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authorGravatar mtklein <mtklein@chromium.org>2016-07-07 14:47:36 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-07 14:47:36 -0700
commit45e58c8807179638980aae8503573b950b844e4c (patch)
tree34fa99eef071aeb4ae5bc43b10de48f63d3b03af /tests/SRGBTest.cpp
parent6d2c3e7da62ee4cdb9dc006e94da3c71902e5325 (diff)
Move sRGB <-> linear conversion components to their own files.
This makes them a little easier to use outside SkColorXform code. I've added some notes about how best to use them and their eccentricities, and added a test. Ultimately any software sRGB <-> linear conversion should funnel somehow through here. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2128893002
Diffstat (limited to 'tests/SRGBTest.cpp')
-rw-r--r--tests/SRGBTest.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/tests/SRGBTest.cpp b/tests/SRGBTest.cpp
new file mode 100644
index 0000000000..89930b5c05
--- /dev/null
+++ b/tests/SRGBTest.cpp
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSRGB.h"
+#include "Test.h"
+#include <math.h>
+
+static uint8_t linear_to_srgb(float l) {
+ return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]);
+}
+
+DEF_TEST(sk_linear_to_srgb, r) {
+ // Should map 0 -> 0 and 1 -> 1.
+ REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f));
+ REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f));
+
+ // Should be monotonic between 0 and 1.
+ // We don't bother checking denorm values.
+ uint8_t prev = 0;
+ for (float f = FLT_MIN; f <= 1.0f; ) {
+ uint8_t srgb = linear_to_srgb(f);
+
+ REPORTER_ASSERT(r, srgb >= prev);
+ prev = srgb;
+
+ union { float flt; uint32_t bits; } pun = { f };
+ pun.bits++;
+ f = pun.flt;
+ }
+}