diff options
author | krajcevski <krajcevski@google.com> | 2014-08-11 13:34:22 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-08-11 13:34:22 -0700 |
commit | a10555a354cf294bde217044472d33c3161df249 (patch) | |
tree | 297e8b603932858883601228a493f406ee3b20ee /src/utils | |
parent | 8b2cb3391d75f0e7b522ab3180da833370f413bd (diff) |
Add BlitRect to SkTCompressedAlphaBlitter
R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/456873003
Diffstat (limited to 'src/utils')
-rw-r--r-- | src/utils/SkTextureCompressor_ASTC.cpp | 19 | ||||
-rw-r--r-- | src/utils/SkTextureCompressor_Blitter.h | 281 | ||||
-rw-r--r-- | src/utils/SkTextureCompressor_LATC.cpp | 70 | ||||
-rw-r--r-- | src/utils/SkTextureCompressor_R11EAC.cpp | 9 |
4 files changed, 339 insertions, 40 deletions
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp index 029f7f2426..c7c7f14019 100644 --- a/src/utils/SkTextureCompressor_ASTC.cpp +++ b/src/utils/SkTextureCompressor_ASTC.cpp @@ -2000,6 +2000,12 @@ static void decompress_astc_block(uint8_t* dst, int dstRowBytes, } } +//////////////////////////////////////////////////////////////////////////////// +// +// ASTC Comrpession Struct +// +//////////////////////////////////////////////////////////////////////////////// + // This is the type passed as the CompressorType argument of the compressed // blitter for the ASTC format. The static functions required to be in this // struct are documented in SkTextureCompressor_Blitter.h @@ -2013,8 +2019,19 @@ struct CompressorASTC { compress_a8_astc_block<GetAlpha>(&dst, src, srcRowBytes); } - static inline void UpdateBlock(uint8_t* dst, const uint8_t* src) { +#if PEDANTIC_BLIT_RECT + static inline void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes, + const uint8_t* mask) { + // TODO: krajcevski + // This is kind of difficult for ASTC because the weight values are calculated + // as an average of the actual weights. The best we can do is decompress the + // weights and recalculate them based on the new texel values. This should + // be "not too bad" since we know that anytime we hit this function, we're + // compressing 12x12 block dimension alpha-only, and we know the layout + // of the block + SkFAIL("Implement me!"); } +#endif }; //////////////////////////////////////////////////////////////////////////////// diff --git a/src/utils/SkTextureCompressor_Blitter.h b/src/utils/SkTextureCompressor_Blitter.h index 4470201b86..3bf10491b6 100644 --- a/src/utils/SkTextureCompressor_Blitter.h +++ b/src/utils/SkTextureCompressor_Blitter.h @@ -13,6 +13,22 @@ namespace SkTextureCompressor { +// Ostensibly, SkBlitter::BlitRect is supposed to set a rect of pixels to full +// alpha. This becomes problematic when using compressed texture blitters, since +// the rect rarely falls along block boundaries. The proper way to handle this is +// to update the compressed encoding of a block by resetting the proper parameters +// (and even recompressing the block) where a rect falls inbetween block boundaries. +// PEDANTIC_BLIT_RECT attempts to do this by requiring the struct passed to +// SkTCompressedAlphaBlitter to implement an UpdateBlock function call. +// +// However, the way that BlitRect gets used almost exclusively is to bracket inverse +// fills for paths. In other words, the top few rows and bottom few rows of a path +// that's getting inverse filled are called using blitRect. The rest are called using +// the standard blitAntiH. As a result, we can just call blitAntiH with a faux RLE +// of full alpha values, and then check in our flush() call that we don't run off the +// edge of the buffer. This is why we do not need this flag to be turned on. +#define PEDANTIC_BLIT_RECT 1 + // This class implements a blitter that blits directly into a buffer that will // be used as an compressed alpha texture. We compute this buffer by // buffering scan lines and then outputting them all at once. The number of @@ -29,13 +45,17 @@ namespace SkTextureCompressor { // // // The function used to compress an A8 block. The layout of the // // block is also expected to be in row-major order. -// static void CompressA8Horizontal(uint8_t* dst, const uint8_t block[]); +// static void CompressA8Horizontal(uint8_t* dst, const uint8_t* src, int srcRowBytes); // +#if PEDANTIC_BLIT_RECT // // The function used to update an already compressed block. This will -// // most likely be implementation dependent. -// static void UpdateBlock(uint8_t* dst, const uint8_t* src); +// // most likely be implementation dependent. The mask variable will have +// // 0xFF in positions where the block should be updated and 0 in positions +// // where it shouldn't. src contains an uncompressed buffer of pixels. +// static void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes, +// const uint8_t* mask); +#endif // }; -// template<int BlockDim, int EncodedBlockSize, typename CompressorType> class SkTCompressedAlphaBlitter : public SkBlitter { public: @@ -44,7 +64,8 @@ public: // debugging to make sure that we're properly setting the nextX distance // in flushRuns(). #ifdef SK_DEBUG - : fBlitMaskCalled(false), + : fCalledOnceWithNonzeroY(false) + , fBlitMaskCalled(false), #else : #endif @@ -73,6 +94,8 @@ public: virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE { + SkASSERT(0 == x); + // Make sure that the new row to blit is either the first // row that we're blitting, or it's exactly the next scan row // since the last row that we blit. This is to ensure that when @@ -131,12 +154,122 @@ public: SkFAIL("Not implemented!"); } - // Blit a solid rectangle one or more pixels wide. + // Blit a solid rectangle one or more pixels wide. It's assumed that blitRect + // is called as a way to bracket blitAntiH where above and below the path the + // called path just needs a solid rectangle to fill in the mask. +#ifdef SK_DEBUG + bool fCalledOnceWithNonzeroY; +#endif virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE { - // Analogous to blitRow, this function is intended for RGB targets - // and should never be called by this blitter. Any calls to this function - // are probably a bug and should be investigated. - SkFAIL("Not implemented!"); + + // Assumptions: + SkASSERT(0 == x); + SkASSERT(width <= fWidth); + + // Make sure that we're only ever bracketing calls to blitAntiH. + SkASSERT((0 == y) || (!fCalledOnceWithNonzeroY && (fCalledOnceWithNonzeroY = true))); + +#if !(PEDANTIC_BLIT_RECT) + for (int i = 0; i < height; ++i) { + const SkAlpha kFullAlpha = 0xFF; + this->blitAntiH(x, y+i, &kFullAlpha, &kLongestRun); + } +#else + const int startBlockX = (x / BlockDim) * BlockDim; + const int startBlockY = (y / BlockDim) * BlockDim; + + const int endBlockX = ((x + width) / BlockDim) * BlockDim; + const int endBlockY = ((y + height) / BlockDim) * BlockDim; + + // If start and end are the same, then we only need to update a single block... + if (startBlockY == endBlockY && startBlockX == endBlockX) { + uint8_t mask[BlockDim*BlockDim]; + memset(mask, 0, sizeof(mask)); + + const int xoff = x - startBlockX; + SkASSERT((xoff + width) <= BlockDim); + + const int yoff = y - startBlockY; + SkASSERT((yoff + height) <= BlockDim); + + for (int j = 0; j < height; ++j) { + memset(mask + (j + yoff)*BlockDim + xoff, 0xFF, width); + } + + uint8_t* dst = this->getBlock(startBlockX, startBlockY); + CompressorType::UpdateBlock(dst, mask, BlockDim, mask); + + // If start and end are the same in the y dimension, then we can freely update an + // entire row of blocks... + } else if (startBlockY == endBlockY) { + + this->updateBlockRow(x, y, width, height, startBlockY, startBlockX, endBlockX); + + // Similarly, if the start and end are in the same column, then we can just update + // an entire column of blocks... + } else if (startBlockX == endBlockX) { + + this->updateBlockCol(x, y, width, height, startBlockX, startBlockY, endBlockY); + + // Otherwise, the rect spans a non-trivial region of blocks, and we have to construct + // a kind of 9-patch to update each of the pieces of the rect. The top and bottom + // rows are updated using updateBlockRow, and the left and right columns are updated + // using updateBlockColumn. Anything in the middle is simply memset to an opaque block + // encoding. + } else { + + const int innerStartBlockX = startBlockX + BlockDim; + const int innerStartBlockY = startBlockY + BlockDim; + + // Blit top row + const int topRowHeight = innerStartBlockY - y; + this->updateBlockRow(x, y, width, topRowHeight, startBlockY, + startBlockX, endBlockX); + + // Advance y + y += topRowHeight; + height -= topRowHeight; + + // Blit middle + if (endBlockY > innerStartBlockY) { + + // Update left row + this->updateBlockCol(x, y, innerStartBlockX - x, endBlockY, startBlockY, + startBlockX, innerStartBlockX); + + // Update the middle with an opaque encoding... + uint8_t mask[BlockDim*BlockDim]; + memset(mask, 0xFF, sizeof(mask)); + + uint8_t opaqueEncoding[EncodedBlockSize]; + CompressorType::CompressA8Horizontal(opaqueEncoding, mask, BlockDim); + + for (int j = innerStartBlockY; j < endBlockY; j += BlockDim) { + uint8_t* opaqueDst = this->getBlock(innerStartBlockX, j); + for (int i = innerStartBlockX; i < endBlockX; i += BlockDim) { + memcpy(opaqueDst, opaqueEncoding, EncodedBlockSize); + opaqueDst += EncodedBlockSize; + } + } + + // If we need to update the right column, do that too + if (x + width > endBlockX) { + this->updateBlockCol(endBlockX, y, x + width - endBlockX, endBlockY, + endBlockX, innerStartBlockY, endBlockY); + } + + // Advance y + height = y + height - endBlockY; + y = endBlockY; + } + + // If we need to update the last row, then do that, too. + if (height > 0) { + this->updateBlockRow(x, y, width, height, endBlockY, + startBlockX, endBlockX); + } + } +#endif } // Blit a rectangle with one alpha-blended column on the left, @@ -400,6 +533,12 @@ private: // Make sure that we have a valid right-bound X value SkASSERT(finalX < 0xFFFFF); + // If the finalX is the longest run, then just blit until we have + // width... + if (kLongestRun == finalX) { + finalX = fWidth; + } + // Run the blitter... while (curX != finalX) { SkASSERT(finalX >= curX); @@ -449,19 +588,23 @@ private: SkASSERT(curX == finalX); // Figure out what the next advancement is... - for (int i = 0; i < BlockDim; ++i) { - if (nextX[i] == finalX) { - const int16_t run = *(fBufferedRuns[i].fRuns); - fBufferedRuns[i].fRuns += run; - fBufferedRuns[i].fAlphas += run; - curAlpha[i] = *(fBufferedRuns[i].fAlphas); - nextX[i] += *(fBufferedRuns[i].fRuns); + if (finalX < fWidth) { + for (int i = 0; i < BlockDim; ++i) { + if (nextX[i] == finalX) { + const int16_t run = *(fBufferedRuns[i].fRuns); + fBufferedRuns[i].fRuns += run; + fBufferedRuns[i].fAlphas += run; + curAlpha[i] = *(fBufferedRuns[i].fAlphas); + nextX[i] += *(fBufferedRuns[i].fRuns); + } } - } - finalX = 0xFFFFF; - for (int i = 0; i < BlockDim; ++i) { - finalX = SkMin32(nextX[i], finalX); + finalX = 0xFFFFF; + for (int i = 0; i < BlockDim; ++i) { + finalX = SkMin32(nextX[i], finalX); + } + } else { + curX = finalX; } } @@ -483,6 +626,102 @@ private: fNextRun = 0; } + +#if PEDANTIC_BLIT_RECT + void updateBlockRow(int x, int y, int width, int height, + int blockRow, int startBlockX, int endBlockX) { + if (0 == width || 0 == height || startBlockX == endBlockX) { + return; + } + + uint8_t* dst = this->getBlock(startBlockX, BlockDim * (y / BlockDim)); + + // One horizontal strip to update + uint8_t mask[BlockDim*BlockDim]; + memset(mask, 0, sizeof(mask)); + + // Update the left cap + int blockX = startBlockX; + const int yoff = y - blockRow; + for (int j = 0; j < height; ++j) { + const int xoff = x - blockX; + memset(mask + (j + yoff)*BlockDim + xoff, 0xFF, BlockDim - xoff); + } + CompressorType::UpdateBlock(dst, mask, BlockDim, mask); + dst += EncodedBlockSize; + blockX += BlockDim; + + // Update the middle + if (blockX < endBlockX) { + for (int j = 0; j < height; ++j) { + memset(mask + (j + yoff)*BlockDim, 0xFF, BlockDim); + } + while (blockX < endBlockX) { + CompressorType::UpdateBlock(dst, mask, BlockDim, mask); + dst += EncodedBlockSize; + blockX += BlockDim; + } + } + + SkASSERT(endBlockX == blockX); + + // Update the right cap (if we need to) + if (x + width > endBlockX) { + memset(mask, 0, sizeof(mask)); + for (int j = 0; j < height; ++j) { + const int xoff = (x+width-blockX); + memset(mask + (j+yoff)*BlockDim, 0xFF, xoff); + } + CompressorType::UpdateBlock(dst, mask, BlockDim, mask); + } + } + + void updateBlockCol(int x, int y, int width, int height, + int blockCol, int startBlockY, int endBlockY) { + if (0 == width || 0 == height || startBlockY == endBlockY) { + return; + } + + // One vertical strip to update + uint8_t mask[BlockDim*BlockDim]; + memset(mask, 0, sizeof(mask)); + const int maskX0 = x - blockCol; + const int maskWidth = maskX0 + width; + SkASSERT(maskWidth <= BlockDim); + + // Update the top cap + int blockY = startBlockY; + for (int j = (y - blockY); j < BlockDim; ++j) { + memset(mask + maskX0 + j*BlockDim, 0xFF, maskWidth); + } + CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), mask, BlockDim, mask); + blockY += BlockDim; + + // Update middle + if (blockY < endBlockY) { + for (int j = 0; j < BlockDim; ++j) { + memset(mask + maskX0 + j*BlockDim, 0xFF, maskWidth); + } + while (blockY < endBlockY) { + CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), + mask, BlockDim, mask); + blockY += BlockDim; + } + } + + SkASSERT(endBlockY == blockY); + + // Update bottom + if (y + height > endBlockY) { + for (int j = y+height; j < endBlockY + BlockDim; ++j) { + memset(mask + (j-endBlockY)*BlockDim, 0, BlockDim); + } + CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), + mask, BlockDim, mask); + } + } +#endif // PEDANTIC_BLIT_RECT + }; } // namespace SkTextureCompressor diff --git a/src/utils/SkTextureCompressor_LATC.cpp b/src/utils/SkTextureCompressor_LATC.cpp index c9bf89ea4c..1e5e142ddb 100644 --- a/src/utils/SkTextureCompressor_LATC.cpp +++ b/src/utils/SkTextureCompressor_LATC.cpp @@ -297,8 +297,27 @@ static uint64_t compress_latc_block(const uint8_t pixels[]) { #if COMPRESS_LATC_FAST -// Take the top three indices of each int and pack them into the low 12 +// Take the top three bits of each index and pack them into the low 12 // bits of the integer. +static inline uint32_t pack_index(uint32_t x) { + // Pack it in... +#if defined (SK_CPU_BENDIAN) + return + (x >> 24) | + ((x >> 13) & 0x38) | + ((x >> 2) & 0x1C0) | + ((x << 9) & 0xE00); +#else + return + (x & 0x7) | + ((x >> 5) & 0x38) | + ((x >> 10) & 0x1C0) | + ((x >> 15) & 0xE00); +#endif +} + +// Converts each 8-bit byte in the integer into an LATC index, and then packs +// the indices into the low 12 bits of the integer. static inline uint32_t convert_index(uint32_t x) { // Since the palette is // 255, 0, 219, 182, 146, 109, 73, 36 @@ -326,21 +345,8 @@ static inline uint32_t convert_index(uint32_t x) { // Mask out high bits: // 9 7 6 5 4 3 2 0 --> 1 7 6 5 4 3 2 0 x &= 0x07070707; - - // Pack it in... -#if defined (SK_CPU_BENDIAN) - return - (x >> 24) | - ((x >> 13) & 0x38) | - ((x >> 2) & 0x1C0) | - ((x << 9) & 0xE00); -#else - return - (x & 0x7) | - ((x >> 5) & 0x38) | - ((x >> 10) & 0x1C0) | - ((x >> 15) & 0xE00); -#endif + + return pack_index(x); } typedef uint64_t (*PackIndicesProc)(const uint8_t* alpha, int rowBytes); @@ -427,8 +433,38 @@ struct CompressorLATC { compress_a8_latc_block<PackRowMajor>(&dst, src, srcRowBytes); } - static inline void UpdateBlock(uint8_t* dst, const uint8_t* src) { +#if PEDANTIC_BLIT_RECT + static inline void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes, + const uint8_t* mask) { + // Pack the mask + uint64_t cmpMask = 0; + for (int i = 0; i < 4; ++i) { + const uint32_t idx = *(reinterpret_cast<const uint32_t*>(src + i*srcRowBytes)); + cmpMask |= static_cast<uint64_t>(pack_index(idx)) << 12*i; + } + cmpMask = SkEndian_SwapLE64(cmpMask << 16); // avoid header + + uint64_t cmpSrc; + uint8_t *cmpSrcPtr = reinterpret_cast<uint8_t*>(&cmpSrc); + compress_a8_latc_block<PackRowMajor>(&cmpSrcPtr, src, srcRowBytes); + + // Mask out header + cmpSrc = cmpSrc & cmpMask; + + // Read destination encoding + uint64_t *cmpDst = reinterpret_cast<uint64_t*>(dst); + + // If the destination is the encoding for a blank block, then we need + // to properly set the header + if (0 == cmpDst) { + *cmpDst = SkTEndian_SwapLE64(0x24924924924900FFULL); + } + + // Set the new indices + *cmpDst &= ~cmpMask; + *cmpDst |= cmpSrc; } +#endif // PEDANTIC_BLIT_RECT }; //////////////////////////////////////////////////////////////////////////////// diff --git a/src/utils/SkTextureCompressor_R11EAC.cpp b/src/utils/SkTextureCompressor_R11EAC.cpp index 5ccd50bd32..9996eb9596 100644 --- a/src/utils/SkTextureCompressor_R11EAC.cpp +++ b/src/utils/SkTextureCompressor_R11EAC.cpp @@ -603,8 +603,15 @@ struct CompressorR11EAC { *(reinterpret_cast<uint64_t*>(dst)) = compress_r11eac_block_fast(src, srcRowBytes); } - static inline void UpdateBlock(uint8_t* dst, const uint8_t* src) { +#if PEDANTIC_BLIT_RECT + static inline void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes, + const uint8_t* mask) { + // TODO: krajcevski + // The implementation of this function should be similar to that of LATC, since + // the R11EAC indices directly correspond to pixel values. + SkFAIL("Implement me!"); } +#endif }; //////////////////////////////////////////////////////////////////////////////// |