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authorGravatar bsalomon <bsalomon@google.com>2015-01-16 07:32:33 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-16 07:32:33 -0800
commitafe3005be3392e43bc51eb7eb2017eefaed85ad1 (patch)
tree3b96ec2e3249a928a0e876140bec3bf3e9dbb13f /tests/ReadWriteAlphaTest.cpp
parentb50ced703030dfbda4fc3ef5e6ec9a52fc0405f8 (diff)
Require budget decision when creating a RenderTarget SkSurface.
Restructure SkGpuDevice creation: *SkSurfaceProps are optional. *Use SkSurfaceProps to communicate DF text rather than a flag. *Tell SkGpuDevice::Create whether RT comes from cache or not. Review URL: https://codereview.chromium.org/848903004
Diffstat (limited to 'tests/ReadWriteAlphaTest.cpp')
-rw-r--r--tests/ReadWriteAlphaTest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/ReadWriteAlphaTest.cpp b/tests/ReadWriteAlphaTest.cpp
index 6bcc51faf2..966bc7f901 100644
--- a/tests/ReadWriteAlphaTest.cpp
+++ b/tests/ReadWriteAlphaTest.cpp
@@ -82,8 +82,8 @@ DEF_GPUTEST(ReadWriteAlpha, reporter, factory) {
REPORTER_ASSERT(reporter, match);
// Now try writing on the single channel texture
- SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(),
- SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType)));
+ SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
+ SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props));
SkCanvas canvas(device);
SkPaint paint;