diff options
author | Herb Derby <herb@google.com> | 2017-02-13 20:04:00 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-02-13 20:04:16 +0000 |
commit | 07f665efb918f68e406b76a78d0b76d5c714f16c (patch) | |
tree | d58a5d4849f779e9504aa69dda0414777770eafb /src/xps | |
parent | d2d6d726fa3e401da73befa649266bc5589da7e5 (diff) |
Revert "Always make SkImageShaders in heap."
This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.
Original change's description:
> Always make SkImageShaders in heap.
>
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
>
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
>
> TBR=mtklein@google.com
>
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Diffstat (limited to 'src/xps')
-rw-r--r-- | src/xps/SkXPSDevice.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/xps/SkXPSDevice.cpp b/src/xps/SkXPSDevice.cpp index f32ca86d92..8dca7f0156 100644 --- a/src/xps/SkXPSDevice.cpp +++ b/src/xps/SkXPSDevice.cpp @@ -2274,7 +2274,7 @@ void SkXPSDevice::drawBitmapRect(const SkDraw& draw, auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, - kNever_SkCopyPixelsMode); + kNever_SkCopyPixelsMode, nullptr); SkASSERT(bitmapShader); if (!bitmapShader) { return; } SkPaint paintWithShader(paint); |