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authorGravatar mtklein <mtklein@chromium.org>2014-10-09 12:36:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-09 12:36:48 -0700
commit52455cbc02d7f480d988ae7cdacc11ad69078c2c (patch)
treedafb5a53c54a68a9f14837f92ff8ed6ba899ff2c /tests/RTreeTest.cpp
parent5c481666c9678f43e039ad605457be3854cf8de3 (diff)
Use BBH reserve hook to preallocate space for tiles.
Before getting too far into changing how SkTileGrid stores its tiles, I figured I'd better see how much I can tweak out the existing format. Cleverly, that way any improvements I make by changing the format will look that much less impressive. This CL looks like it will be a 5-15% win in time spent recording, with no effect on playback. This CL also shrinks the tiles to fit exactly when we're done inserting, using newly added SkTDArray::shrinkToFit(). It's quite cheap to run (maybe taking back 1-2% from those 5-15% wins), and means we'll lug around about 15% fewer bytes in the tile grids. Note though this strategy temporarily uses up to 30% more memory while building the tile grid. For our largest SKPs, that's maybe 75-100K extra. BUG=skia: Review URL: https://codereview.chromium.org/639823005
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