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authorGravatar cdalton <cdalton@nvidia.com>2014-06-09 11:16:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-09 11:16:58 -0700
commit511923443facc611b3735b4688342c12071feaa0 (patch)
treee602d081c720925dbe42cd6658a93429da5c9220 /tests
parent9193e77db3166b4e65fdf935d71c0a216dba60d2 (diff)
Generate path names on the client side
Pre-allocates a range of path names and manages allocations within that range on the client side. This allows us to generate new path objects in a feed-forward manner that doesn't require round trips to the GL server. BUG=skia: R=bsalomon@google.com, markkilgard@gmail.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/304403003
Diffstat (limited to 'tests')
-rw-r--r--tests/NameAllocatorTest.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/tests/NameAllocatorTest.cpp b/tests/NameAllocatorTest.cpp
new file mode 100644
index 0000000000..86efdb2f72
--- /dev/null
+++ b/tests/NameAllocatorTest.cpp
@@ -0,0 +1,169 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#if SK_SUPPORT_GPU
+
+#include "gl/GrGLNameAllocator.h"
+#include "Test.h"
+
+////////////////////////////////////////////////////////////////////////////////
+
+class NameLeakTest {
+ static const GrGLuint kFirstName = 101;
+ static const GrGLuint kRange = 1013;
+
+public:
+ NameLeakTest(skiatest::Reporter* reporter)
+ : fReporter(reporter),
+ fAllocator(kFirstName, kFirstName + kRange),
+ fAllocatedCount(0),
+ fRandomName(kFirstName + 4 * kRange / 7) {
+ memset(fAllocatedNames, 0, sizeof(fAllocatedNames));
+ }
+
+ bool run() {
+ if (!this->allocateAllRemaining()) {
+ return false;
+ }
+
+ for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
+ if (!this->freeRandomNames(freeCount)) {
+ return false;
+ }
+ if (!this->allocateAllRemaining()) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+private:
+ bool isAllocated(GrGLuint name) const {
+ return fAllocatedNames[name - kFirstName];
+ }
+
+ void setAllocated(GrGLuint name, bool allocated) {
+ fAllocatedNames[name - kFirstName] = allocated;
+ }
+
+ bool allocateAllRemaining() {
+ for (; fAllocatedCount < kRange; ++fAllocatedCount) {
+ GrGLuint name = fAllocator.allocateName();
+ if (0 == name) {
+ ERRORF(fReporter,
+ "Name allocate failed, but there should still be %u free names",
+ kRange - fAllocatedCount);
+ return false;
+ }
+ if (name < kFirstName || name >= kFirstName + kRange) {
+ ERRORF(fReporter,
+ "Name allocate returned name %u outside its bounds [%u, %u)",
+ name, kFirstName, kFirstName + kRange);
+ return false;
+ }
+ if (this->isAllocated(name)) {
+ ERRORF(fReporter, "Name allocate returned name that is already allocated");
+ return false;
+ }
+
+ this->setAllocated(name, true);
+ }
+
+ // Ensure it returns 0 once all the names are allocated.
+ GrGLuint name = fAllocator.allocateName();
+ if (0 != name) {
+ ERRORF(fReporter,
+ "Name allocate did not fail when all names were already in use");
+ return false;
+ }
+
+ // Ensure every unique name is allocated.
+ for (GrGLuint i = 0; i < kRange; ++i) {
+ if (!this->isAllocated(kFirstName + i)) {
+ ERRORF(fReporter, "Not all unique names are allocated after allocateAllRemaining()");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ bool freeRandomNames(GrGLuint count) {
+ // The values a and c make up an LCG (pseudo-random generator). These
+ // values must satisfy the Hull-Dobell Theorem (with m=kRange):
+ // http://en.wikipedia.org/wiki/Linear_congruential_generator
+ // We use our own generator to guarantee it hits each unique value
+ // within kRange exactly once before repeating.
+ const GrGLuint seed = (count + fRandomName) / 2;
+ const GrGLuint a = seed * kRange + 1;
+ const GrGLuint c = (seed * 743) % kRange;
+
+ for (GrGLuint i = 0; i < count; ++i) {
+ fRandomName = (a * fRandomName + c) % kRange;
+ const GrGLuint name = kFirstName + fRandomName;
+ if (!this->isAllocated(name)) {
+ ERRORF(fReporter, "Test bug: Should not free a not-allocated name at this point (%u)", i);
+ return false;
+ }
+
+ fAllocator.free(name);
+ this->setAllocated(name, false);
+ --fAllocatedCount;
+ }
+
+ return true;
+ }
+
+ skiatest::Reporter* fReporter;
+ GrGLNameAllocator fAllocator;
+ bool fAllocatedNames[kRange];
+ GrGLuint fAllocatedCount;
+ GrGLuint fRandomName;
+};
+
+DEF_GPUTEST(NameAllocator, reporter, factory) {
+ // Ensure no names are leaked or double-allocated during heavy usage.
+ {
+ NameLeakTest nameLeakTest(reporter);
+ nameLeakTest.run();
+ }
+
+ static const GrGLuint range = 32;
+ GrGLNameAllocator allocator(1, 1 + range);
+ for (GrGLuint i = 1; i <= range; ++i) {
+ allocator.allocateName();
+ }
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
+
+ // Test freeing names out of range.
+ allocator.free(allocator.firstName() - 1);
+ allocator.free(allocator.endName());
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
+
+ // Test freeing not-allocated names.
+ for (GrGLuint i = 1; i <= range/2; i += 2) {
+ allocator.free(i);
+ }
+ for (GrGLuint i = 1; i <= range/2; i += 2) {
+ // None of these names will be allocated.
+ allocator.free(i);
+ }
+ for (GrGLuint i = 1; i <= range/2; ++i) {
+ // Every other name will not be be allocated.
+ allocator.free(i);
+ }
+ for (GrGLuint i = 1; i <= range/2; ++i) {
+ if (0 == allocator.allocateName()) {
+ ERRORF(reporter, "Name allocate failed when there should be free names");
+ break;
+ }
+ }
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
+}
+
+#endif