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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-04 20:02:53 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-04 20:02:53 +0000
commit6b30e457409f37c91c301cd82040e733e2930286 (patch)
tree982cd0dc44b7ac63c8f99ffa21edc7a448a3278e /tests/PathOpsDTriangleTest.cpp
parentd35736d2d23d4d2d1efa5a49b4b5b93fff09aca0 (diff)
Use vertexless shaders when NVpr is available
Adds support for vertexless shaders and enables them when NV_path_rendering is available. This takes a GrGLFragmentOnlyShaderBuilder class, a GrGLTexGenEffectArray class, support for setting TexGen and the projection matrix in GrGpuGL, and code for setting the GL fixed function state where necessary. R=bsalomon@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/25846002 git-svn-id: http://skia.googlecode.com/svn/trunk@11620 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests/PathOpsDTriangleTest.cpp')
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