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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tests/SurfaceTest.cpp
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests/SurfaceTest.cpp')
-rw-r--r--tests/SurfaceTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/SurfaceTest.cpp b/tests/SurfaceTest.cpp
index 471953b373..af73473fad 100644
--- a/tests/SurfaceTest.cpp
+++ b/tests/SurfaceTest.cpp
@@ -704,7 +704,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceClear_Gpu, reporter, ctxInfo) {
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
&create_gpu_surface_backend_texture_as_render_target}) {
GrBackendTexture backendTex;
- auto surface = surfaceFunc(context, 0, kOrigColor, &backendTex);
+ auto surface = surfaceFunc(context, 1, kOrigColor, &backendTex);
test_surface_clear(reporter, surface, grSurfaceGetter, kOrigColor);
surface.reset();
gpu->deleteTestingOnlyBackendTexture(&backendTex);
@@ -767,7 +767,7 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfacePartialDraw_Gpu, reporter, ctxInfo) {
// preserved in pixels that aren't rendered to via the surface.
// This works only for non-multisampled case.
GrBackendTexture backendTex;
- auto surface = surfaceFunc(ctxInfo.grContext(), 0, kOrigColor, &backendTex);
+ auto surface = surfaceFunc(ctxInfo.grContext(), 1, kOrigColor, &backendTex);
if (surface) {
test_surface_draw_partially(reporter, surface, kOrigColor);
surface.reset();
@@ -791,11 +791,11 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceAttachStencil_Gpu, reporter, ctxInf
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
&create_gpu_surface_backend_texture_as_render_target}) {
- for (int sampleCnt : {0, 4, 8}) {
+ for (int sampleCnt : {1, 4, 8}) {
GrBackendTexture backendTex;
auto surface = surfaceFunc(ctxInfo.grContext(), sampleCnt, kOrigColor, &backendTex);
- if (!surface && sampleCnt > 0) {
+ if (!surface && sampleCnt > 1) {
// Certain platforms don't support MSAA, skip these.
continue;
}