aboutsummaryrefslogtreecommitdiffhomepage
path: root/tests/Test.h
diff options
context:
space:
mode:
authorGravatar bsalomon <bsalomon@google.com>2016-10-14 08:13:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-14 08:13:48 -0700
commit11abd8d6cb2887bf66711863fb2dfe47da86d979 (patch)
tree6f828174fe46c7b694345a9cf46288f1c2e88996 /tests/Test.h
parent777b5633f599f2a99e2035fdb7ab600779ab95ac (diff)
Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend. This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends. Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends). BUG=skia:5804 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot Review-Url: https://codereview.chromium.org/2381033002
Diffstat (limited to 'tests/Test.h')
-rw-r--r--tests/Test.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/Test.h b/tests/Test.h
index 5a3339dad1..ea10cdf7e3 100644
--- a/tests/Test.h
+++ b/tests/Test.h
@@ -92,7 +92,6 @@ extern bool IsGLContextType(GrContextFactoryContextType);
extern bool IsVulkanContextType(GrContextFactoryContextType);
extern bool IsRenderingGLContextType(GrContextFactoryContextType);
extern bool IsNullGLContextType(GrContextFactoryContextType);
-
void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*,
Reporter*, sk_gpu_test::GrContextFactory*);