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authorGravatar cdalton <cdalton@nvidia.com>2015-03-16 17:19:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-16 17:19:58 -0700
commitd0a840d4d8bb6ebc9981cc331b1b231a6c6e0928 (patch)
tree44cb2a51ac5386fd05f8f3af07ae11083ea2a8f5 /tests/DrawBitmapRectTest.cpp
parent18ef5ebf3b1bab01167c34bac09bb2a1a40d5c8e (diff)
Disable GL_MULTISAMPLE when it's not being used
Updates Gr to disable GL_MULTISAMPLE when drawing to an aliased render target. This is an important step for NV_framebuffer_mixed_samples, where just because the color buffer isn't multisampled doesn't mean other stages in the graphics pipeline aren't. It also removes the need for the "isLineDraw" workaround that was in GrGLGpu::flushHWAAState. BUG=skia: Review URL: https://codereview.chromium.org/1002013006
Diffstat (limited to 'tests/DrawBitmapRectTest.cpp')
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