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authorGravatar bsalomon <bsalomon@google.com>2016-04-06 14:02:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-06 14:02:39 -0700
commit758586c7f11a6b3529bd4a1c9b4e982a0d0b0582 (patch)
tree6a325080ce7cd2b6b1396eade7eaa3ff804b44e6 /tests/GrTextureMipMapInvalidationTest.cpp
parent9e65f9399ea9d50dca723ca23c10ec4145b54abe (diff)
Make existing unit tests only run on GL contexts
Diffstat (limited to 'tests/GrTextureMipMapInvalidationTest.cpp')
-rw-r--r--tests/GrTextureMipMapInvalidationTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/GrTextureMipMapInvalidationTest.cpp b/tests/GrTextureMipMapInvalidationTest.cpp
index 0a8ecb6cbc..523bb82aae 100644
--- a/tests/GrTextureMipMapInvalidationTest.cpp
+++ b/tests/GrTextureMipMapInvalidationTest.cpp
@@ -19,7 +19,7 @@
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
-DEF_GPUTEST_FOR_NULL_CONTEXT(GrTextureMipMapInvalidationTest, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrTextureMipMapInvalidationTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.fGrContext;
GrSurfaceDesc desc;
desc.fConfig = kSkia8888_GrPixelConfig;