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author | Brian Osman <brianosman@google.com> | 2017-06-07 14:43:17 +0000 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-07 14:43:29 +0000 |
commit | fd7819c5d8779e7394277abb49e0a0b2b03d1045 (patch) | |
tree | 6fc8e37394d7922c1baf8c09312edce584a6fe5f /tests/RectangleTextureTest.cpp | |
parent | 7785dd235d50e51f80bc4bb82639b0ffb29540b5 (diff) |
Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"
This reverts commit 6383b298489504d7f8f822d7da575b04b14a9737.
Reason for revert: Test failures
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Bug: skia:6695
> Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
> Reviewed-on: https://skia-review.googlesource.com/18360
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I78ce9879a2e45e19f53027ca506cc2e8fae664b3
Reviewed-on: https://skia-review.googlesource.com/18981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'tests/RectangleTextureTest.cpp')
0 files changed, 0 insertions, 0 deletions