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author | brianosman <brianosman@google.com> | 2016-09-09 11:30:55 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-09-09 11:30:55 -0700 |
commit | 8d914908d8ad37a73c39ba8f7ef298bfee457388 (patch) | |
tree | 9b66aef85a0bffc1c0cd0836f790ed4814125ef9 /tests/PDFPrimitivesTest.cpp | |
parent | b37c034ac8ad590c70ceac9811ba42a0bf34642c (diff) |
Fix color gamut xform matrices in GPU code
Now that we're not storing them transposed, we can plumb them to the
shader column-major all the way, and then multiply colors on the right, as
it should be.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2326093002
Review-Url: https://codereview.chromium.org/2326093002
Diffstat (limited to 'tests/PDFPrimitivesTest.cpp')
0 files changed, 0 insertions, 0 deletions