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author | kkinnunen <kkinnunen@nvidia.com> | 2015-12-11 00:05:33 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-12-11 00:05:34 -0800 |
commit | 546eb5c57aebee47172f9d2a3eae6b49945dba08 (patch) | |
tree | 3490ce9ebe0485bb255d440381d660dc15bb2075 /tests/TessellatingPathRendererTests.cpp | |
parent | 55eeae97227fa2523207bc67523da5b9eb663536 (diff) |
Initialize glGen* call id args to zero
Initialize glGenTexture, glGenBuffer call id buffer items to zero before
calls. Otherwise it's not easy to check if the call succeeded or not.
Assert the rule in debug gl context.
Make TesselatingPathRendererTests use debug gl context. It exercises
some of the GenBuffers call sites.
Review URL: https://codereview.chromium.org/1514033002
Diffstat (limited to 'tests/TessellatingPathRendererTests.cpp')
-rw-r--r-- | tests/TessellatingPathRendererTests.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/TessellatingPathRendererTests.cpp b/tests/TessellatingPathRendererTests.cpp index db0ed37350..6cf2a938dc 100644 --- a/tests/TessellatingPathRendererTests.cpp +++ b/tests/TessellatingPathRendererTests.cpp @@ -252,7 +252,7 @@ static void test_path(GrDrawTarget* dt, GrRenderTarget* rt, GrResourceProvider* tess.drawPath(args); } -DEF_GPUTEST_FOR_NATIVE_CONTEXT(TessellatingPathRendererTests, reporter, context) { +DEF_GPUTEST_FOR_ALL_CONTEXTS(TessellatingPathRendererTests, reporter, context) { GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = 800; |