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authorGravatar egdaniel <egdaniel@google.com>2015-01-22 10:16:09 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-22 10:16:09 -0800
commit8dd688b7569df569a672a8a67b2db86a9d376cfc (patch)
treee173468f68becd63d0796010c6ddf15215912d3b /tests/GLProgramsTest.cpp
parente44acc9617b875e2ffc84cdf938a5e359e8e8edb (diff)
Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder
Diffstat (limited to 'tests/GLProgramsTest.cpp')
-rw-r--r--tests/GLProgramsTest.cpp51
1 files changed, 26 insertions, 25 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 638e229caf..c43d757230 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -14,7 +14,7 @@
#include "GrContextFactory.h"
#include "GrInvariantOutput.h"
-#include "GrOptDrawState.h"
+#include "GrPipeline.h"
#include "GrTest.h"
#include "GrXferProcessor.h"
#include "SkChecksum.h"
@@ -121,12 +121,13 @@ static GrRenderTarget* random_render_target(GrContext* context,
return SkRef(texture->asRenderTarget());
}
-static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, GrDrawState* ds,
- SkRandom* random, GrTexture* dummyTextures[]) {
+static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps,
+ GrPipelineBuilder* pipelineBuilder, SkRandom* random,
+ GrTexture* dummyTextures[]) {
SkAutoTUnref<const GrXPFactory> xpf(
GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures));
SkASSERT(xpf);
- ds->setXPFactory(xpf.get());
+ pipelineBuilder->setXPFactory(xpf.get());
}
static const GrGeometryProcessor* get_random_gp(GrContext* context,
@@ -140,7 +141,7 @@ static const GrGeometryProcessor* get_random_gp(GrContext* context,
}
static void set_random_color_coverage_stages(GrGLGpu* gpu,
- GrDrawState* ds,
+ GrPipelineBuilder* pipelineBuilder,
int maxStages,
bool usePathRendering,
SkRandom* random,
@@ -171,24 +172,24 @@ static void set_random_color_coverage_stages(GrGLGpu* gpu,
// finally add the stage to the correct pipeline in the drawstate
if (s < numColorProcs) {
- ds->addColorProcessor(fp);
+ pipelineBuilder->addColorProcessor(fp);
} else {
- ds->addCoverageProcessor(fp);
+ pipelineBuilder->addCoverageProcessor(fp);
}
++s;
}
}
-static void set_random_state(GrDrawState* ds, SkRandom* random) {
+static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
int state = 0;
- for (int i = 1; i <= GrDrawState::kLast_StateBit; i <<= 1) {
+ for (int i = 1; i <= GrPipelineBuilder::kLast_StateBit; i <<= 1) {
state |= random->nextBool() * i;
}
- ds->enableState(state);
+ pipelineBuilder->enableState(state);
}
// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
-static void set_random_stencil(GrDrawState* ds, SkRandom* random) {
+static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil,
kReplace_StencilOp,
kReplace_StencilOp,
@@ -205,9 +206,9 @@ static void set_random_stencil(GrDrawState* ds, SkRandom* random) {
0xffff);
if (random->nextBool()) {
- ds->setStencil(kDoesWriteStencil);
+ pipelineBuilder->setStencil(kDoesWriteStencil);
} else {
- ds->setStencil(kDoesNotWriteStencil);
+ pipelineBuilder->setStencil(kDoesNotWriteStencil);
}
}
@@ -266,8 +267,8 @@ bool GrDrawTarget::programUnitTest(int maxStages) {
return false;
}
- GrDrawState ds;
- ds.setRenderTarget(rt.get());
+ GrPipelineBuilder pipelineBuilder;
+ pipelineBuilder.setRenderTarget(rt.get());
// if path rendering we have to setup a couple of things like the draw type
bool usePathRendering = gpu->glCaps().pathRenderingSupport() && random.nextBool();
@@ -282,17 +283,17 @@ bool GrDrawTarget::programUnitTest(int maxStages) {
pathProc.reset(GrPathProcessor::Create(GrColor_WHITE));
}
set_random_color_coverage_stages(gpu,
- &ds,
+ &pipelineBuilder,
maxStages - hasGeometryProcessor,
usePathRendering,
&random,
dummyTextures);
// creates a random xfer processor factory on the draw state
- set_random_xpf(fContext, gpu->glCaps(), &ds, &random, dummyTextures);
+ set_random_xpf(fContext, gpu->glCaps(), &pipelineBuilder, &random, dummyTextures);
- set_random_state(&ds, &random);
- set_random_stencil(&ds, &random);
+ set_random_state(&pipelineBuilder, &random);
+ set_random_stencil(&pipelineBuilder, &random);
GrDeviceCoordTexture dstCopy;
@@ -302,24 +303,24 @@ bool GrDrawTarget::programUnitTest(int maxStages) {
} else {
primProc = pathProc.get();
}
- if (!this->setupDstReadIfNecessary(&ds, &dstCopy, NULL)) {
+ if (!this->setupDstReadIfNecessary(&pipelineBuilder, &dstCopy, NULL)) {
SkDebugf("Couldn't setup dst read texture");
return false;
}
// create optimized draw state, setup readDst texture if required, and build a descriptor
// and program. ODS creation can fail, so we have to check
- GrOptDrawState ods(ds, primProc, *gpu->caps(), scissor, &dstCopy);
- if (ods.mustSkip()) {
+ GrPipeline pipeline(pipelineBuilder, primProc, *gpu->caps(), scissor, &dstCopy);
+ if (pipeline.mustSkip()) {
continue;
}
GrBatchTracker bt;
- primProc->initBatchTracker(&bt, ods.getInitBatchTracker());
+ primProc->initBatchTracker(&bt, pipeline.getInitBatchTracker());
GrProgramDesc desc;
- gpu->buildProgramDesc(&desc, *primProc, ods, ods.descInfo(), bt);
+ gpu->buildProgramDesc(&desc, *primProc, pipeline, pipeline.descInfo(), bt);
- GrGpu::DrawArgs args(primProc, &ods, &desc, &bt);
+ GrGpu::DrawArgs args(primProc, &pipeline, &desc, &bt);
SkAutoTUnref<GrGLProgram> program(GrGLProgramBuilder::CreateProgram(args, gpu));
if (NULL == program.get()) {