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author | joshualitt <joshualitt@chromium.org> | 2014-07-16 13:32:56 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2014-07-16 13:32:56 -0700 |
commit | ee5da55477d1679eaf50b56b6017cbfc07af02a7 (patch) | |
tree | aa001bf600c2143b412ee4101d30fb1bf117d1fa /tests/FloatingPointTextureTest.cpp | |
parent | 2ec93fc1d3206db4dcf74ccfc1c995badbc135e9 (diff) |
32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app
BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/359803003
Diffstat (limited to 'tests/FloatingPointTextureTest.cpp')
-rw-r--r-- | tests/FloatingPointTextureTest.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp new file mode 100644 index 0000000000..d367659a2b --- /dev/null +++ b/tests/FloatingPointTextureTest.cpp @@ -0,0 +1,81 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +/* + * This is a straightforward test of floating point textures, which are + * supported on some platforms. As of right now, this test only supports + * 32 bit floating point textures, and indeed floating point test values + * have been selected to require 32 bits of precision and full IEEE conformance + */ +#if SK_SUPPORT_GPU +#include <float.h> +#include "Test.h" +#include "GrContext.h" +#include "GrTexture.h" +#include "GrContextFactory.h" +#include "SkGpuDevice.h" + +static const int DEV_W = 100, DEV_H = 100; +static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); +static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24 + +static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); + +DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { + float controlPixelData[FP_CONTROL_ARRAY_SIZE]; + float readBuffer[FP_CONTROL_ARRAY_SIZE]; + for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { + controlPixelData[i] = FLT_MIN; + controlPixelData[i + 1] = FLT_MAX; + controlPixelData[i + 2] = FLT_EPSILON; + controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; + } + + for (int origin = 0; origin < 2; ++origin) { + int glCtxTypeCnt = 1; + glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; + for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { + GrTextureDesc desc; + desc.fFlags = kRenderTarget_GrTextureFlagBit; + desc.fWidth = DEV_W; + desc.fHeight = DEV_H; + desc.fConfig = kRGBA_float_GrPixelConfig; + desc.fOrigin = 0 == origin ? + kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; + + GrContext* context = NULL; + GrContextFactory::GLContextType type = + static_cast<GrContextFactory::GLContextType>(glCtxType); + if (!GrContextFactory::IsRenderingGLContext(type)) { + continue; + } + context = factory->get(type); + if (NULL == context){ + continue; + } + + SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, + NULL, + 0)); + + // Floating point textures are NOT supported everywhere + if (NULL == fpTexture) { + continue; + } + + // write square + context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, + controlPixelData, 0); + context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); + for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { + REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); + } + } + } +} + +#endif |