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authorGravatar bsalomon <bsalomon@google.com>2015-04-30 14:18:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-30 14:18:54 -0700
commitd309e7aa0efa2d5dd7e7b1af97026fcd3a047e98 (patch)
tree28290abc67fd60111bba896722a14dcb0611df84 /tests/FloatingPointTextureTest.cpp
parent3ffa126066542590dc7430514a1174e49191b875 (diff)
This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types.
Diffstat (limited to 'tests/FloatingPointTextureTest.cpp')
-rw-r--r--tests/FloatingPointTextureTest.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp
index 7ac27cb6a4..69495b4bd2 100644
--- a/tests/FloatingPointTextureTest.cpp
+++ b/tests/FloatingPointTextureTest.cpp
@@ -11,9 +11,10 @@
* 32 bit floating point textures, and indeed floating point test values
* have been selected to require 32 bits of precision and full IEEE conformance
*/
-#if SK_SUPPORT_GPU
+
#include <float.h>
#include "Test.h"
+#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
#include "GrContextFactory.h"
@@ -59,8 +60,8 @@ DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
continue;
}
- SkAutoTUnref<GrTexture> fpTexture(context->createTexture(desc, false,
- controlPixelData.begin(), 0));
+ SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture(
+ desc, false, controlPixelData.begin(), 0));
// Floating point textures are NOT supported everywhere
if (NULL == fpTexture) {
continue;
@@ -106,8 +107,8 @@ DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
continue;
}
- SkAutoTUnref<GrTexture> fpTexture(context->createTexture(desc, false,
- controlPixelData.begin(), 0));
+ SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture(
+ desc, false, controlPixelData.begin(), 0));
// 16-bit floating point textures are NOT supported everywhere
if (NULL == fpTexture) {
continue;