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authorGravatar bsalomon <bsalomon@google.com>2015-11-20 19:34:37 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-20 19:34:37 -0800
commit27a048700778d4cebfc23301d1780649791b0e03 (patch)
tree93c88e37327c6519baaabb1faff0acef4bbb15c3 /tests
parentac8cabd729c75fdf774c0701b6ea7fd3ea5b9382 (diff)
Initial version of external_oes texture support and unit test
Diffstat (limited to 'tests')
-rw-r--r--tests/EGLImageTest.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/tests/EGLImageTest.cpp b/tests/EGLImageTest.cpp
new file mode 100644
index 0000000000..088049ee1f
--- /dev/null
+++ b/tests/EGLImageTest.cpp
@@ -0,0 +1,163 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Test.h"
+#if SK_SUPPORT_GPU
+#include "GrContext.h"
+#include "GrContextFactory.h"
+#include "gl/GrGLGpu.h"
+#include "gl/GrGLUtil.h"
+#include "gl/SkGLContext.h"
+
+static void cleanup(SkGLContext* glctx0, GrGLuint texID0, SkGLContext* glctx1, GrContext* grctx1,
+ const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
+ if (glctx1) {
+ glctx1->makeCurrent();
+ if (grctx1) {
+ if (grbackendtex1) {
+ GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
+ GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
+ gpu1->deleteTestingOnlyBackendTexture(handle, false);
+ }
+ grctx1->unref();
+ }
+ if (GR_EGL_NO_IMAGE != image1) {
+ glctx1->destroyEGLImage(image1);
+ }
+ glctx1->unref();
+ }
+
+ glctx0->makeCurrent();
+ if (texID0) {
+ GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
+ }
+}
+
+DEF_GPUTEST(EGLImageTest, reporter, factory) {
+ for (int glCtxType = 0; glCtxType < GrContextFactory::kGLContextTypeCnt; ++glCtxType) {
+ GrContextFactory::GLContextType type = (GrContextFactory::GLContextType)glCtxType;
+ if (!GrContextFactory::IsRenderingGLContext(type)) {
+ continue;
+ }
+
+ // Try to create a second GL context and then check if the contexts have necessary
+ // extensions to run this test.
+
+ GrContext* context0 = factory->get(type);
+ if (!context0) {
+ continue;
+ }
+ SkGLContext* glCtx0 = factory->getGLContext(type);
+ SkGLContext* glCtx1 = glCtx0->createNew();
+ if (!glCtx1) {
+ continue;
+ }
+ GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
+ const GrGLTextureInfo* backendTexture1 = nullptr;
+ GrEGLImage image = GR_EGL_NO_IMAGE;
+ GrGLTextureInfo externalTexture;
+ externalTexture.fID = 0;
+
+ if (!context1) {
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+
+ SkASSERT(glCtx0);
+ if (!glCtx0->gl()->hasExtension("EGL_KHR_image") ||
+ !glCtx0->gl()->hasExtension("GL_OES_EGL_image_external") ||
+ !glCtx1->gl()->hasExtension("EGL_KHR_image") ||
+ !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+
+///////////////////////////////// CONTEXT 1 ///////////////////////////////////
+
+ // Use GL Context 1 to create a texture unknown to GrContext.
+ context1->flush();
+ GrGpu* gpu1 = context1->getGpu();
+ static const int kSize = 100;
+ backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
+ gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
+ if (!backendTexture1 || !backendTexture1->fID) {
+ ERRORF(reporter, "Error creating texture for EGL Image");
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+ if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
+ ERRORF(reporter, "Expected backend texture to be 2D");
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+
+ // Wrap the texture in an EGLImage
+ image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
+ if (GR_EGL_NO_IMAGE == image) {
+ ERRORF(reporter, "Error creating EGL Image from texture");
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+
+ // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
+ // the EGL image. Also, this must be done after creating the EGLImage as the texture
+ // contents may not be preserved when the image is created.
+ SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
+ for (int i = 0; i < kSize*kSize; ++i) {
+ pixels.get()[i] = 0xDDAABBCC;
+ }
+ GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
+ GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
+ GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
+ GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
+ GR_GL_CALL(glCtx1->gl(), Finish());
+ // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
+ // state is invalid.
+ context1->resetContext();
+
+///////////////////////////////// CONTEXT 0 ///////////////////////////////////
+
+ // Make a new texture ID in GL Context 0 from the EGL Image
+ glCtx0->makeCurrent();
+ externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
+ externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
+
+ // Wrap this texture ID in a GrTexture
+ GrBackendTextureDesc externalDesc;
+ externalDesc.fConfig = kRGBA_8888_GrPixelConfig;
+ externalDesc.fWidth = kSize;
+ externalDesc.fHeight = kSize;
+ externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture);
+ SkAutoTUnref<GrTexture> externalTextureObj(
+ context0->textureProvider()->wrapBackendTexture(externalDesc));
+ if (!externalTextureObj) {
+ ERRORF(reporter, "Error wrapping external texture in GrTexture.");
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+
+ // Read the pixels and see if we get the values set in GL context 1
+ memset(pixels.get(), 0, sizeof(uint32_t)*kSize*kSize);
+ bool read = externalTextureObj->readPixels(0, 0, kSize, kSize, kRGBA_8888_GrPixelConfig,
+ pixels.get());
+ if (!read) {
+ ERRORF(reporter, "Error reading external texture.");
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ continue;
+ }
+ for (int i = 0; i < kSize*kSize; ++i) {
+ if (pixels.get()[i] != 0xDDAABBCC) {
+ ERRORF(reporter, "Error, external texture pixel value %d should be 0xDDAABBCC,"
+ " got 0x%08x.", pixels.get()[i]);
+ break;
+ }
+ }
+ cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
+ }
+}
+
+#endif