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authorGravatar joshualitt <joshualitt@chromium.org>2014-09-15 11:41:13 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-09-15 11:41:14 -0700
commit249af15fb82833d2274850c589812b6e69df0033 (patch)
treeee8ef724d051c484f8b41a5e28a3256a9cfc438c /tests/GLProgramsTest.cpp
parentc90e0149ec530075cae7bf51072a16628311855e (diff)
BUG=skia:
R=bsalomon@google.com, egdaniel@google.com, jvanverth@google.com, robertphillips@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/543623004
Diffstat (limited to 'tests/GLProgramsTest.cpp')
-rw-r--r--tests/GLProgramsTest.cpp65
1 files changed, 55 insertions, 10 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index a641fe2314..931789c8ef 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -162,6 +162,37 @@ bool GrGLProgramDesc::setRandom(SkRandom* random,
return true;
}
+// TODO clean this up, we have to do this to test geometry processors but there has got to be
+// a better way. In the mean time, we actually fill out these generic vertex attribs below with
+// the correct vertex attribs from the GP. We have to ensure, however, we don't try to add more
+// than two attributes.
+GrVertexAttrib genericVertexAttribs[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
+ { kVec2f_GrVertexAttribType, 0, kEffect_GrVertexAttribBinding },
+ { kVec2f_GrVertexAttribType, 0, kEffect_GrVertexAttribBinding }
+};
+
+/*
+ * convert sl type to vertexattrib type, not a complete implementation, only use for debugging
+ */
+GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) {
+ switch (type) {
+ case kFloat_GrSLType:
+ return kFloat_GrVertexAttribType;
+ case kVec2f_GrSLType:
+ return kVec2f_GrVertexAttribType;
+ case kVec3f_GrSLType:
+ return kVec3f_GrVertexAttribType;
+ case kVec4f_GrSLType:
+ return kVec4f_GrVertexAttribType;
+ default:
+ SkFAIL("Type isn't convertible");
+ return kFloat_GrVertexAttribType;
+ }
+}
+// TODO end test hack
+
+
bool GrGpuGL::programUnitTest(int maxStages) {
GrTextureDesc dummyDesc;
@@ -197,7 +228,6 @@ bool GrGpuGL::programUnitTest(int maxStages) {
int currAttribIndex = 1; // we need to always leave room for position
int currTextureCoordSet = 0;
- int attribIndices[2] = { 0, 0 };
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
int numStages = random.nextULessThan(maxStages + 1);
@@ -220,19 +250,32 @@ bool GrGpuGL::programUnitTest(int maxStages) {
*this->caps(),
dummyTextures));
SkASSERT(effect);
-
// Only geometryProcessor can use vertex shader
if (!effect->requiresVertexShader()) {
continue;
}
- int numAttribs = effect->numVertexAttribs();
- for (int i = 0; i < numAttribs; ++i) {
- attribIndices[i] = currAttribIndex++;
- }
- GrEffectStage* stage = SkNEW_ARGS(GrEffectStage,
- (effect.get(), attribIndices[0], attribIndices[1]));
+ GrEffectStage* stage = SkNEW_ARGS(GrEffectStage, (effect.get()));
geometryProcessor.reset(stage);
+
+ // we have to set dummy vertex attribs
+ const GrEffect::VertexAttribArray& v = effect->getVertexAttribs();
+ int numVertexAttribs = v.count();
+
+ SkASSERT(GrEffect::kMaxVertexAttribs == 2 &&
+ GrEffect::kMaxVertexAttribs >= numVertexAttribs);
+ size_t runningStride = GrVertexAttribTypeSize(genericVertexAttribs[0].fType);
+ for (int i = 0; i < numVertexAttribs; i++) {
+ genericVertexAttribs[i + 1].fOffset = runningStride;
+ genericVertexAttribs[i + 1].fType =
+ convert_sltype_to_attribtype(v[i].getType());
+ runningStride += GrVertexAttribTypeSize(genericVertexAttribs[i + 1].fType);
+ }
+
+ // update the vertex attributes with the ds
+ GrDrawState* ds = this->drawState();
+ ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1, runningStride);
+ currAttribIndex = numVertexAttribs + 1;
break;
}
}
@@ -258,8 +301,7 @@ bool GrGpuGL::programUnitTest(int maxStages) {
}
currTextureCoordSet += numTransforms;
}
- GrEffectStage* stage = SkNEW_ARGS(GrEffectStage,
- (effect.get(), attribIndices[0], attribIndices[1]));
+ GrEffectStage* stage = SkNEW_ARGS(GrEffectStage, (effect.get()));
stages[s] = stage;
++s;
@@ -288,6 +330,9 @@ bool GrGpuGL::programUnitTest(int maxStages) {
if (NULL == program.get()) {
return false;
}
+
+ // We have to reset the drawstate because we might have added a gp
+ this->drawState()->reset();
}
return true;
}