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authorGravatar Brian Osman <brianosman@google.com>2017-05-31 09:37:27 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-31 20:28:07 +0000
commitfa6d865215b48fac4ee24c120736e500d418f641 (patch)
treea2ddeaaf5ce659d428e655c74dcdb7858da46bf4 /tests/PrimitiveProcessorTest.cpp
parent25f3805efa465bc3f804f192fe1ee64450f01d7c (diff)
Do color correction of vertex colors in GPU drawVertices
SkColor vertex colors need to be linearized (from sRGB), and possibly converted from sRGB gamut to destination gamut. Bug: skia:6659 Change-Id: I2b1b1dd0fa5938519693f56a728fed5957f13fd5 Reviewed-on: https://skia-review.googlesource.com/17534 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests/PrimitiveProcessorTest.cpp')
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