(0) < sqrt(1)) break;" + "default: sk_FragColor = float4(0);" "}" "}", "error: 1: static switch contains non-static conditional break\n1 error\n"); diff --git a/tests/SkSLFPTest.cpp b/tests/SkSLFPTest.cpp index dc4ef93aa3..7a1d371738 100644 --- a/tests/SkSLFPTest.cpp +++ b/tests/SkSLFPTest.cpp @@ -62,7 +62,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap DEF_TEST(SkSLFPHelloWorld, r) { test(r, "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -130,7 +130,7 @@ DEF_TEST(SkSLFPHelloWorld, r) { " GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;\n" " const GrTest& _outer = args.fFp.cast<GrTest>();\n" " (void) _outer;\n" - " fragBuilder->codeAppendf(\"%s = vec4(1.0);\\n\", args.fOutputColor);\n" + " fragBuilder->codeAppendf(\"%s = float4(1.0);\\n\", args.fOutputColor);\n" " }\n" "private:\n" " void onSetData(const GrGLSLProgramDataManager& pdman, " @@ -154,9 +154,9 @@ DEF_TEST(SkSLFPHelloWorld, r) { DEF_TEST(SkSLFPInput, r) { test(r, - "in vec2 point;" + "in float2 point;" "void main() {" - "sk_OutColor = vec4(point, point);" + "sk_OutColor = float4(point, point);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -167,7 +167,7 @@ DEF_TEST(SkSLFPInput, r) { ", fPoint(point)" }, { - "fragBuilder->codeAppendf(\"%s = vec4(vec2(%f, %f), vec2(%f, %f));\\n\", " + "fragBuilder->codeAppendf(\"%s = float4(float2(%f, %f), float2(%f, %f));\\n\", " "args.fOutputColor, _outer.point().fX, _outer.point().fY, " "_outer.point().fX, _outer.point().fY);", "if (fPoint != that.fPoint) return false;" @@ -176,7 +176,7 @@ DEF_TEST(SkSLFPInput, r) { DEF_TEST(SkSLFPUniform, r) { test(r, - "uniform vec4 color;" + "uniform float4 color;" "void main() {" "sk_OutColor = color;" "}", @@ -192,7 +192,7 @@ DEF_TEST(SkSLFPUniform, r) { DEF_TEST(SkSLFPInUniform, r) { test(r, - "in uniform vec4 color;" + "in uniform float4 color;" "void main() {" "sk_OutColor = color;" "}", @@ -212,7 +212,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@header { header section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -222,7 +222,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@class { class section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -234,7 +234,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@cpp { cpp section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), {}, @@ -243,7 +243,7 @@ DEF_TEST(SkSLFPSections, r) { "@constructorParams { int x, float y, std::vector<float> z }" "in float w;" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -256,7 +256,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@constructor { constructor section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -266,7 +266,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@initializers { initializers section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -277,7 +277,7 @@ DEF_TEST(SkSLFPSections, r) { "float x = 10;" "@emitCode { fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2); }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), {}, @@ -288,7 +288,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@fields { fields section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -299,7 +299,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@make { make section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -312,7 +312,7 @@ DEF_TEST(SkSLFPSections, r) { "in float provided;" "@setData(varName) { varName.set1f(calculated, provided * 2); }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), {}, @@ -326,7 +326,7 @@ DEF_TEST(SkSLFPSections, r) { test(r, "@test(testDataName) { testDataName section }" "void main() {" - "sk_OutColor = vec4(1);" + "sk_OutColor = float4(1);" "}", *SkSL::ShaderCapsFactory::Default(), {}, @@ -343,7 +343,7 @@ DEF_TEST(SkSLFPColorSpaceXform, r) { "in uniform sampler2D image;" "in uniform colorSpaceXform colorXform;" "void main() {" - "sk_OutColor = sk_InColor * texture(image, vec2(0, 0), colorXform);" + "sk_OutColor = sk_InColor * texture(image, float2(0, 0), colorXform);" "}", *SkSL::ShaderCapsFactory::Default(), { @@ -353,12 +353,12 @@ DEF_TEST(SkSLFPColorSpaceXform, r) { "sk_sp<GrColorSpaceXform> fColorXform;" }, { - "fragBuilder->codeAppendf(\"vec4 _tmpVar1;%s = %s * %stexture(%s, " - "vec2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : " - "\"vec4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", " + "fragBuilder->codeAppendf(\"float4 _tmpVar1;%s = %s * %stexture(%s, " + "float2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : " + "\"float4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", " "fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), " "fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), " - "fColorSpaceHelper.isValid() ? SkStringPrintf(\", vec4(clamp((%s * vec4(_tmpVar1.rgb, " + "fColorSpaceHelper.isValid() ? SkStringPrintf(\", float4(clamp((%s * float4(_tmpVar1.rgb, " "1.0)).rgb, 0.0, _tmpVar1.a), _tmpVar1.a))\", args.fUniformHandler->getUniformCStr(" "fColorSpaceHelper.gamutXformUniform())).c_str() : \"\");" }); @@ -367,14 +367,14 @@ DEF_TEST(SkSLFPColorSpaceXform, r) { DEF_TEST(SkSLFPTransformedCoords, r) { test(r, "void main() {" - "sk_OutColor = vec4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);" + "sk_OutColor = float4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);" "}", *SkSL::ShaderCapsFactory::Default(), {}, { "SkSL::String sk_TransformedCoords2D_0 = " "fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);", - "fragBuilder->codeAppendf(\"%s = vec4(%s, %s);\\n\", args.fOutputColor, " + "fragBuilder->codeAppendf(\"%s = float4(%s, %s);\\n\", args.fOutputColor, " "sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str());" }); diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 8f09d6b084..de002c7e81 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -50,7 +50,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap DEF_TEST(SkSLHelloWorld, r) { test(r, - "void main() { sk_FragColor = vec4(0.75); }", + "void main() { sk_FragColor = float4(0.75); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -62,7 +62,7 @@ DEF_TEST(SkSLHelloWorld, r) { DEF_TEST(SkSLControl, r) { test(r, "void main() {" - "if (sqrt(2) > 5) { sk_FragColor = vec4(0.75); } else { discard; }" + "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }" "int i = 0;" "while (i < 10) { sk_FragColor *= 0.5; i++; }" "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);" @@ -99,7 +99,7 @@ DEF_TEST(SkSLFunctions, r) { test(r, "float foo(float v[2]) { return v[0] * v[1]; }" "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" - "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", + "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -141,8 +141,8 @@ DEF_TEST(SkSLOperators, r) { "z >>= 2;" "z <<= 4;" "z %= 5;" - "x = (vec2(sqrt(1)) , 6);" - "z = (vec2(sqrt(1)) , 6);" + "x = (float2(sqrt(1)) , 6);" + "z = (float2(sqrt(1)) , 6);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -174,12 +174,12 @@ DEF_TEST(SkSLOperators, r) { DEF_TEST(SkSLMatrices, r) { test(r, "void main() {" - "mat2x4 x = mat2x4(1);" - "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" - "mat3x4 z = x * y;" - "vec3 v1 = mat3(1) * vec3(2);" - "vec3 v2 = vec3(2) * mat3(1);" - "sk_FragColor = vec4(z[0].x, v1 + v2);" + "float2x4 x = float2x4(1);" + "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));" + "float3x4 z = x * y;" + "float3 v1 = float3x3(1) * float3(2);" + "float3 v2 = float3(2) * float3x3(1);" + "sk_FragColor = float4(z[0].x, v1 + v2);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -197,11 +197,11 @@ DEF_TEST(SkSLInterfaceBlock, r) { "uniform testBlock {" "float x;" "float y[2];" - "layout(binding=12) mat3x2 z;" + "layout(binding=12) float3x2 z;" "bool w;" "};" "void main() {" - " sk_FragColor = vec4(x, y[0], y[1], 0);" + " sk_FragColor = float4(x, y[0], y[1], 0);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -220,7 +220,7 @@ DEF_TEST(SkSLInterfaceBlock, r) { "float x;" "} test;" "void main() {" - " sk_FragColor = vec4(test.x);" + " sk_FragColor = float4(test.x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -236,7 +236,7 @@ DEF_TEST(SkSLInterfaceBlock, r) { "float x;" "} test[2];" "void main() {" - " sk_FragColor = vec4(test[1].x);" + " sk_FragColor = float4(test[1].x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -283,7 +283,7 @@ DEF_TEST(SkSLStructs, r) { DEF_TEST(SkSLVersion, r) { test(r, - "in float test; void main() { sk_FragColor = vec4(0.75); }", + "in float test; void main() { sk_FragColor = float4(0.75); }", *SkSL::ShaderCapsFactory::Version450Core(), "#version 450 core\n" "out vec4 sk_FragColor;\n" @@ -292,7 +292,7 @@ DEF_TEST(SkSLVersion, r) { " sk_FragColor = vec4(0.75);\n" "}\n"); test(r, - "in float test; void main() { sk_FragColor = vec4(0.75); }", + "in float test; void main() { sk_FragColor = float4(0.75); }", *SkSL::ShaderCapsFactory::Version110(), "#version 110\n" "varying float test;\n" @@ -304,7 +304,7 @@ DEF_TEST(SkSLVersion, r) { DEF_TEST(SkSLUsesPrecisionModifiers, r) { test(r, "void main() { float x = 0.75; highp float y = 1; x++; y++;" - "sk_FragColor.rg = vec2(x, y); }", + "sk_FragColor.rg = float2(x, y); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -317,7 +317,7 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) { "}\n"); test(r, "void main() { float x = 0.75; highp float y = 1; x++; y++;" - "sk_FragColor.rg = vec2(x, y); }", + "sk_FragColor.rg = float2(x, y); }", *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(), "#version 400\n" "precision highp float;\n" @@ -362,7 +362,7 @@ DEF_TEST(SkSLMinAbs, r) { DEF_TEST(SkSLNegatedAtan, r) { test(r, - "void main() { vec2 x = vec2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }", + "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -371,7 +371,7 @@ DEF_TEST(SkSLNegatedAtan, r) { " sk_FragColor.x = atan(x.x, -x.y);\n" "}\n"); test(r, - "void main() { vec2 x = vec2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }", + "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }", *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -442,13 +442,13 @@ DEF_TEST(SkSLHex, r) { DEF_TEST(SkSLVectorConstructors, r) { test(r, - "vec2 v1 = vec2(1);" - "vec2 v2 = vec2(1, 2);" - "vec2 v3 = vec2(vec2(1));" - "vec3 v4 = vec3(vec2(1), 1.0);" - "ivec2 v5 = ivec2(1);" - "ivec2 v6 = ivec2(vec2(1, 2));" - "vec2 v7 = vec2(ivec2(1, 2));", + "float2 v1 = float2(1);" + "float2 v2 = float2(1, 2);" + "float2 v3 = float2(float2(1));" + "float3 v4 = float3(float2(1), 1.0);" + "int2 v5 = int2(1);" + "int2 v6 = int2(float2(1, 2));" + "float2 v7 = float2(int2(1, 2));", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -464,8 +464,8 @@ DEF_TEST(SkSLVectorConstructors, r) { DEF_TEST(SkSLArrayConstructors, r) { test(r, "float test1[] = float[](1, 2, 3, 4);" - "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" - "mat4 test3[] = mat4[]();", + "float2 test2[] = float2[](float2(1, 2), float2(3, 4));" + "float4x4 test3[] = float4x4[]();", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -693,55 +693,55 @@ DEF_TEST(SkSLBoolFolding, r) { DEF_TEST(SkSLVecFolding, r) { test(r, "void main() {" - "sk_FragColor.r = vec4(0.5, 1, 1, 1).x;" - "sk_FragColor = vec4(vec2(1), vec2(2, 3)) + vec4(5, 6, 7, 8);" - "sk_FragColor = vec4(8, vec3(10)) - vec4(1);" - "sk_FragColor = vec4(2) * vec4(1, 2, 3, 4);" - "sk_FragColor = vec4(12) / vec4(1, 2, 3, 4);" - "sk_FragColor.r = (vec4(12) / vec4(1, 2, 3, 4)).y;" - "sk_FragColor.x = vec4(1) == vec4(1) ? 1.0 : -1.0;" - "sk_FragColor.x = vec4(1) == vec4(2) ? 2.0 : -2.0;" - "sk_FragColor.x = vec2(1) == vec2(1, 1) ? 3.0 : -3.0;" - "sk_FragColor.x = vec2(1, 1) == vec2(1, 1) ? 4.0 : -4.0;" - "sk_FragColor.x = vec2(1) == vec2(1, 0) ? 5.0 : -5.0;" - "sk_FragColor.x = vec4(1) == vec4(vec2(1), vec2(1)) ? 6.0 : -6.0;" - "sk_FragColor.x = vec4(vec3(1), 1) == vec4(vec2(1), vec2(1)) ? 7.0 : -7.0;" - "sk_FragColor.x = vec4(vec3(1), 1) == vec4(vec2(1), 1, 0) ? 8.0 : -8.0;" - "sk_FragColor.x = vec2(1) != vec2(1, 0) ? 9.0 : -9.0;" - "sk_FragColor.x = vec4(1) != vec4(vec2(1), vec2(1)) ? 10.0 : -10.0;" - "sk_FragColor = vec4(sqrt(1)) * vec4(1);" - "sk_FragColor = vec4(1) * vec4(sqrt(2));" - "sk_FragColor = vec4(0) * vec4(sqrt(3));" - "sk_FragColor = vec4(sqrt(4)) * vec4(0);" - "sk_FragColor = vec4(0) / vec4(sqrt(5));" - "sk_FragColor = vec4(0) + vec4(sqrt(6));" - "sk_FragColor = vec4(sqrt(7)) + vec4(0);" - "sk_FragColor = vec4(sqrt(8)) - vec4(0);" - "sk_FragColor = vec4(0) + sqrt(9);" - "sk_FragColor = vec4(0) * sqrt(10);" - "sk_FragColor = vec4(0) / sqrt(11);" - "sk_FragColor = vec4(1) * sqrt(12);" - "sk_FragColor = 0 + vec4(sqrt(13));" - "sk_FragColor = 0 * vec4(sqrt(14));" - "sk_FragColor = 0 / vec4(sqrt(15));" - "sk_FragColor = 1 * vec4(sqrt(16));" - "sk_FragColor = vec4(sqrt(17)) + 0;" - "sk_FragColor = vec4(sqrt(18)) * 0;" - "sk_FragColor = vec4(sqrt(19)) * 1;" - "sk_FragColor = vec4(sqrt(19.5)) - 0;" - "sk_FragColor = sqrt(20) * vec4(1);" - "sk_FragColor = sqrt(21) + vec4(0);" - "sk_FragColor = sqrt(22) - vec4(0);" - "sk_FragColor = sqrt(23) / vec4(1);" - "sk_FragColor = vec4(sqrt(24)) / 1;" - "sk_FragColor += vec4(1);" - "sk_FragColor += vec4(0);" - "sk_FragColor -= vec4(1);" - "sk_FragColor -= vec4(0);" - "sk_FragColor *= vec4(1);" - "sk_FragColor *= vec4(2);" - "sk_FragColor /= vec4(1);" - "sk_FragColor /= vec4(2);" + "sk_FragColor.r = float4(0.5, 1, 1, 1).x;" + "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);" + "sk_FragColor = float4(8, float3(10)) - float4(1);" + "sk_FragColor = float4(2) * float4(1, 2, 3, 4);" + "sk_FragColor = float4(12) / float4(1, 2, 3, 4);" + "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;" + "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;" + "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;" + "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;" + "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;" + "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;" + "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;" + "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;" + "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;" + "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;" + "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;" + "sk_FragColor = float4(sqrt(1)) * float4(1);" + "sk_FragColor = float4(1) * float4(sqrt(2));" + "sk_FragColor = float4(0) * float4(sqrt(3));" + "sk_FragColor = float4(sqrt(4)) * float4(0);" + "sk_FragColor = float4(0) / float4(sqrt(5));" + "sk_FragColor = float4(0) + float4(sqrt(6));" + "sk_FragColor = float4(sqrt(7)) + float4(0);" + "sk_FragColor = float4(sqrt(8)) - float4(0);" + "sk_FragColor = float4(0) + sqrt(9);" + "sk_FragColor = float4(0) * sqrt(10);" + "sk_FragColor = float4(0) / sqrt(11);" + "sk_FragColor = float4(1) * sqrt(12);" + "sk_FragColor = 0 + float4(sqrt(13));" + "sk_FragColor = 0 * float4(sqrt(14));" + "sk_FragColor = 0 / float4(sqrt(15));" + "sk_FragColor = 1 * float4(sqrt(16));" + "sk_FragColor = float4(sqrt(17)) + 0;" + "sk_FragColor = float4(sqrt(18)) * 0;" + "sk_FragColor = float4(sqrt(19)) * 1;" + "sk_FragColor = float4(sqrt(19.5)) - 0;" + "sk_FragColor = sqrt(20) * float4(1);" + "sk_FragColor = sqrt(21) + float4(0);" + "sk_FragColor = sqrt(22) - float4(0);" + "sk_FragColor = sqrt(23) / float4(1);" + "sk_FragColor = float4(sqrt(24)) / 1;" + "sk_FragColor += float4(1);" + "sk_FragColor += float4(0);" + "sk_FragColor -= float4(1);" + "sk_FragColor -= float4(0);" + "sk_FragColor *= float4(1);" + "sk_FragColor *= float4(2);" + "sk_FragColor /= float4(1);" + "sk_FragColor /= float4(2);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -798,23 +798,24 @@ DEF_TEST(SkSLVecFolding, r) { DEF_TEST(SkSLMatFolding, r) { test(r, "void main() {" - "sk_FragColor.x = mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) == " - "mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 1 : -1;" - "sk_FragColor.x = mat2(vec2(1.0, 0.0), vec2(1.0, 1.0)) == " - "mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 2 : -2;" - "sk_FragColor.x = mat2(1) == mat2(1) ? 3 : -3;" - "sk_FragColor.x = mat2(1) == mat2(0) ? 4 : -4;" - "sk_FragColor.x = mat2(1) == mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 5 : -5;" - "sk_FragColor.x = mat2(2) == mat2(vec2(1.0, 0.0), vec2(0.0, 1.0)) ? 6 : -6;" - "sk_FragColor.x = mat3x2(2) == mat3x2(vec2(2.0, 0.0), vec2(0.0, 2.0), vec2(0.0)) ? 7 : -7;" - "sk_FragColor.x = mat2(1) != mat2(1) ? 8 : -8;" - "sk_FragColor.x = mat2(1) != mat2(0) ? 9 : -9;" - "sk_FragColor.x = mat3(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 0.0)) == " - "mat3(mat2(1.0)) ? 10 : -10;" - "sk_FragColor.x = mat2(mat3(1.0)) == mat2(1.0) ? 11 : -11;" - "sk_FragColor.x = mat2(vec4(1.0, 0.0, 0.0, 1.0)) == mat2(1.0) ? 12 : -12;" - "sk_FragColor.x = mat2(1.0, 0.0, vec2(0.0, 1.0)) == mat2(1.0) ? 13 : -13;" - "sk_FragColor.x = mat2(vec2(1.0, 0.0), 0.0, 1.0) == mat2(1.0) ? 14 : -14;" + "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == " + "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;" + "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == " + "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;" + "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;" + "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;" + "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;" + "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;" + "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))" + "? 7 : -7;" + "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;" + "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;" + "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), " + "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;" + "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;" + "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;" + "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;" + "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -866,7 +867,7 @@ DEF_TEST(SkSLCaps, r) { "if (sk_Caps.fbFetchSupport) y = 1;" "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;" "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;" - "sk_FragColor = vec4(x, y, z, w);" + "sk_FragColor = float4(x, y, z, w);" "}", *SkSL::ShaderCapsFactory::VariousCaps(), "#version 400\n" @@ -881,11 +882,11 @@ DEF_TEST(SkSLTexture, r) { "uniform sampler1D one;" "uniform sampler2D two;" "void main() {" - "vec4 a = texture(one, 0);" - "vec4 b = texture(two, vec2(0));" - "vec4 c = texture(one, vec2(0));" - "vec4 d = texture(two, vec3(0));" - "sk_FragColor = vec4(a.x, b.x, c.x, d.x);" + "float4 a = texture(one, 0);" + "float4 b = texture(two, float2(0));" + "float4 c = texture(one, float2(0));" + "float4 d = texture(two, float3(0));" + "sk_FragColor = float4(a.x, b.x, c.x, d.x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -903,11 +904,11 @@ DEF_TEST(SkSLTexture, r) { "uniform sampler1D one;" "uniform sampler2D two;" "void main() {" - "vec4 a = texture(one, 0);" - "vec4 b = texture(two, vec2(0));" - "vec4 c = texture(one, vec2(0));" - "vec4 d = texture(two, vec3(0));" - "sk_FragColor = vec4(a.x, b.x, c.x, d.x);" + "float4 a = texture(one, 0);" + "float4 b = texture(two, float2(0));" + "float4 c = texture(one, float2(0));" + "float4 d = texture(two, float3(0));" + "sk_FragColor = float4(a.x, b.x, c.x, d.x);" "}", *SkSL::ShaderCapsFactory::Version110(), "#version 110\n" @@ -1022,7 +1023,7 @@ DEF_TEST(SkSLClipDistance, r) { "}\n", SkSL::Program::kVertex_Kind); test(r, - "void main() { sk_FragColor = vec4(sk_ClipDistance[0]); }", + "void main() { sk_FragColor = float4(sk_ClipDistance[0]); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -1033,9 +1034,9 @@ DEF_TEST(SkSLClipDistance, r) { DEF_TEST(SkSLArrayTypes, r) { test(r, - "void main() { vec2 x[2] = vec2[2](vec2(1), vec2(2));" - "vec2[2] y = vec2[2](vec2(3), vec2(4));" - "sk_FragColor = vec4(x[0], y[1]); }", + "void main() { float2 x[2] = float2[2](float2(1), float2(2));" + "float2[2] y = float2[2](float2(3), float2(4));" + "sk_FragColor = float4(x[0], y[1]); }", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" @@ -1051,9 +1052,9 @@ DEF_TEST(SkSLGeometry, r) { "layout(invocations = 2) in;" "layout(line_strip, max_vertices = 2) out;" "void main() {" - "gl_Position = sk_in[0].gl_Position + vec4(-0.5, 0, 0, sk_InvocationID);" + "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);" "EmitVertex();" - "gl_Position = sk_in[0].gl_Position + vec4(0.5, 0, 0, sk_InvocationID);" + "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "EndPrimitive();" "}", @@ -1087,7 +1088,7 @@ DEF_TEST(SkSLSwitch, r) { " default:" " x = 2.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1118,7 +1119,7 @@ DEF_TEST(SkSLSwitch, r) { " default:" " x = 2.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1144,7 +1145,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1169,7 +1170,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1187,7 +1188,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1206,7 +1207,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1225,7 +1226,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1244,7 +1245,7 @@ DEF_TEST(SkSLSwitch, r) { " case 1:" " x = 1.0;" " }" - " sk_FragColor = vec4(x);" + " sk_FragColor = float4(x);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1266,7 +1267,7 @@ DEF_TEST(SkSLRectangleTexture, r) { test(r, "uniform sampler2D test;" "void main() {" - " sk_FragColor = texture(test, vec2(0.5));" + " sk_FragColor = texture(test, float2(0.5));" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1278,7 +1279,7 @@ DEF_TEST(SkSLRectangleTexture, r) { test(r, "uniform sampler2DRect test;" "void main() {" - " sk_FragColor = texture(test, vec2(0.5));" + " sk_FragColor = texture(test, float2(0.5));" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1290,7 +1291,7 @@ DEF_TEST(SkSLRectangleTexture, r) { test(r, "uniform sampler2DRect test;" "void main() {" - " sk_FragColor = texture(test, vec3(0.5));" + " sk_FragColor = texture(test, float3(0.5));" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1309,7 +1310,7 @@ DEF_TEST(SkSLUnusedVars, r) { "float e = d;" "b++;" "d++;" - "sk_FragColor = vec4(b, b, d, d);" + "sk_FragColor = float4(b, b, d, d);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1330,7 +1331,7 @@ DEF_TEST(SkSLMultipleAssignments, r) { "float y;" "int z;" "x = y = z = 1;" - "sk_FragColor = vec4(z);" + "sk_FragColor = float4(z);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1342,13 +1343,14 @@ DEF_TEST(SkSLMultipleAssignments, r) { DEF_TEST(SkSLComplexDelete, r) { test(r, - "uniform mat4 colorXform;" + "uniform float4x4 colorXform;" "uniform sampler2D sampler;" "void main() {" - "vec4 tmpColor;" - "sk_FragColor = vec4(1.0) * (tmpColor = texture(sampler, vec2(1)) , " - "colorXform != mat4(1.0) ? vec4(clamp((mat4(colorXform) * vec4(tmpColor.xyz, 1.0)).xyz, " - "0.0, tmpColor.w), tmpColor.w) : tmpColor);" + "float4 tmpColor;" + "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , " + "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * " + "float4(tmpColor.xyz, 1.0)).xyz, " + "0.0, tmpColor.w), tmpColor.w) : tmpColor);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1367,7 +1369,7 @@ DEF_TEST(SkSLDependentInitializers, r) { test(r, "void main() {" "float x = 0.5, y = x * 2;" - "sk_FragColor = vec4(y);" + "sk_FragColor = float4(y);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -1401,11 +1403,11 @@ DEF_TEST(SkSLInvocations, r) { "layout(invocations = 2) in;" "layout(line_strip, max_vertices = 2) out;" "void test() {" - "gl_Position = sk_in[0].gl_Position + vec4(0.5, 0, 0, sk_InvocationID);" + "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "}" "void main() {" - "gl_Position = sk_in[0].gl_Position + vec4(-0.5, 0, 0, sk_InvocationID);" + "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "}", *SkSL::ShaderCapsFactory::MustImplementGSInvocationsWithLoop(), diff --git a/tests/SkSLMemoryLayoutTest.cpp b/tests/SkSLMemoryLayoutTest.cpp index ff3d0105bd..0a5d382e8a 100644 --- a/tests/SkSLMemoryLayoutTest.cpp +++ b/tests/SkSLMemoryLayoutTest.cpp @@ -18,43 +18,43 @@ DEF_TEST(SkSLMemoryLayout140Test, r) { // basic types REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type)); - REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type)); - REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); + REPORTER_ASSERT(r, 12 == layout.size(*context.fFloat3_Type)); + REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type)); - REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type)); - REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.size(*context.fInt2_Type)); + REPORTER_ASSERT(r, 12 == layout.size(*context.fInt3_Type)); + REPORTER_ASSERT(r, 16 == layout.size(*context.fInt4_Type)); REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type)); - REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type)); - REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type)); - REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type)); - REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x2_Type)); - REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x4_Type)); - REPORTER_ASSERT(r, 48 == layout.size(*context.fMat3x3_Type)); - REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x2_Type)); - REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x4_Type)); + REPORTER_ASSERT(r, 2 == layout.size(*context.fBool2_Type)); + REPORTER_ASSERT(r, 3 == layout.size(*context.fBool3_Type)); + REPORTER_ASSERT(r, 4 == layout.size(*context.fBool4_Type)); + REPORTER_ASSERT(r, 32 == layout.size(*context.fFloat2x2_Type)); + REPORTER_ASSERT(r, 32 == layout.size(*context.fFloat2x4_Type)); + REPORTER_ASSERT(r, 48 == layout.size(*context.fFloat3x3_Type)); + REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x2_Type)); + REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat3_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fInt2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fInt3_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fInt4_Type)); REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type)); - REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type)); - REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type)); - REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x4_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat3x3_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x4_Type)); + REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBool2_Type)); + REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBool3_Type)); + REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBool4_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat2x2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat2x4_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat3x3_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); // struct 1 std::vector<SkSL::Type::Field> fields1; - fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fVec3_Type.get()); + fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fFloat3_Type.get()); SkSL::Type s1(SkSL::Position(), SkString("s1"), fields1); REPORTER_ASSERT(r, 16 == layout.size(s1)); REPORTER_ASSERT(r, 16 == layout.alignment(s1)); @@ -76,7 +76,7 @@ DEF_TEST(SkSLMemoryLayout140Test, r) { REPORTER_ASSERT(r, 16 == layout.size(s4)); REPORTER_ASSERT(r, 16 == layout.alignment(s4)); - fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fVec3_Type.get()); + fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fFloat3_Type.get()); SkSL::Type s5(SkSL::Position(), SkString("s5"), fields2); REPORTER_ASSERT(r, 32 == layout.size(s5)); REPORTER_ASSERT(r, 16 == layout.alignment(s5)); @@ -87,7 +87,7 @@ DEF_TEST(SkSLMemoryLayout140Test, r) { REPORTER_ASSERT(r, 16 == layout.alignment(array1)); REPORTER_ASSERT(r, 16 == layout.stride(array1)); - SkSL::Type array2(SkString("vec4[4]"), SkSL::Type::kArray_Kind, *context.fVec4_Type, 4); + SkSL::Type array2(SkString("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); REPORTER_ASSERT(r, 64 == layout.size(array2)); REPORTER_ASSERT(r, 16 == layout.alignment(array2)); REPORTER_ASSERT(r, 16 == layout.stride(array2)); @@ -99,43 +99,43 @@ DEF_TEST(SkSLMemoryLayout430Test, r) { // basic types REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type)); - REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type)); - REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); + REPORTER_ASSERT(r, 12 == layout.size(*context.fFloat3_Type)); + REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat4_Type)); REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type)); - REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type)); - REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.size(*context.fInt2_Type)); + REPORTER_ASSERT(r, 12 == layout.size(*context.fInt3_Type)); + REPORTER_ASSERT(r, 16 == layout.size(*context.fInt4_Type)); REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type)); - REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type)); - REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type)); - REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type)); - REPORTER_ASSERT(r, 16 == layout.size(*context.fMat2x2_Type)); - REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x4_Type)); - REPORTER_ASSERT(r, 48 == layout.size(*context.fMat3x3_Type)); - REPORTER_ASSERT(r, 32 == layout.size(*context.fMat4x2_Type)); - REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x4_Type)); + REPORTER_ASSERT(r, 2 == layout.size(*context.fBool2_Type)); + REPORTER_ASSERT(r, 3 == layout.size(*context.fBool3_Type)); + REPORTER_ASSERT(r, 4 == layout.size(*context.fBool4_Type)); + REPORTER_ASSERT(r, 16 == layout.size(*context.fFloat2x2_Type)); + REPORTER_ASSERT(r, 32 == layout.size(*context.fFloat2x4_Type)); + REPORTER_ASSERT(r, 48 == layout.size(*context.fFloat3x3_Type)); + REPORTER_ASSERT(r, 32 == layout.size(*context.fFloat4x2_Type)); + REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat3_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4_Type)); REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fInt2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fInt3_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fInt4_Type)); REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type)); - REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type)); - REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type)); - REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fMat2x2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x4_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat3x3_Type)); - REPORTER_ASSERT(r, 8 == layout.alignment(*context.fMat4x2_Type)); - REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x4_Type)); + REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBool2_Type)); + REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBool3_Type)); + REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBool4_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2x2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat2x4_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat3x3_Type)); + REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat4x2_Type)); + REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); // struct 1 std::vector<SkSL::Type::Field> fields1; - fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fVec3_Type.get()); + fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fFloat3_Type.get()); SkSL::Type s1(SkSL::Position(), SkString("s1"), fields1); REPORTER_ASSERT(r, 16 == layout.size(s1)); REPORTER_ASSERT(r, 16 == layout.alignment(s1)); @@ -157,7 +157,7 @@ DEF_TEST(SkSLMemoryLayout430Test, r) { REPORTER_ASSERT(r, 4 == layout.size(s4)); REPORTER_ASSERT(r, 4 == layout.alignment(s4)); - fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fVec3_Type.get()); + fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fFloat3_Type.get()); SkSL::Type s5(SkSL::Position(), SkString("s5"), fields2); REPORTER_ASSERT(r, 32 == layout.size(s5)); REPORTER_ASSERT(r, 16 == layout.alignment(s5)); @@ -168,7 +168,7 @@ DEF_TEST(SkSLMemoryLayout430Test, r) { REPORTER_ASSERT(r, 4 == layout.alignment(array1)); REPORTER_ASSERT(r, 4 == layout.stride(array1)); - SkSL::Type array2(SkString("vec4[4]"), SkSL::Type::kArray_Kind, *context.fVec4_Type, 4); + SkSL::Type array2(SkString("float4[4]"), SkSL::Type::kArray_Kind, *context.fFloat4_Type, 4); REPORTER_ASSERT(r, 64 == layout.size(array2)); REPORTER_ASSERT(r, 16 == layout.alignment(array2)); REPORTER_ASSERT(r, 16 == layout.stride(array2)); |