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authorGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-01-28 20:39:48 +0000
committerGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-01-28 20:39:48 +0000
commitcc78238f0b6aa1a7b3fc767758d9eeef4c1bffa9 (patch)
tree96dacf37b1f15203df306a2427d36deaa97dded2 /tests/GLProgramsTest.cpp
parent4991b8f23482afc1494fd17647421ce68de53331 (diff)
Move vertex layout definitions from GrDrawTarget to GrDrawState.
This is the first step in revising vertex layouts so that the currently installed GrEffects determine the current vertex layout. https://codereview.appspot.com/7235051/ git-svn-id: http://skia.googlecode.com/svn/trunk@7423 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'tests/GLProgramsTest.cpp')
-rw-r--r--tests/GLProgramsTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index f9dd9188e4..3106377d84 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -79,7 +79,7 @@ bool GrGpuGL::programUnitTest() {
pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);
pdesc.fVertexLayout |= random_bool(&random) ?
- GrDrawTarget::kCoverage_VertexLayoutBit :
+ GrDrawState::kCoverage_VertexLayoutBit :
0;
#if GR_GL_EXPERIMENTAL_GS
@@ -89,7 +89,7 @@ bool GrGpuGL::programUnitTest() {
bool edgeAA = random_bool(&random);
if (edgeAA) {
- pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
+ pdesc.fVertexLayout |= GrDrawState::kEdge_VertexLayoutBit;
if (this->getCaps().shaderDerivativeSupport()) {
pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
pdesc.fDiscardIfOutsideEdge = random.nextBool();
@@ -114,11 +114,11 @@ bool GrGpuGL::programUnitTest() {
// use separate tex coords?
if (random_bool(&random)) {
int t = random_int(&random, GrDrawState::kMaxTexCoords);
- pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
+ pdesc.fVertexLayout |= GrDrawState::StageTexCoordVertexLayoutBit(s, t);
}
// use text-formatted verts?
if (random_bool(&random)) {
- pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
+ pdesc.fVertexLayout |= GrDrawState::kTextFormat_VertexLayoutBit;
}
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};