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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-14 17:08:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-14 17:08:59 +0000
commit4431e7757cfcb8cfa99535eed0e9f156dabf95c2 (patch)
treef5939d4bb12b64c6953c8bae3ea684791565ca7f /tests/PathOpsCubicQuadIntersectionTest.cpp
parent95f79261addecd8c3b4e64f2f1469f9e1aa0acb2 (diff)
Mike R: please sanity check SkPostConfig.h
Mike K: please sanity check Test.cpp and skia_test.cpp Feel free to look at the rest, but I don't expect any in depth review of path ops innards. Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule. This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data. The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can. Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct. The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release. R=mtklein@google.com, reed@google.com Author: caryclark@google.com Review URL: https://codereview.chromium.org/131103009 git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests/PathOpsCubicQuadIntersectionTest.cpp')
-rw-r--r--tests/PathOpsCubicQuadIntersectionTest.cpp284
1 files changed, 246 insertions, 38 deletions
diff --git a/tests/PathOpsCubicQuadIntersectionTest.cpp b/tests/PathOpsCubicQuadIntersectionTest.cpp
index 0144bade22..3827ebd8b5 100644
--- a/tests/PathOpsCubicQuadIntersectionTest.cpp
+++ b/tests/PathOpsCubicQuadIntersectionTest.cpp
@@ -8,6 +8,7 @@
#include "SkIntersections.h"
#include "SkPathOpsCubic.h"
#include "SkPathOpsQuad.h"
+#include "SkRandom.h"
#include "SkReduceOrder.h"
#include "Test.h"
@@ -17,6 +18,12 @@ static struct lineCubic {
int answerCount;
SkDPoint answers[2];
} quadCubicTests[] = {
+#if 0 // FIXME : this should not fail (root problem behind skpcarrot_is24 )
+ {{{{1020.08099,672.161987}, {1020.08002,630.73999}, {986.502014,597.161987}, {945.080994,597.161987}}},
+ {{{1020,672}, {1020,640.93396}, {998.03302,618.96698}}}, 1,
+ {{1019.421, 662.449}}},
+#endif
+
{{{{778, 14089}, {778, 14091.208984375}, {776.20916748046875, 14093}, {774, 14093}}},
{{{778, 14089}, {777.99957275390625, 14090.65625}, {776.82843017578125, 14091.828125}}}, 2,
{{778, 14089}, {776.82855609581270,14091.828250841330}}},
@@ -48,50 +55,251 @@ static struct lineCubic {
{{10,234}, {0,0}}},
};
-static const size_t quadCubicTests_count = SK_ARRAY_COUNT(quadCubicTests);
+static const int quadCubicTests_count = (int) SK_ARRAY_COUNT(quadCubicTests);
-DEF_TEST(PathOpsCubicQuadIntersection, reporter) {
- for (size_t index = 0; index < quadCubicTests_count; ++index) {
- int iIndex = static_cast<int>(index);
- const SkDCubic& cubic = quadCubicTests[index].cubic;
- SkASSERT(ValidCubic(cubic));
- const SkDQuad& quad = quadCubicTests[index].quad;
- SkASSERT(ValidQuad(quad));
- SkReduceOrder reduce1;
- SkReduceOrder reduce2;
- int order1 = reduce1.reduce(cubic, SkReduceOrder::kNo_Quadratics);
- int order2 = reduce2.reduce(quad);
- if (order1 != 4) {
- SkDebugf("[%d] cubic order=%d\n", iIndex, order1);
- REPORTER_ASSERT(reporter, 0);
+static void cubicQuadIntersection(skiatest::Reporter* reporter, int index) {
+ int iIndex = static_cast<int>(index);
+ const SkDCubic& cubic = quadCubicTests[index].cubic;
+ SkASSERT(ValidCubic(cubic));
+ const SkDQuad& quad = quadCubicTests[index].quad;
+ SkASSERT(ValidQuad(quad));
+ SkReduceOrder reduce1;
+ SkReduceOrder reduce2;
+ int order1 = reduce1.reduce(cubic, SkReduceOrder::kNo_Quadratics);
+ int order2 = reduce2.reduce(quad);
+ if (order1 != 4) {
+ SkDebugf("[%d] cubic order=%d\n", iIndex, order1);
+ REPORTER_ASSERT(reporter, 0);
+ }
+ if (order2 != 3) {
+ SkDebugf("[%d] quad order=%d\n", iIndex, order2);
+ REPORTER_ASSERT(reporter, 0);
+ }
+ SkIntersections i;
+ int roots = i.intersect(cubic, quad);
+ SkASSERT(roots == quadCubicTests[index].answerCount);
+ for (int pt = 0; pt < roots; ++pt) {
+ double tt1 = i[0][pt];
+ SkDPoint xy1 = cubic.ptAtT(tt1);
+ double tt2 = i[1][pt];
+ SkDPoint xy2 = quad.ptAtT(tt2);
+ if (!xy1.approximatelyEqual(xy2)) {
+ SkDebugf("%s [%d,%d] x!= t1=%g (%g,%g) t2=%g (%g,%g)\n",
+ __FUNCTION__, iIndex, pt, tt1, xy1.fX, xy1.fY, tt2, xy2.fX, xy2.fY);
}
- if (order2 != 3) {
- SkDebugf("[%d] quad order=%d\n", iIndex, order2);
- REPORTER_ASSERT(reporter, 0);
+ REPORTER_ASSERT(reporter, xy1.approximatelyEqual(xy2));
+ bool found = false;
+ for (int idx2 = 0; idx2 < quadCubicTests[index].answerCount; ++idx2) {
+ found |= quadCubicTests[index].answers[idx2].approximatelyEqual(xy1);
}
+ if (!found) {
+ SkDebugf("%s [%d,%d] xy1=(%g,%g) != \n",
+ __FUNCTION__, iIndex, pt, xy1.fX, xy1.fY);
+ }
+ REPORTER_ASSERT(reporter, found);
+ }
+ reporter->bumpTestCount();
+}
+
+DEF_TEST(PathOpsCubicQuadIntersection, reporter) {
+ for (int index = 0; index < quadCubicTests_count; ++index) {
+ cubicQuadIntersection(reporter, index);
+ reporter->bumpTestCount();
+ }
+}
+
+DEF_TEST(PathOpsCubicQuadIntersectionOneOff, reporter) {
+ cubicQuadIntersection(reporter, 0);
+}
+
+static bool gPathOpCubicQuadSlopVerbose = false;
+static const int kCubicToQuadSubdivisionDepth = 8; // slots reserved for cubic to quads subdivision
+
+// determine that slop required after quad/quad finds a candidate intersection
+// use the cross of the tangents plus the distance from 1 or 0 as knobs
+DEF_TEST(PathOpsCubicQuadSlop, reporter) {
+ // create a random non-selfintersecting cubic
+ // break it into quadratics
+ // offset the quadratic, measuring the slop required to find the intersection
+ if (!gPathOpCubicQuadSlopVerbose) { // takes a while to run -- so exclude it by default
+ return;
+ }
+ int results[101];
+ sk_bzero(results, sizeof(results));
+ double minCross[101];
+ sk_bzero(minCross, sizeof(minCross));
+ double maxCross[101];
+ sk_bzero(maxCross, sizeof(maxCross));
+ double sumCross[101];
+ sk_bzero(sumCross, sizeof(sumCross));
+ int foundOne = 0;
+ int slopCount = 1;
+ SkRandom ran;
+ for (int index = 0; index < 10000000; ++index) {
+ if (index % 1000 == 999) SkDebugf(".");
+ SkDCubic cubic = {{
+ {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
+ {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
+ {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
+ {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)}
+ }};
SkIntersections i;
- int roots = i.intersect(cubic, quad);
- SkASSERT(roots == quadCubicTests[index].answerCount);
- for (int pt = 0; pt < roots; ++pt) {
- double tt1 = i[0][pt];
- SkDPoint xy1 = cubic.ptAtT(tt1);
- double tt2 = i[1][pt];
- SkDPoint xy2 = quad.ptAtT(tt2);
- if (!xy1.approximatelyEqual(xy2)) {
- SkDebugf("%s [%d,%d] x!= t1=%g (%g,%g) t2=%g (%g,%g)\n",
- __FUNCTION__, iIndex, pt, tt1, xy1.fX, xy1.fY, tt2, xy2.fX, xy2.fY);
- }
- REPORTER_ASSERT(reporter, xy1.approximatelyEqual(xy2));
- bool found = false;
- for (int idx2 = 0; idx2 < quadCubicTests[index].answerCount; ++idx2) {
- found |= quadCubicTests[index].answers[idx2].approximatelyEqual(xy1);
+ if (i.intersect(cubic)) {
+ continue;
+ }
+ SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts;
+ cubic.toQuadraticTs(cubic.calcPrecision(), &ts);
+ double tStart = 0;
+ int tsCount = ts.count();
+ for (int i1 = 0; i1 <= tsCount; ++i1) {
+ const double tEnd = i1 < tsCount ? ts[i1] : 1;
+ SkDCubic part = cubic.subDivide(tStart, tEnd);
+ SkDQuad quad = part.toQuad();
+ SkReduceOrder reducer;
+ int order = reducer.reduce(quad);
+ if (order != 3) {
+ continue;
}
- if (!found) {
- SkDebugf("%s [%d,%d] xy1=(%g,%g) != \n",
- __FUNCTION__, iIndex, pt, xy1.fX, xy1.fY);
+ for (int i2 = 0; i2 < 100; ++i2) {
+ SkDPoint endDisplacement = {ran.nextRangeF(-100, 100), ran.nextRangeF(-100, 100)};
+ SkDQuad nearby = {{
+ {quad[0].fX + endDisplacement.fX, quad[0].fY + endDisplacement.fY},
+ {quad[1].fX + ran.nextRangeF(-100, 100), quad[1].fY + ran.nextRangeF(-100, 100)},
+ {quad[2].fX - endDisplacement.fX, quad[2].fY - endDisplacement.fY}
+ }};
+ order = reducer.reduce(nearby);
+ if (order != 3) {
+ continue;
+ }
+ SkIntersections locals;
+ locals.allowNear(false);
+ locals.intersect(quad, nearby);
+ if (locals.used() != 1) {
+ continue;
+ }
+ // brute force find actual intersection
+ SkDLine cubicLine = {{ {0, 0}, {cubic[0].fX, cubic[0].fY } }};
+ SkIntersections liner;
+ int i3;
+ int found = -1;
+ int foundErr = true;
+ for (i3 = 1; i3 <= 1000; ++i3) {
+ cubicLine[0] = cubicLine[1];
+ cubicLine[1] = cubic.ptAtT(i3 / 1000.);
+ liner.reset();
+ liner.allowNear(false);
+ liner.intersect(nearby, cubicLine);
+ if (liner.used() == 0) {
+ continue;
+ }
+ if (liner.used() > 1) {
+ foundErr = true;
+ break;
+ }
+ if (found > 0) {
+ foundErr = true;
+ break;
+ }
+ foundErr = false;
+ found = i3;
+ }
+ if (foundErr) {
+ continue;
+ }
+ SkDVector dist = liner.pt(0) - locals.pt(0);
+ SkDVector qV = nearby.dxdyAtT(locals[0][0]);
+ double cubicT = (found - 1 + liner[1][0]) / 1000.;
+ SkDVector cV = cubic.dxdyAtT(cubicT);
+ double qxc = qV.crossCheck(cV);
+ double qvLen = qV.length();
+ double cvLen = cV.length();
+ double maxLen = SkTMax(qvLen, cvLen);
+ qxc /= maxLen;
+ double quadT = tStart + (tEnd - tStart) * locals[0][0];
+ double diffT = fabs(cubicT - quadT);
+ int diffIdx = (int) (diffT * 100);
+ results[diffIdx]++;
+ double absQxc = fabs(qxc);
+ if (sumCross[diffIdx] == 0) {
+ minCross[diffIdx] = maxCross[diffIdx] = sumCross[diffIdx] = absQxc;
+ } else {
+ minCross[diffIdx] = SkTMin(minCross[diffIdx], absQxc);
+ maxCross[diffIdx] = SkTMax(maxCross[diffIdx], absQxc);
+ sumCross[diffIdx] += absQxc;
+ }
+ if (diffIdx >= 20) {
+#if 01
+ SkDebugf("cubic={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
+ " quad={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
+ " {{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
+ " qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
+ cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
+ cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
+ nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
+ nearby[2].fX, nearby[2].fY,
+ liner.pt(0).fX, liner.pt(0).fY,
+ locals.pt(0).fX, locals.pt(0).fY, quadT, cubicT, dist.length(), qxc);
+#else
+ SkDebugf("qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
+ quadT, cubicT, dist.length(), qxc);
+ SkDebugf("<div id=\"slop%d\">\n", ++slopCount);
+ SkDebugf("{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
+ "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
+ "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n",
+ cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
+ cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
+ nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
+ nearby[2].fX, nearby[2].fY,
+ liner.pt(0).fX, liner.pt(0).fY,
+ locals.pt(0).fX, locals.pt(0).fY);
+ SkDebugf("</div>\n\n");
+#endif
+ }
+ ++foundOne;
}
- REPORTER_ASSERT(reporter, found);
+ tStart = tEnd;
}
- reporter->bumpTestCount();
+ if (++foundOne >= 100000) {
+ break;
+ }
+ }
+#if 01
+ SkDebugf("slopCount=%d\n", slopCount);
+ int max = 100;
+ while (results[max] == 0) {
+ --max;
+ }
+ for (int i = 0; i <= max; ++i) {
+ if (i > 0 && i % 10 == 0) {
+ SkDebugf("\n");
+ }
+ SkDebugf("%d ", results[i]);
+ }
+ SkDebugf("min\n");
+ for (int i = 0; i <= max; ++i) {
+ if (i > 0 && i % 10 == 0) {
+ SkDebugf("\n");
+ }
+ SkDebugf("%1.9g ", minCross[i]);
+ }
+ SkDebugf("max\n");
+ for (int i = 0; i <= max; ++i) {
+ if (i > 0 && i % 10 == 0) {
+ SkDebugf("\n");
+ }
+ SkDebugf("%1.9g ", maxCross[i]);
+ }
+ SkDebugf("avg\n");
+ for (int i = 0; i <= max; ++i) {
+ if (i > 0 && i % 10 == 0) {
+ SkDebugf("\n");
+ }
+ SkDebugf("%1.9g ", sumCross[i] / results[i]);
+ }
+#else
+ for (int i = 1; i < slopCount; ++i) {
+ SkDebugf(" slop%d,\n", i);
}
+#endif
+ SkDebugf("\n");
}