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authorGravatar bsalomon <bsalomon@google.com>2016-05-11 10:38:05 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-11 10:38:06 -0700
commit0fd3c818612376afd54bad66d519feb7505b5d52 (patch)
tree1aeef7a524ccfd2abad35945cdbc2cffdfc925e8 /tests
parent6a51491b2491a646f2e378ccbae301136b6ec215 (diff)
Make unit tests use generic testcontext rather than glcontext
Diffstat (limited to 'tests')
-rw-r--r--tests/GrContextFactoryTest.cpp9
-rw-r--r--tests/ImageTest.cpp31
2 files changed, 19 insertions, 21 deletions
diff --git a/tests/GrContextFactoryTest.cpp b/tests/GrContextFactoryTest.cpp
index e710ca4867..3b12b832da 100644
--- a/tests/GrContextFactoryTest.cpp
+++ b/tests/GrContextFactoryTest.cpp
@@ -78,9 +78,7 @@ DEF_GPUTEST(GrContextFactory_abandon, reporter, /*factory*/) {
if (!info1.grContext()) {
continue;
}
- if (GrContextFactory::ContextTypeBackend(ctxType) == kOpenGL_GrBackend) {
- REPORTER_ASSERT(reporter, info1.glContext());
- }
+ REPORTER_ASSERT(reporter, info1.testContext());
// Ref for comparison. The API does not explicitly say that this stays alive.
info1.grContext()->ref();
testFactory.abandonContexts();
@@ -88,9 +86,8 @@ DEF_GPUTEST(GrContextFactory_abandon, reporter, /*factory*/) {
// Test that we get different context after abandon.
ContextInfo info2 = testFactory.getContextInfo(ctxType);
REPORTER_ASSERT(reporter, info2.grContext());
- if (GrContextFactory::ContextTypeBackend(ctxType) == kOpenGL_GrBackend) {
- REPORTER_ASSERT(reporter, info2.glContext());
- }
+ REPORTER_ASSERT(reporter, info2.testContext());
+
REPORTER_ASSERT(reporter, info1.grContext() != info2.grContext());
// The GL context should also change, but it also could get the same address.
diff --git a/tests/ImageTest.cpp b/tests/ImageTest.cpp
index 88f4d7f237..0922364d0f 100644
--- a/tests/ImageTest.cpp
+++ b/tests/ImageTest.cpp
@@ -404,14 +404,15 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(c, reporter, ctxInfo) {
}
}
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_newTextureImage, reporter, contextInfo) {
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkImage_newTextureImage, reporter, contextInfo) {
GrContext* context = contextInfo.grContext();
- sk_gpu_test::GLTestContext* glContext = contextInfo.glContext();
+ sk_gpu_test::TestContext* testContext = contextInfo.testContext();
GrContextFactory otherFactory;
- ContextInfo otherContextInfo =
- otherFactory.getContextInfo(GrContextFactory::kNativeGL_ContextType);
- glContext->makeCurrent();
+ GrContextFactory::ContextType otherContextType =
+ GrContextFactory::NativeContextTypeForBackend(testContext->backend());
+ ContextInfo otherContextInfo = otherFactory.getContextInfo(otherContextType);
+ testContext->makeCurrent();
std::function<sk_sp<SkImage>()> imageFactories[] = {
create_image,
@@ -422,10 +423,10 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_newTextureImage, reporter, context
// Create a texture image.
[context] { return create_gpu_image(context); },
// Create a texture image in a another GrContext.
- [glContext, otherContextInfo] {
- otherContextInfo.glContext()->makeCurrent();
+ [testContext, otherContextInfo] {
+ otherContextInfo.testContext()->makeCurrent();
sk_sp<SkImage> otherContextImage = create_gpu_image(otherContextInfo.grContext());
- glContext->makeCurrent();
+ testContext->makeCurrent();
return otherContextImage;
}
};
@@ -824,16 +825,16 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(NewTextureFromPixmap, reporter, ctxInfo) {
}
}
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(DeferredTextureImage, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DeferredTextureImage, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
- sk_gpu_test::GLTestContext* glContext = ctxInfo.glContext();
+ sk_gpu_test::TestContext* testContext = ctxInfo.testContext();
SkAutoTUnref<GrContextThreadSafeProxy> proxy(context->threadSafeProxy());
GrContextFactory otherFactory;
ContextInfo otherContextInfo =
otherFactory.getContextInfo(GrContextFactory::kNativeGL_ContextType);
- glContext->makeCurrent();
+ testContext->makeCurrent();
REPORTER_ASSERT(reporter, proxy);
struct {
std::function<sk_sp<SkImage> ()> fImageFactory;
@@ -845,10 +846,10 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(DeferredTextureImage, reporter, ctxInfo) {
{ create_picture_image, false },
{ [context] { return create_gpu_image(context); }, false },
// Create a texture image in a another GrContext.
- { [glContext, otherContextInfo] {
- otherContextInfo.glContext()->makeCurrent();
+ { [testContext, otherContextInfo] {
+ otherContextInfo.testContext()->makeCurrent();
sk_sp<SkImage> otherContextImage = create_gpu_image(otherContextInfo.grContext());
- glContext->makeCurrent();
+ testContext->makeCurrent();
return otherContextImage;
}, false },
};
@@ -890,7 +891,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(DeferredTextureImage, reporter, ctxInfo) {
sk_sp<SkImage> newImage2(SkImage::MakeFromDeferredTextureImageData(
otherContextInfo.grContext(), buffer, budgeted));
REPORTER_ASSERT(reporter, !newImage2);
- glContext->makeCurrent();
+ testContext->makeCurrent();
}
}
sk_free(buffer);