diff options
author | Brian Salomon <bsalomon@google.com> | 2018-02-01 12:54:30 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-01 18:16:58 +0000 |
commit | 48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch) | |
tree | 4278b01107ad8da03453c879ee50ce1a471d2ee2 /tests/BlendTest.cpp | |
parent | f8393c861975350c4ca9d4f6c95b186c081dbbcf (diff) |
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tests/BlendTest.cpp')
-rw-r--r-- | tests/BlendTest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/BlendTest.cpp b/tests/BlendTest.cpp index b17b9f1e45..3ac7e3c41c 100644 --- a/tests/BlendTest.cpp +++ b/tests/BlendTest.cpp @@ -140,7 +140,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) std::vector<TestCase> testCases; for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) { - for (int sampleCnt : {0, 4}) { + for (int sampleCnt : {1, 4}) { for (auto rectAndPoints : allRectsAndPoints) { for (auto clip : {SkRect::MakeXYWH(0, 0, 10, 10), SkRect::MakeXYWH(1, 1, 8, 8)}) { testCases.push_back({rectAndPoints, clip, sampleCnt, origin}); @@ -162,7 +162,7 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(ES2BlendWithNoTexture, reporter, ctxInfo) sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target( context, sampleCnt, kWidth, kHeight, kColorType, kConfig, origin, &backingSurface); - if (!surface && sampleCnt > 0) { + if (!surface && sampleCnt > 1) { // Some platforms don't support MSAA. continue; } |