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authorGravatar bsalomon <bsalomon@google.com>2015-07-30 15:34:56 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-30 15:34:56 -0700
commit16921ec30a81976129d507b1148c93a322e61a4f (patch)
tree5eb7ceafe1b43b2a168de7f46d4ebdde3bc1d7cc /tests/SRGBReadWritePixelsTest.cpp
parent381b26f03bdccac1e3d9055fb4f7855792cfefb0 (diff)
SRGB read and write pixels working and unit test
Diffstat (limited to 'tests/SRGBReadWritePixelsTest.cpp')
-rw-r--r--tests/SRGBReadWritePixelsTest.cpp235
1 files changed, 235 insertions, 0 deletions
diff --git a/tests/SRGBReadWritePixelsTest.cpp b/tests/SRGBReadWritePixelsTest.cpp
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Test.h"
+#if SK_SUPPORT_GPU
+#include "SkCanvas.h"
+
+#include "SkSurface.h"
+#include "GrContextFactory.h"
+#include "GrCaps.h"
+
+// using anonymous namespace because these functions are used as template params.
+namespace {
+/** convert 0..1 srgb value to 0..1 linear */
+float srgb_to_linear(float srgb) {
+ if (srgb <= 0.04045f) {
+ return srgb / 12.92f;
+ } else {
+ return powf((srgb + 0.055f) / 1.055f, 2.4f);
+ }
+}
+
+/** convert 0..1 linear value to 0..1 srgb */
+float linear_to_srgb(float linear) {
+ if (linear <= 0.0031308) {
+ return linear * 12.92f;
+ } else {
+ return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
+ }
+}
+}
+
+/** tests a conversion with an error tolerance */
+template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
+ float error) {
+ // alpha should always be exactly preserved.
+ if ((input & 0xff000000) != (output & 0xff000000)) {
+ return false;
+ }
+
+ for (int c = 0; c < 3; ++c) {
+ uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
+ float lower = SkTMax(0.f, (float) inputComponent - error);
+ float upper = SkTMin(255.f, (float) inputComponent + error);
+ lower = CONVERT(lower / 255.f);
+ upper = CONVERT(upper / 255.f);
+ SkASSERT(lower >= 0.f && lower <= 255.f);
+ SkASSERT(upper >= 0.f && upper <= 255.f);
+ uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
+ if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
+ outputComponent > SkScalarCeilToInt(upper * 255.f)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/** tests a forward and backward conversion with an error tolerance */
+template <float (*FORWARD)(float), float (*BACKWARD)(float)>
+static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
+ // alpha should always be exactly preserved.
+ if ((input & 0xff000000) != (output & 0xff000000)) {
+ return false;
+ }
+
+ for (int c = 0; c < 3; ++c) {
+ uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
+ float lower = SkTMax(0.f, (float) inputComponent - error);
+ float upper = SkTMin(255.f, (float) inputComponent + error);
+ lower = FORWARD(lower / 255.f);
+ upper = FORWARD(upper / 255.f);
+ SkASSERT(lower >= 0.f && lower <= 255.f);
+ SkASSERT(upper >= 0.f && upper <= 255.f);
+ uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
+ uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
+ lower = SkTMax(0.f, (float) lowerComponent - error);
+ upper = SkTMin(255.f, (float) upperComponent + error);
+ lower = BACKWARD(lowerComponent / 255.f);
+ upper = BACKWARD(upperComponent / 255.f);
+ SkASSERT(lower >= 0.f && lower <= 255.f);
+ SkASSERT(upper >= 0.f && upper <= 255.f);
+ upperComponent = SkScalarCeilToInt(upper * 255.f);
+ lowerComponent = SkScalarFloorToInt(lower * 255.f);
+
+ uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
+ if (outputComponent < lowerComponent || outputComponent > upperComponent) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
+ return check_conversion<srgb_to_linear>(srgb, linear, error);
+}
+
+static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
+ return check_conversion<linear_to_srgb>(linear, srgb, error);
+}
+
+static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
+ return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
+}
+
+static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
+ return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
+}
+
+typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
+
+void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
+ GrPixelConfig readConfig, CheckFn checker, float error,
+ const char* subtestName) {
+ int w = texture->width();
+ int h = texture->height();
+ SkAutoTMalloc<uint32_t> readData(w * h);
+ memset(readData.get(), 0, sizeof(uint32_t) * w * h);
+ if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
+ ERRORF(reporter, "Could not read pixels for %s.", subtestName);
+ return;
+ }
+ for (int j = 0; j < h; ++j) {
+ for (int i = 0; i < w; ++i) {
+ uint32_t orig = origData[j * w + i];
+ uint32_t read = readData[j * w + i];
+
+ if (!checker(orig, read, error)) {
+ ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
+ orig, read, subtestName, i, j);
+ return;
+ }
+ }
+ }
+}
+
+// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
+// conversion during read/write along with srgb/linear conversions.
+DEF_GPUTEST(SRGBReadWritePixels, reporter, factory) {
+ static const int kW = 255;
+ static const int kH = 255;
+ uint32_t origData[kW * kH];
+ for (int j = 0; j < kH; ++j) {
+ for (int i = 0; i < kW; ++i) {
+ origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
+ }
+ }
+
+ for (int t = 0; t < GrContextFactory::kGLContextTypeCnt; ++t) {
+ GrContextFactory::GLContextType glType = (GrContextFactory::GLContextType) t;
+ GrContext* context;
+ // We allow more error on GPUs with lower precision shader variables.
+ if (!GrContextFactory::IsRenderingGLContext(glType) || !(context = factory->get(glType))) {
+ continue;
+ }
+
+ GrSurfaceDesc desc;
+ desc.fFlags = kRenderTarget_GrSurfaceFlag;
+ desc.fWidth = kW;
+ desc.fHeight = kH;
+ desc.fConfig = kSRGBA_8888_GrPixelConfig;
+ if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
+ context->caps()->isConfigTexturable(desc.fConfig)) {
+ SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTexture(desc, false));
+ if (!tex) {
+ ERRORF(reporter, "Could not create SRGBA texture.");
+ continue;
+ }
+
+ float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f;
+
+ // Write srgba data and read as srgba and then as rgba
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
+ // For the all-srgba case, we allow a small error only for devices that have
+ // precision variation because the srgba data gets converted to linear and back in
+ // the shader.
+ float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
+ 0.0f;
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
+ check_srgb_to_linear_to_srgb_conversion, smallError,
+ "write/read srgba to srgba texture");
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
+ check_srgb_to_linear_conversion, error,
+ "write srgba/read rgba with srgba texture");
+ } else {
+ ERRORF(reporter, "Could not write srgba data to srgba texture.");
+ }
+
+ // Now verify that we can write linear data
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
+ // We allow more error on GPUs with lower precision shader variables.
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
+ check_linear_to_srgb_conversion, error,
+ "write rgba/read srgba with srgba texture");
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
+ check_linear_to_srgb_to_linear_conversion, error,
+ "write/read rgba with srgba texture");
+ } else {
+ ERRORF(reporter, "Could not write rgba data to srgba texture.");
+ }
+
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ tex.reset(context->textureProvider()->createTexture(desc, false));
+ if (!tex) {
+ ERRORF(reporter, "Could not create RGBA texture.");
+ continue;
+ }
+
+ // Write srgba data to a rgba texture and read back as srgba and rgba
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
+ check_srgb_to_linear_to_srgb_conversion, error,
+ "write/read srgba to rgba texture");
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig,
+ check_srgb_to_linear_conversion, error,
+ "write srgba/read rgba to rgba texture");
+ } else {
+ ERRORF(reporter, "Could not write srgba data to rgba texture.");
+ }
+
+ // Write rgba data to a rgba texture and read back as srgba
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig,
+ check_linear_to_srgb_conversion, 1.2f,
+ "write rgba/read srgba to rgba texture");
+ } else {
+ ERRORF(reporter, "Could not write rgba data to rgba texture.");
+ }
+}
+ }
+}
+#endif