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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tests/BlendTest.cpp
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests/BlendTest.cpp')
-rw-r--r--tests/BlendTest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/BlendTest.cpp b/tests/BlendTest.cpp
index b17b9f1e45..3ac7e3c41c 100644
--- a/tests/BlendTest.cpp
+++ b/tests/BlendTest.cpp
@@ -140,7 +140,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo)
std::vector<TestCase> testCases;
for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
- for (int sampleCnt : {0, 4}) {
+ for (int sampleCnt : {1, 4}) {
for (auto rectAndPoints : allRectsAndPoints) {
for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) {
testCases.push_back({rectAndPoints, clip, sampleCnt, origin});
@@ -162,7 +162,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo)
sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
context, sampleCnt, kWidth, kHeight, kColorType, kConfig, origin, &backingSurface);
- if (!surface && sampleCnt > 0) {
+ if (!surface && sampleCnt > 1) {
// Some platforms don't support MSAA.
continue;
}