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authorGravatar ericrk <ericrk@chromium.org>2016-05-03 17:14:07 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-03 17:14:07 -0700
commit0736f3386820f19c0fe90b5dda2094e253780071 (patch)
tree38da986740f999680d45950078c6817c2eb59459 /tests/SurfaceTest.cpp
parent00d44e014c805d06a59a74cd744e24482c218e9b (diff)
Allow stencils to be attached to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget
This is a regression from "Refactor to separate backend object lifecycle and GpuResource budget decision". GrGLRenderer::canAttemptStencilAttachment was incorrectly returning false for all wrapped render targets. This function should return false only if the FBO is wrapped (unowned). If the FBO is owned by Skia, we can attach stencils. BUG=608238 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003 Review-Url: https://codereview.chromium.org/1941353003
Diffstat (limited to 'tests/SurfaceTest.cpp')
-rw-r--r--tests/SurfaceTest.cpp238
1 files changed, 148 insertions, 90 deletions
diff --git a/tests/SurfaceTest.cpp b/tests/SurfaceTest.cpp
index 878adeda3d..2497b523d0 100644
--- a/tests/SurfaceTest.cpp
+++ b/tests/SurfaceTest.cpp
@@ -20,6 +20,7 @@
#include "GrContext.h"
#include "GrDrawContext.h"
#include "GrGpu.h"
+#include "GrResourceProvider.h"
#endif
#include <initializer_list>
@@ -83,75 +84,6 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceEmpty_Gpu, reporter, ctxInfo) {
}
#endif
-#if SK_SUPPORT_GPU
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceWrappedTexture, reporter, ctxInfo) {
- GrGpu* gpu = ctxInfo.fGrContext->getGpu();
- if (!gpu) {
- return;
- }
-
- // Test the wrapped factory for SkSurface by creating a backend texture and then wrap it in
- // a SkSurface.
- static const int kW = 100;
- static const int kH = 100;
- static const uint32_t kOrigColor = 0xFFAABBCC;
- SkAutoTArray<uint32_t> pixels(kW * kH);
- sk_memset32(pixels.get(), kOrigColor, kW * kH);
- GrBackendObject texHandle = gpu->createTestingOnlyBackendTexture(pixels.get(), kW, kH,
- kRGBA_8888_GrPixelConfig);
-
- GrBackendTextureDesc wrappedDesc;
- wrappedDesc.fConfig = kRGBA_8888_GrPixelConfig;
- wrappedDesc.fWidth = kW;
- wrappedDesc.fHeight = kH;
- wrappedDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- wrappedDesc.fSampleCnt = 0;
- wrappedDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
- wrappedDesc.fTextureHandle = texHandle;
-
- auto surface(SkSurface::MakeFromBackendTexture(ctxInfo.fGrContext, wrappedDesc, nullptr));
- REPORTER_ASSERT(reporter, surface);
- if (surface) {
- // Validate that we can draw to the canvas and that the original texture color is preserved
- // in pixels that aren't rendered to via the surface.
- SkPaint paint;
- static const SkColor kRectColor = ~kOrigColor | 0xFF000000;
- paint.setColor(kRectColor);
- surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
- paint);
- SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
- surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0);
- bool stop = false;
- SkPMColor origColorPM = SkPackARGB32((kOrigColor >> 24 & 0xFF),
- (kOrigColor >> 0 & 0xFF),
- (kOrigColor >> 8 & 0xFF),
- (kOrigColor >> 16 & 0xFF));
- SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
- (kRectColor >> 16 & 0xFF),
- (kRectColor >> 8 & 0xFF),
- (kRectColor >> 0 & 0xFF));
- for (int y = 0; y < kH/2 && !stop; ++y) {
- for (int x = 0; x < kW && !stop; ++x) {
- REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
- if (rectColorPM != pixels[x + y * kW]) {
- stop = true;
- }
- }
- }
- stop = false;
- for (int y = kH/2; y < kH && !stop; ++y) {
- for (int x = 0; x < kW && !stop; ++x) {
- REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
- if (origColorPM != pixels[x + y * kW]) {
- stop = true;
- }
- }
- }
- }
- gpu->deleteTestingOnlyBackendTexture(texHandle);
-}
-#endif
-
static void test_canvas_peek(skiatest::Reporter* reporter,
sk_sp<SkSurface>& surface,
const SkImageInfo& requestInfo,
@@ -820,10 +752,56 @@ DEF_TEST(surface_rowbytes, reporter) {
}
#if SK_SUPPORT_GPU
+static sk_sp<SkSurface> create_gpu_surface_backend_texture(
+ GrContext* context, int sampleCnt, uint32_t color, GrBackendObject* outTexture) {
+ const int kWidth = 10;
+ const int kHeight = 10;
+ SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
+ sk_memset32(pixels.get(), color, kWidth * kHeight);
+ GrBackendTextureDesc desc;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fWidth = kWidth;
+ desc.fHeight = kHeight;
+ desc.fFlags = kRenderTarget_GrBackendTextureFlag;
+ desc.fTextureHandle = context->getGpu()->createTestingOnlyBackendTexture(
+ pixels.get(), kWidth, kHeight, kRGBA_8888_GrPixelConfig);
+ desc.fSampleCnt = sampleCnt;
+ sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(context, desc, nullptr);
+ if (!surface) {
+ context->getGpu()->deleteTestingOnlyBackendTexture(desc.fTextureHandle);
+ return nullptr;
+ }
+ *outTexture = desc.fTextureHandle;
+ return surface;
+}
+
+static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
+ GrContext* context, int sampleCnt, uint32_t color, GrBackendObject* outTexture) {
+ const int kWidth = 10;
+ const int kHeight = 10;
+ SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
+ sk_memset32(pixels.get(), color, kWidth * kHeight);
+ GrBackendTextureDesc desc;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fWidth = kWidth;
+ desc.fHeight = kHeight;
+ desc.fFlags = kRenderTarget_GrBackendTextureFlag;
+ desc.fTextureHandle = context->getGpu()->createTestingOnlyBackendTexture(
+ pixels.get(), kWidth, kHeight, kRGBA_8888_GrPixelConfig);
+ desc.fSampleCnt = sampleCnt;
+ sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTextureAsRenderTarget(context, desc,
+ nullptr);
+ if (!surface) {
+ context->getGpu()->deleteTestingOnlyBackendTexture(desc.fTextureHandle);
+ return nullptr;
+ }
+ *outTexture = desc.fTextureHandle;
+ return surface;
+}
-void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
- std::function<GrSurface*(SkSurface*)> grSurfaceGetter,
- uint32_t expectedValue) {
+static void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
+ std::function<GrSurface*(SkSurface*)> grSurfaceGetter,
+ uint32_t expectedValue) {
if (!surface) {
ERRORF(reporter, "Could not create GPU SkSurface.");
return;
@@ -831,7 +809,7 @@ void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
int w = surface->width();
int h = surface->height();
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[w * h]);
- memset(pixels.get(), ~expectedValue, sizeof(uint32_t) * w * h);
+ sk_memset32(pixels.get(), ~expectedValue, w * h);
SkAutoTUnref<GrSurface> grSurface(SkSafeRef(grSurfaceGetter(surface.get())));
if (!grSurface) {
@@ -861,6 +839,7 @@ void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceClear_Gpu, reporter, ctxInfo) {
GrContext* context = ctxInfo.fGrContext;
+
std::function<GrSurface*(SkSurface*)> grSurfaceGetters[] = {
[] (SkSurface* s){
GrDrawContext* dc = s->getCanvas()->internal_private_accessTopLayerDrawContext();
@@ -870,33 +849,112 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceClear_Gpu, reporter, ctxInfo) {
s->getCanvas()->getDevice_just_for_deprecated_compatibility_testing();
return d->accessRenderTarget(); },
[] (SkSurface* s){ sk_sp<SkImage> i(s->makeImageSnapshot());
- return as_IB(i)->peekTexture(); },
+ return as_IB(i)->peekTexture(); }
};
+
for (auto grSurfaceGetter : grSurfaceGetters) {
+ // Test that non-wrapped RTs are created clear.
for (auto& surface_func : {&create_gpu_surface, &create_gpu_scratch_surface}) {
auto surface = surface_func(context, kPremul_SkAlphaType, nullptr);
test_surface_clear(reporter, surface, grSurfaceGetter, 0x0);
}
// Wrapped RTs are *not* supposed to clear (to allow client to partially update a surface).
- static const int kWidth = 10;
- static const int kHeight = 10;
- SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
- memset(pixels.get(), 0xAB, sizeof(uint32_t) * kWidth * kHeight);
+ const uint32_t kOrigColor = 0xABABABAB;
+ for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
+ &create_gpu_surface_backend_texture_as_render_target}) {
+ GrBackendObject textureObject;
+ auto surface = surfaceFunc(context, 0, kOrigColor, &textureObject);
+ test_surface_clear(reporter, surface, grSurfaceGetter, kOrigColor);
+ surface.reset();
+ context->getGpu()->deleteTestingOnlyBackendTexture(textureObject);
+ }
+ }
+}
- GrBackendObject textureObject =
- context->getGpu()->createTestingOnlyBackendTexture(pixels.get(), kWidth, kHeight,
- kRGBA_8888_GrPixelConfig);
+static void test_surface_draw_partially(
+ skiatest::Reporter* reporter, sk_sp<SkSurface> surface, uint32_t origColor) {
+ const int kW = surface->width();
+ const int kH = surface->height();
+ SkPaint paint;
+ const SkColor kRectColor = ~origColor | 0xFF000000;
+ paint.setColor(kRectColor);
+ surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
+ paint);
+ SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kW * kH]);
+ sk_memset32(pixels.get(), ~origColor, kW * kH);
+ SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
+ SkAssertResult(surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0));
+ bool stop = false;
+ SkPMColor origColorPM = SkPackARGB32((origColor >> 24 & 0xFF),
+ (origColor >> 0 & 0xFF),
+ (origColor >> 8 & 0xFF),
+ (origColor >> 16 & 0xFF));
+ SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
+ (kRectColor >> 16 & 0xFF),
+ (kRectColor >> 8 & 0xFF),
+ (kRectColor >> 0 & 0xFF));
+ for (int y = 0; y < kH/2 && !stop; ++y) {
+ for (int x = 0; x < kW && !stop; ++x) {
+ REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
+ if (rectColorPM != pixels[x + y * kW]) {
+ stop = true;
+ }
+ }
+ }
+ stop = false;
+ for (int y = kH/2; y < kH && !stop; ++y) {
+ for (int x = 0; x < kW && !stop; ++x) {
+ REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
+ if (origColorPM != pixels[x + y * kW]) {
+ stop = true;
+ }
+ }
+ }
+}
- GrBackendTextureDesc desc;
- desc.fConfig = kRGBA_8888_GrPixelConfig;
- desc.fWidth = kWidth;
- desc.fHeight = kHeight;
- desc.fFlags = kRenderTarget_GrBackendTextureFlag;
- desc.fTextureHandle = textureObject;
+DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfacePartialDraw_Gpu, reporter, ctxInfo) {
+ GrGpu* gpu = ctxInfo.fGrContext->getGpu();
+ if (!gpu) {
+ return;
+ }
+ static const uint32_t kOrigColor = 0xFFAABBCC;
- auto surface = SkSurface::MakeFromBackendTexture(context, desc, nullptr);
- test_surface_clear(reporter, surface, grSurfaceGetter, 0xABABABAB);
- context->getGpu()->deleteTestingOnlyBackendTexture(textureObject);
+ for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
+ &create_gpu_surface_backend_texture_as_render_target}) {
+ // Validate that we can draw to the canvas and that the original texture color is
+ // preserved in pixels that aren't rendered to via the surface.
+ // This works only for non-multisampled case.
+ GrBackendObject textureObject;
+ auto surface = surfaceFunc(ctxInfo.fGrContext, 0, kOrigColor, &textureObject);
+ if (surface) {
+ test_surface_draw_partially(reporter, surface, kOrigColor);
+ surface.reset();
+ gpu->deleteTestingOnlyBackendTexture(textureObject);
+ }
+ }
+}
+
+
+DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceAttachStencil_Gpu, reporter, ctxInfo) {
+ GrGpu* gpu = ctxInfo.fGrContext->getGpu();
+ if (!gpu) {
+ return;
+ }
+ static const uint32_t kOrigColor = 0xFFAABBCC;
+
+ for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
+ &create_gpu_surface_backend_texture_as_render_target}) {
+ for (int sampleCnt : {0, 4, 8}) {
+ GrBackendObject textureObject;
+ auto surface = surfaceFunc(ctxInfo.fGrContext, sampleCnt, kOrigColor, &textureObject);
+ // Validate that we can attach a stencil buffer to an SkSurface created by either of
+ // our surface functions.
+ GrRenderTarget* rt = surface->getCanvas()->internal_private_accessTopLayerDrawContext()
+ ->accessRenderTarget();
+ REPORTER_ASSERT(reporter,
+ ctxInfo.fGrContext->resourceProvider()->attachStencilAttachment(rt));
+ gpu->deleteTestingOnlyBackendTexture(textureObject);
+ }
}
}
#endif