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authorGravatar bsalomon <bsalomon@google.com>2016-04-06 14:02:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-06 14:02:39 -0700
commit758586c7f11a6b3529bd4a1c9b4e982a0d0b0582 (patch)
tree6a325080ce7cd2b6b1396eade7eaa3ff804b44e6 /tests/GpuLayerCacheTest.cpp
parent9e65f9399ea9d50dca723ca23c10ec4145b54abe (diff)
Make existing unit tests only run on GL contexts
Diffstat (limited to 'tests/GpuLayerCacheTest.cpp')
-rw-r--r--tests/GpuLayerCacheTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/GpuLayerCacheTest.cpp b/tests/GpuLayerCacheTest.cpp
index 2249eba904..cdfa75d036 100644
--- a/tests/GpuLayerCacheTest.cpp
+++ b/tests/GpuLayerCacheTest.cpp
@@ -107,7 +107,7 @@ static void lock_layer(skiatest::Reporter* reporter,
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
-DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GpuLayerCache, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(GpuLayerCache, reporter, ctxInfo) {
// Add one more layer than can fit in the atlas
static const int kInitialNumLayers = TestingAccess::NumPlots() + 1;