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author | 2018-01-05 11:32:31 -0500 | |
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committer | 2018-01-05 18:08:31 +0000 | |
commit | c14f144484eff57f6861766510876d83b9046fa6 (patch) | |
tree | 2f363a7339c8995821cbd5755afdb9a2fda9a980 /tests/AAClipTest.cpp | |
parent | f470b7ecf0ad3910e96414a3d93db61c422ba917 (diff) |
[sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.
Instead, apply damage suppression at invalidation time, based on node
type/traits. Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.
Nodes which currently suppress damage:
- PaintNode (and subclasses)
- GeometryNode (and subclasses)
- Matrix
TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'tests/AAClipTest.cpp')
0 files changed, 0 insertions, 0 deletions