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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-18 14:10:39 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-18 18:32:13 +0000
commitf7b8820dc813d1eb0b6b43fe4581dded0da38caf (patch)
tree518d313a9fa571a9f9ca26af7c381664694a4706 /tests/SkSLFPTest.cpp
parent47a540f503bc722393b61c4b822e95b17f200125 (diff)
re-land of new SkSL precisions
Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'tests/SkSLFPTest.cpp')
-rw-r--r--tests/SkSLFPTest.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/tests/SkSLFPTest.cpp b/tests/SkSLFPTest.cpp
index c3f9468ca8..266169f630 100644
--- a/tests/SkSLFPTest.cpp
+++ b/tests/SkSLFPTest.cpp
@@ -62,7 +62,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap
DEF_TEST(SkSLFPHelloWorld, r) {
test(r,
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -132,7 +132,7 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;\n"
" const GrTest& _outer = args.fFp.cast<GrTest>();\n"
" (void) _outer;\n"
- " fragBuilder->codeAppendf(\"%s = float4(1.0);\\n\", args.fOutputColor);\n"
+ " fragBuilder->codeAppendf(\"%s = half4(1.0);\\n\", args.fOutputColor);\n"
" }\n"
"private:\n"
" void onSetData(const GrGLSLProgramDataManager& pdman, "
@@ -163,9 +163,9 @@ DEF_TEST(SkSLFPHelloWorld, r) {
DEF_TEST(SkSLFPInput, r) {
test(r,
- "in float2 point;"
+ "in half2 point;"
"void main() {"
- "sk_OutColor = float4(point, point);"
+ "sk_OutColor = half4(point, point);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -176,7 +176,7 @@ DEF_TEST(SkSLFPInput, r) {
", fPoint(point)"
},
{
- "fragBuilder->codeAppendf(\"%s = float4(float2(%f, %f), float2(%f, %f));\\n\", "
+ "fragBuilder->codeAppendf(\"%s = half4(half2(%f, %f), half2(%f, %f));\\n\", "
"args.fOutputColor, _outer.point().fX, _outer.point().fY, "
"_outer.point().fX, _outer.point().fY);",
"if (fPoint != that.fPoint) return false;"
@@ -185,7 +185,7 @@ DEF_TEST(SkSLFPInput, r) {
DEF_TEST(SkSLFPUniform, r) {
test(r,
- "uniform float4 color;"
+ "uniform half4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
@@ -194,14 +194,14 @@ DEF_TEST(SkSLFPUniform, r) {
"static std::unique_ptr<GrFragmentProcessor> Make()"
},
{
- "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
+ "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
});
}
DEF_TEST(SkSLFPInUniform, r) {
test(r,
- "in uniform float4 color;"
+ "in uniform half4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
@@ -210,7 +210,7 @@ DEF_TEST(SkSLFPInUniform, r) {
"static std::unique_ptr<GrFragmentProcessor> Make(SkRect color) {",
},
{
- "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
+ "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
"const SkRect colorValue = _outer.color();",
"pdman.set4fv(fColorVar, 1, (float*) &colorValue);"
@@ -221,7 +221,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@header { header section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -231,7 +231,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@class { class section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -243,16 +243,16 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@cpp { cpp section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{"cpp section"});
test(r,
"@constructorParams { int x, float y, std::vector<float> z }"
- "in float w;"
+ "in highfloat w;"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = highfloat4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -265,7 +265,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@constructor { constructor section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -275,7 +275,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@initializers { initializers section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -283,22 +283,22 @@ DEF_TEST(SkSLFPSections, r) {
},
{});
test(r,
- "float x = 10;"
- "@emitCode { fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2); }"
+ "half x = 10;"
+ "@emitCode { fragBuilder->codeAppendf(\"half y = %d\\n\", x * 2); }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"x = 10.0;\n"
- " fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2);"
+ " fragBuilder->codeAppendf(\"half y = %d\\n\", x * 2);"
});
test(r,
"@fields { fields section }"
"@clone { }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -309,7 +309,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@make { make section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -318,11 +318,11 @@ DEF_TEST(SkSLFPSections, r) {
},
{});
test(r,
- "uniform float calculated;"
- "in float provided;"
+ "uniform half calculated;"
+ "in half provided;"
"@setData(varName) { varName.set1f(calculated, provided * 2); }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
@@ -336,7 +336,7 @@ DEF_TEST(SkSLFPSections, r) {
test(r,
"@test(testDataName) { testDataName section }"
"void main() {"
- "sk_OutColor = float4(1);"
+ "sk_OutColor = half4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
@@ -353,7 +353,7 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
"in uniform sampler2D image;"
"in uniform colorSpaceXform colorXform;"
"void main() {"
- "sk_OutColor = sk_InColor * texture(image, float2(0, 0), colorXform);"
+ "sk_OutColor = sk_InColor * texture(image, highfloat2(0, 0), colorXform);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
@@ -363,12 +363,12 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
"sk_sp<GrColorSpaceXform> fColorXform;"
},
{
- "fragBuilder->codeAppendf(\"float4 _tmpVar1;%s = %s * %stexture(%s, "
- "float2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
- "\"float4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", "
+ "fragBuilder->codeAppendf(\"half4 _tmpVar1;%s = %s * %stexture(%s, "
+ "highfloat2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
+ "\"half4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", "
"fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), "
"fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), "
- "fColorSpaceHelper.isValid() ? SkStringPrintf(\", float4(clamp((%s * float4(_tmpVar1.rgb, "
+ "fColorSpaceHelper.isValid() ? SkStringPrintf(\", half4(clamp((%s * half4(_tmpVar1.rgb, "
"1.0)).rgb, 0.0, _tmpVar1.a), _tmpVar1.a))\", args.fUniformHandler->getUniformCStr("
"fColorSpaceHelper.gamutXformUniform())).c_str() : \"\");"
});
@@ -377,14 +377,14 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
DEF_TEST(SkSLFPTransformedCoords, r) {
test(r,
"void main() {"
- "sk_OutColor = float4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
+ "sk_OutColor = half4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"SkString sk_TransformedCoords2D_0 = "
"fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);",
- "fragBuilder->codeAppendf(\"%s = float4(%s, %s);\\n\", args.fOutputColor, "
+ "fragBuilder->codeAppendf(\"%s = half4(%s, %s);\\n\", args.fOutputColor, "
"sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str());"
});
@@ -392,7 +392,7 @@ DEF_TEST(SkSLFPTransformedCoords, r) {
DEF_TEST(SkSLFPLayoutWhen, r) {
test(r,
- "layout(when=someExpression(someOtherExpression())) uniform float sometimes;"
+ "layout(when=someExpression(someOtherExpression())) uniform half sometimes;"
"void main() {"
"}",
*SkSL::ShaderCapsFactory::Default(),