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authorGravatar scroggo <scroggo@google.com>2015-03-11 13:58:17 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-11 13:58:17 -0700
commitdd8c637bc74be9a03c5738e6b37f62bbd653846b (patch)
tree08333f43a552d6caf2ba219de9aa4b2d3af9ac09 /tests/InvalidIndexedPngTest.cpp
parent97cd070442aaf5511c638a4586e0a7a75297e468 (diff)
Fix Windows build.
SK_BUILD_FOR_WIN is no longer a valid way to check for building on Windows (go figure). Build everywhere. Remove the REPORTER_ASSERT, which was the failing part. It also isn't necessary for the test, which is just that we are not leaking an SkColorTable. Also fix indentation. TBR=bungeman@google.com,mtklein@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3457 Review URL: https://codereview.chromium.org/1002583002
Diffstat (limited to 'tests/InvalidIndexedPngTest.cpp')
-rw-r--r--tests/InvalidIndexedPngTest.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/tests/InvalidIndexedPngTest.cpp b/tests/InvalidIndexedPngTest.cpp
index b3789e3f6b..7ae99fd03c 100644
--- a/tests/InvalidIndexedPngTest.cpp
+++ b/tests/InvalidIndexedPngTest.cpp
@@ -5,11 +5,6 @@
* found in the LICENSE file.
*/
-// The PNG decoder is not available on all platforms.
-#if !defined(SK_BUILD_FOR_MAC) && \
- !defined(SK_BUILD_FOR_WIN) && \
- !defined(SK_BUILD_FOR_IOS)
-
#include "SkBitmap.h"
#include "SkForceLinking.h"
#include "SkImageDecoder.h"
@@ -32,15 +27,12 @@ unsigned char gPngData[] = {
// Attempt to decode an invalid PNG that has a palette. Mostly we're looking to
// make sure we don't leak memory since libpng uses setjmp for error handling so
// it's very easy to accidentally skip destructors when a failure happens.
+// As a result, we do not have any REPORTER_ASSERT statements
DEF_TEST(InvalidIndexedPng, reporter) {
- SkBitmap image;
- SkForceLinking(false);
- // Make our PNG invalid by changing a byte.
- gPngData[sizeof(gPngData) - 1] = 1;
- bool success = SkImageDecoder::DecodeMemory(
- gPngData, sizeof(gPngData), &image, SkColorType::kUnknown_SkColorType,
- SkImageDecoder::kDecodePixels_Mode);
- REPORTER_ASSERT(reporter, !success);
-}
+ SkBitmap image;
+ SkForceLinking(false);
+ // Make our PNG invalid by changing a byte.
+ gPngData[sizeof(gPngData) - 1] = 1;
-#endif // !(SK_BUILD_FOR_MAC||SK_BUILD_FOR_WIN||SK_BUILD_FOR_IOS)
+ SkImageDecoder::DecodeMemory(gPngData, sizeof(gPngData), &image);
+}