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authorGravatar Brian Salomon <bsalomon@google.com>2016-12-08 10:35:19 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-08 16:27:44 +0000
commit9f549358b3ac9f61e78b194e39d6ac6eb322e35e (patch)
tree870b370b9985b1863abf4b1df0cce6d6f6ad5ac5 /tests/PrimitiveProcessorTest.cpp
parent978ccebd8af61417ecdb6d45a31cc68657eee752 (diff)
Remove antialiasing control from GrPaint.
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa). Some GMs change due to this: 1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased. 2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change. Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0 Reviewed-on: https://skia-review.googlesource.com/5608 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'tests/PrimitiveProcessorTest.cpp')
-rw-r--r--tests/PrimitiveProcessorTest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 816b4e45a2..17ce369580 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -127,7 +127,7 @@ DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
GrPaint grPaint;
// This one should succeed.
batch.reset(new Batch(attribCnt));
- renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get());
+ renderTargetContext->priv().testingOnly_drawBatch(grPaint, GrAAType::kNone, batch.get());
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
@@ -136,7 +136,7 @@ DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
context->resetGpuStats();
// This one should fail.
batch.reset(new Batch(attribCnt+1));
- renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get());
+ renderTargetContext->priv().testingOnly_drawBatch(grPaint, GrAAType::kNone, batch.get());
context->flush();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);