aboutsummaryrefslogtreecommitdiffhomepage
path: root/tests/GpuLayerCacheTest.cpp
diff options
context:
space:
mode:
authorGravatar robertphillips <robertphillips@google.com>2014-07-15 19:46:35 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-15 19:46:35 -0700
commit21048b588faa6a1c84949603ba82d9d4ba2f0cdd (patch)
treef8bcae49b43a710a5820016958c31635eea21540 /tests/GpuLayerCacheTest.cpp
parent32a311bfc056169c9f3b1c299c57ff5139a0d8bc (diff)
Always have GrLayer's rect be valid
This CL just makes atlasing easier/clearer since there is a separate atlased query method. Not using the rect as a signal also simplifies the rendering of the layer in SkGpuDevice.cpp. This is calved off from (Add atlased layer purging - https://codereview.chromium.org/367073002/) R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/384233002
Diffstat (limited to 'tests/GpuLayerCacheTest.cpp')
-rw-r--r--tests/GpuLayerCacheTest.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tests/GpuLayerCacheTest.cpp b/tests/GpuLayerCacheTest.cpp
index 02917e475f..d5c2dde4ad 100644
--- a/tests/GpuLayerCacheTest.cpp
+++ b/tests/GpuLayerCacheTest.cpp
@@ -39,7 +39,7 @@ static void create_layers(skiatest::Reporter* reporter,
REPORTER_ASSERT(reporter, picture.uniqueID() == layers[i]->pictureID());
REPORTER_ASSERT(reporter, layers[i]->layerID() == i);
REPORTER_ASSERT(reporter, NULL == layers[i]->texture());
- REPORTER_ASSERT(reporter, layers[i]->rect().isEmpty());
+ REPORTER_ASSERT(reporter, !layers[i]->isAtlased());
}
}
@@ -83,10 +83,10 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
// The first 4 layers should be in the atlas (and thus have non-empty
// rects)
if (i < 4) {
- REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
+ REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
#endif
- REPORTER_ASSERT(reporter, layer->rect().isEmpty());
+ REPORTER_ASSERT(reporter, !layer->isAtlased());
#if USE_ATLAS
}
#endif
@@ -109,11 +109,11 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
// currently unlock). The final layer should be unlocked.
if (i < 4) {
REPORTER_ASSERT(reporter, NULL != layer->texture());
- REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
+ REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
#endif
REPORTER_ASSERT(reporter, NULL == layer->texture());
- REPORTER_ASSERT(reporter, layer->rect().isEmpty());
+ REPORTER_ASSERT(reporter, !layer->isAtlased());
#if USE_ATLAS
}
#endif