diff options
author | Chris Dalton <csmartdalton@google.com> | 2018-07-27 12:38:35 -0600 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-27 19:04:46 +0000 |
commit | 49d14e98fe43fdff818e7571c1a61cd5045fedc0 (patch) | |
tree | 18d48cd1922c646b6dafa851fbe214c8904aef87 /tests | |
parent | f4f6bbfadac327619a3832acad9c8afe06629b55 (diff) |
sksl: Add a "sk_Clockwise" built-in
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 275fb2b017..5b083fa511 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -1154,6 +1154,17 @@ DEF_TEST(SkSLFragCoord, r) { "}\n"); } +DEF_TEST(SkSLClockwise, r) { + test(r, + "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n" + "}\n"); +} + DEF_TEST(SkSLVertexID, r) { test(r, "out int id; void main() { id = sk_VertexID; }", |