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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-14 17:08:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-14 17:08:59 +0000
commit4431e7757cfcb8cfa99535eed0e9f156dabf95c2 (patch)
treef5939d4bb12b64c6953c8bae3ea684791565ca7f /tests/PathOpsDebug.cpp
parent95f79261addecd8c3b4e64f2f1469f9e1aa0acb2 (diff)
Mike R: please sanity check SkPostConfig.h
Mike K: please sanity check Test.cpp and skia_test.cpp Feel free to look at the rest, but I don't expect any in depth review of path ops innards. Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule. This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data. The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can. Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct. The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release. R=mtklein@google.com, reed@google.com Author: caryclark@google.com Review URL: https://codereview.chromium.org/131103009 git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests/PathOpsDebug.cpp')
-rwxr-xr-xtests/PathOpsDebug.cpp568
1 files changed, 568 insertions, 0 deletions
diff --git a/tests/PathOpsDebug.cpp b/tests/PathOpsDebug.cpp
new file mode 100755
index 0000000000..5c3563ed0f
--- /dev/null
+++ b/tests/PathOpsDebug.cpp
@@ -0,0 +1,568 @@
+#include "SkOpContour.h"
+#include "SkIntersectionHelper.h"
+#include "SkOpSegment.h"
+
+inline void DebugDumpDouble(double x) {
+ if (x == floor(x)) {
+ SkDebugf("%.0f", x);
+ } else {
+ SkDebugf("%1.19g", x);
+ }
+}
+
+inline void DebugDumpFloat(float x) {
+ if (x == floorf(x)) {
+ SkDebugf("%.0f", x);
+ } else {
+ SkDebugf("%1.9gf", x);
+ }
+}
+
+// if not defined by PathOpsDebug.cpp ...
+#if !defined SK_DEBUG && FORCE_RELEASE
+bool SkPathOpsDebug::ValidWind(int wind) {
+ return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF;
+}
+
+void SkPathOpsDebug::WindingPrintf(int wind) {
+ if (wind == SK_MinS32) {
+ SkDebugf("?");
+ } else {
+ SkDebugf("%d", wind);
+ }
+}
+#endif
+
+void SkOpAngle::dump() const {
+#if DEBUG_SORT
+ debugOne(false);
+#endif
+ SkDebugf("\n");
+}
+
+void SkOpAngle::dumpFromTo(const SkOpSegment* segment, int from, int to) const {
+#if DEBUG_SORT && DEBUG_ANGLE
+ const SkOpAngle* first = this;
+ const SkOpAngle* next = this;
+ const char* indent = "";
+ do {
+ SkDebugf("%s", indent);
+ next->debugOne(false);
+ if (segment == next->fSegment) {
+ if (fNext && from == fNext->debugID()) {
+ SkDebugf(" << from");
+ }
+ if (fNext && to == fNext->debugID()) {
+ SkDebugf(" << to");
+ }
+ }
+ SkDebugf("\n");
+ indent = " ";
+ next = next->fNext;
+ } while (next && next != first);
+#endif
+}
+
+void SkOpAngle::dumpLoop() const {
+ const SkOpAngle* first = this;
+ const SkOpAngle* next = this;
+ do {
+ next->dump();
+ next = next->fNext;
+ } while (next && next != first);
+}
+
+void SkOpAngle::dumpPartials() const {
+ const SkOpAngle* first = this;
+ const SkOpAngle* next = this;
+ do {
+ next->fCurvePart.dumpNumber();
+ next = next->fNext;
+ } while (next && next != first);
+}
+
+void SkOpContour::dump() const {
+ int segmentCount = fSegments.count();
+ SkDebugf("((SkOpContour*) 0x%p) [%d]\n", this, debugID());
+ for (int test = 0; test < segmentCount; ++test) {
+ SkDebugf(" [%d] ((SkOpSegment*) 0x%p) [%d]\n", test, &fSegments[test],
+ fSegments[test].debugID());
+ }
+}
+
+void SkOpContour::dumpAngles() const {
+ int segmentCount = fSegments.count();
+ SkDebugf("((SkOpContour*) 0x%p) [%d]\n", this, debugID());
+ for (int test = 0; test < segmentCount; ++test) {
+ SkDebugf(" [%d] ", test);
+ fSegments[test].dumpAngles();
+ }
+}
+
+void SkOpContour::dumpPts() const {
+ int segmentCount = fSegments.count();
+ SkDebugf("((SkOpContour*) 0x%p) [%d]\n", this, debugID());
+ for (int test = 0; test < segmentCount; ++test) {
+ SkDebugf(" [%d] ", test);
+ fSegments[test].dumpPts();
+ }
+}
+
+void SkOpContour::dumpSpans() const {
+ int segmentCount = fSegments.count();
+ SkDebugf("((SkOpContour*) 0x%p) [%d]\n", this, debugID());
+ for (int test = 0; test < segmentCount; ++test) {
+ SkDebugf(" [%d] ", test);
+ fSegments[test].dumpSpans();
+ }
+}
+
+void SkDCubic::dump() const {
+ SkDebugf("{{");
+ int index = 0;
+ do {
+ fPts[index].dump();
+ SkDebugf(", ");
+ } while (++index < 3);
+ fPts[index].dump();
+ SkDebugf("}}\n");
+}
+
+void SkDCubic::dumpNumber() const {
+ SkDebugf("{{");
+ int index = 0;
+ bool dumpedOne = false;
+ do {
+ if (!(fPts[index].fX == fPts[index].fX && fPts[index].fY == fPts[index].fY)) {
+ continue;
+ }
+ if (dumpedOne) {
+ SkDebugf(", ");
+ }
+ fPts[index].dump();
+ dumpedOne = true;
+ } while (++index < 3);
+ if (fPts[index].fX == fPts[index].fX && fPts[index].fY == fPts[index].fY) {
+ if (dumpedOne) {
+ SkDebugf(", ");
+ }
+ fPts[index].dump();
+ }
+ SkDebugf("}}\n");
+}
+
+void SkDLine::dump() const {
+ SkDebugf("{{");
+ fPts[0].dump();
+ SkDebugf(", ");
+ fPts[1].dump();
+ SkDebugf("}}\n");
+}
+
+void SkDPoint::dump() const {
+ SkDebugf("{");
+ DebugDumpDouble(fX);
+ SkDebugf(", ");
+ DebugDumpDouble(fY);
+ SkDebugf("}");
+}
+
+void SkDPoint::Dump(const SkPoint& pt) {
+ SkDebugf("{");
+ DebugDumpFloat(pt.fX);
+ SkDebugf(", ");
+ DebugDumpFloat(pt.fY);
+ SkDebugf("}");
+}
+
+
+void SkDQuad::dumpComma(const char* comma) const {
+ SkDebugf("{{");
+ int index = 0;
+ do {
+ fPts[index].dump();
+ SkDebugf(", ");
+ } while (++index < 2);
+ fPts[index].dump();
+ SkDebugf("}}%s\n", comma ? comma : "");
+}
+
+void SkDQuad::dump() const {
+ dumpComma("");
+}
+
+void SkIntersectionHelper::dump() const {
+ SkDPoint::Dump(pts()[0]);
+ SkDPoint::Dump(pts()[1]);
+ if (verb() >= SkPath::kQuad_Verb) {
+ SkDPoint::Dump(pts()[2]);
+ }
+ if (verb() >= SkPath::kCubic_Verb) {
+ SkDPoint::Dump(pts()[3]);
+ }
+}
+
+void SkOpSegment::dumpAngles() const {
+ SkDebugf("((SkOpSegment*) 0x%p) [%d]\n", this, debugID());
+ int fromIndex = -1, toIndex = -1;
+ for (int index = 0; index < count(); ++index) {
+ int fIndex = fTs[index].fFromAngleIndex;
+ int tIndex = fTs[index].fToAngleIndex;
+ if (fromIndex == fIndex && tIndex == toIndex) {
+ continue;
+ }
+ if (fIndex >= 0) {
+ SkDebugf(" [%d] from=%d ", index, fIndex);
+ const SkOpAngle& angle = this->angle(fIndex);
+ angle.dumpFromTo(this, fIndex, tIndex);
+ }
+ if (tIndex >= 0) {
+ SkDebugf(" [%d] to=%d ", index, tIndex);
+ const SkOpAngle& angle = this->angle(tIndex);
+ angle.dumpFromTo(this, fIndex, tIndex);
+ }
+ fromIndex = fIndex;
+ toIndex = tIndex;
+ }
+}
+
+void SkOpSegment::dumpContour(int firstID, int lastID) const {
+ if (debugID() < 0) {
+ return;
+ }
+ const SkOpSegment* test = this - (debugID() - 1);
+ test += (firstID - 1);
+ const SkOpSegment* last = test + (lastID - firstID);
+ while (test <= last) {
+ test->dumpSpans();
+ ++test;
+ }
+}
+
+void SkOpSegment::dumpPts() const {
+ int last = SkPathOpsVerbToPoints(fVerb);
+ SkDebugf("((SkOpSegment*) 0x%p) [%d] {{", this, debugID());
+ int index = 0;
+ do {
+ SkDPoint::Dump(fPts[index]);
+ SkDebugf(", ");
+ } while (++index < last);
+ SkDPoint::Dump(fPts[index]);
+ SkDebugf("}}\n");
+}
+
+void SkOpSegment::dumpDPts() const {
+ int count = SkPathOpsVerbToPoints(fVerb);
+ SkDebugf("((SkOpSegment*) 0x%p) [%d] {{", this, debugID());
+ int index = 0;
+ do {
+ SkDPoint dPt = {fPts[index].fX, fPts[index].fY};
+ dPt.dump();
+ if (index != count) {
+ SkDebugf(", ");
+ }
+ } while (++index <= count);
+ SkDebugf("}}\n");
+}
+
+void SkOpSegment::dumpSpans() const {
+ int count = this->count();
+ SkDebugf("((SkOpSegment*) 0x%p) [%d]\n", this, debugID());
+ for (int index = 0; index < count; ++index) {
+ const SkOpSpan& span = this->span(index);
+ SkDebugf(" [%d] ", index);
+ span.dumpOne();
+ }
+}
+
+void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle, true>& angles) {
+ int count = angles.count();
+ for (int index = 0; index < count; ++index) {
+ angles[index].dump();
+ }
+}
+
+void SkPathOpsDebug::DumpAngles(const SkTArray<SkOpAngle* , true>& angles) {
+ int count = angles.count();
+ for (int index = 0; index < count; ++index) {
+ angles[index]->dump();
+ }
+}
+
+void SkPathOpsDebug::DumpContours(const SkTArray<SkOpContour, true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index].dump();
+ }
+}
+
+void SkPathOpsDebug::DumpContours(const SkTArray<SkOpContour* , true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index]->dump();
+ }
+}
+
+void SkPathOpsDebug::DumpContourAngles(const SkTArray<SkOpContour, true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index].dumpAngles();
+ }
+}
+
+void SkPathOpsDebug::DumpContourAngles(const SkTArray<SkOpContour* , true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index]->dumpAngles();
+ }
+}
+
+void SkPathOpsDebug::DumpContourPts(const SkTArray<SkOpContour, true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index].dumpPts();
+ }
+}
+
+void SkPathOpsDebug::DumpContourPts(const SkTArray<SkOpContour* , true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index]->dumpPts();
+ }
+}
+
+void SkPathOpsDebug::DumpContourSpans(const SkTArray<SkOpContour, true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index].dumpSpans();
+ }
+}
+
+void SkPathOpsDebug::DumpContourSpans(const SkTArray<SkOpContour* , true>& contours) {
+ int count = contours.count();
+ for (int index = 0; index < count; ++index) {
+ contours[index]->dumpSpans();
+ }
+}
+
+void SkPathOpsDebug::DumpSpans(const SkTDArray<SkOpSpan *>& spans) {
+ int count = spans.count();
+ for (int index = 0; index < count; ++index) {
+ const SkOpSpan* span = spans[index];
+ const SkOpSpan& oSpan = span->fOther->span(span->fOtherIndex);
+ const SkOpSegment* segment = oSpan.fOther;
+ SkDebugf("((SkOpSegment*) 0x%p) [%d] ", segment, segment->debugID());
+ SkDebugf("spanIndex:%d ", oSpan.fOtherIndex);
+ span->dumpOne();
+ }
+}
+
+// this does not require that other T index is initialized or correct
+const SkOpSegment* SkOpSpan::debugToSegment(ptrdiff_t* spanIndex) const {
+ if (!fOther) {
+ return NULL;
+ }
+ int oppCount = fOther->count();
+ for (int index = 0; index < oppCount; ++index) {
+ const SkOpSpan& otherSpan = fOther->span(index);
+ double otherTestT = otherSpan.fT;
+ if (otherTestT < fOtherT) {
+ continue;
+ }
+ SkASSERT(otherTestT == fOtherT);
+ const SkOpSegment* candidate = otherSpan.fOther;
+ const SkOpSpan* first = candidate->spans().begin();
+ const SkOpSpan* last = candidate->spans().end() - 1;
+ if (first <= this && this <= last) {
+ if (spanIndex) {
+ *spanIndex = this - first;
+ }
+ return candidate;
+ }
+ }
+ SkASSERT(0);
+ return NULL;
+}
+
+void SkOpSpan::dumpOne() const {
+ SkDebugf("t=");
+ DebugDumpDouble(fT);
+ SkDebugf(" pt=");
+ SkDPoint::Dump(fPt);
+ if (fOther) {
+ SkDebugf(" other.fID=%d", fOther->debugID());
+ SkDebugf(" [%d] otherT=", fOtherIndex);
+ DebugDumpDouble(fOtherT);
+ } else {
+ SkDebugf(" other.fID=? [?] otherT=?");
+ }
+#if DEBUG_WINDING
+ SkDebugf(" windSum=");
+ SkPathOpsDebug::WindingPrintf(fWindSum);
+#endif
+ if (SkPathOpsDebug::ValidWind(fOppSum) || fOppValue != 0) {
+#if DEBUG_WINDING
+ SkDebugf(" oppSum=");
+ SkPathOpsDebug::WindingPrintf(fOppSum);
+#endif
+ }
+ SkDebugf(" windValue=%d", fWindValue);
+ if (SkPathOpsDebug::ValidWind(fOppSum) || fOppValue != 0) {
+ SkDebugf(" oppValue=%d", fOppValue);
+ }
+ SkDebugf(" from=%d", fFromAngleIndex);
+ SkDebugf(" to=%d", fToAngleIndex);
+ if (fDone) {
+ SkDebugf(" done");
+ }
+ if (fUnsortableStart) {
+ SkDebugf(" unsortable-start");
+ }
+ if (fUnsortableEnd) {
+ SkDebugf(" unsortable-end");
+ }
+ if (fTiny) {
+ SkDebugf(" tiny");
+ }
+ if (fSmall) {
+ SkDebugf(" small");
+ }
+ if (fLoop) {
+ SkDebugf(" loop");
+ }
+ SkDebugf("\n");
+}
+
+void SkOpSpan::dump() const {
+ ptrdiff_t spanIndex;
+ const SkOpSegment* segment = debugToSegment(&spanIndex);
+ if (segment) {
+ SkDebugf("((SkOpSegment*) 0x%p) [%d]\n", segment, segment->debugID());
+ SkDebugf(" [%d] ", spanIndex);
+ } else {
+ SkDebugf("((SkOpSegment*) ?) [?]\n");
+ SkDebugf(" [?] ");
+ }
+ dumpOne();
+}
+
+void Dump(const SkTArray<class SkOpAngle, true>& angles) {
+ SkPathOpsDebug::DumpAngles(angles);
+}
+
+void Dump(const SkTArray<class SkOpAngle* , true>& angles) {
+ SkPathOpsDebug::DumpAngles(angles);
+}
+
+void Dump(const SkTArray<class SkOpAngle, true>* angles) {
+ SkPathOpsDebug::DumpAngles(*angles);
+}
+
+void Dump(const SkTArray<class SkOpAngle* , true>* angles) {
+ SkPathOpsDebug::DumpAngles(*angles);
+}
+
+void Dump(const SkTArray<class SkOpContour, true>& contours) {
+ SkPathOpsDebug::DumpContours(contours);
+}
+
+void Dump(const SkTArray<class SkOpContour* , true>& contours) {
+ SkPathOpsDebug::DumpContours(contours);
+}
+
+void Dump(const SkTArray<class SkOpContour, true>* contours) {
+ SkPathOpsDebug::DumpContours(*contours);
+}
+
+void Dump(const SkTArray<class SkOpContour* , true>* contours) {
+ SkPathOpsDebug::DumpContours(*contours);
+}
+
+void Dump(const SkTDArray<SkOpSpan *>& chaseArray) {
+ SkPathOpsDebug::DumpSpans(chaseArray);
+}
+
+void Dump(const SkTDArray<SkOpSpan *>* chaseArray) {
+ SkPathOpsDebug::DumpSpans(*chaseArray);
+}
+
+void DumpAngles(const SkTArray<class SkOpContour, true>& contours) {
+ SkPathOpsDebug::DumpContourAngles(contours);
+}
+
+void DumpAngles(const SkTArray<class SkOpContour* , true>& contours) {
+ SkPathOpsDebug::DumpContourAngles(contours);
+}
+
+void DumpAngles(const SkTArray<class SkOpContour, true>* contours) {
+ SkPathOpsDebug::DumpContourAngles(*contours);
+}
+
+void DumpAngles(const SkTArray<class SkOpContour* , true>* contours) {
+ SkPathOpsDebug::DumpContourAngles(*contours);
+}
+
+void DumpSpans(const SkTArray<class SkOpContour, true>& contours) {
+ SkPathOpsDebug::DumpContourSpans(contours);
+}
+
+void DumpSpans(const SkTArray<class SkOpContour* , true>& contours) {
+ SkPathOpsDebug::DumpContourSpans(contours);
+}
+
+void DumpSpans(const SkTArray<class SkOpContour, true>* contours) {
+ SkPathOpsDebug::DumpContourSpans(*contours);
+}
+
+void DumpSpans(const SkTArray<class SkOpContour* , true>* contours) {
+ SkPathOpsDebug::DumpContourSpans(*contours);
+}
+
+void DumpPts(const SkTArray<class SkOpContour, true>& contours) {
+ SkPathOpsDebug::DumpContourPts(contours);
+}
+
+void DumpPts(const SkTArray<class SkOpContour* , true>& contours) {
+ SkPathOpsDebug::DumpContourPts(contours);
+}
+
+void DumpPts(const SkTArray<class SkOpContour, true>* contours) {
+ SkPathOpsDebug::DumpContourPts(*contours);
+}
+
+void DumpPts(const SkTArray<class SkOpContour* , true>* contours) {
+ SkPathOpsDebug::DumpContourPts(*contours);
+}
+
+static void dumpTestCase(const SkDQuad& quad1, const SkDQuad& quad2, int testNo) {
+ SkDebugf("<div id=\"quad%d\">\n", testNo);
+ quad1.dumpComma(",");
+ quad2.dump();
+ SkDebugf("</div>\n\n");
+}
+
+static void dumpTestTrailer() {
+ SkDebugf("</div>\n\n<script type=\"text/javascript\">\n\n");
+ SkDebugf(" var testDivs = [\n");
+}
+
+static void dumpTestList(int testNo, double min) {
+ SkDebugf(" quad%d,", testNo);
+ if (min > 0) {
+ SkDebugf(" // %1.9g", min);
+ }
+ SkDebugf("\n");
+}
+
+void DumpQ(const SkDQuad& quad1, const SkDQuad& quad2, int testNo) {
+ SkDebugf("\n");
+ dumpTestCase(quad1, quad2, testNo);
+ dumpTestTrailer();
+ dumpTestList(testNo, 0);
+ SkDebugf("\n");
+}
+
+void DumpT(const SkDQuad& quad, double t) {
+ SkDLine line = {{quad.ptAtT(t), quad[0]}};
+ line.dump();
+}