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authorGravatar tomhudson <tomhudson@google.com>2015-03-27 12:22:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-27 12:22:01 -0700
commit573ae01295241c156ff8548ded283d44864d22d2 (patch)
treed141b747025817302060b9013ece827e94ffc87c /src/utils
parent255dcd11992ebe74eb54202c48cf5394d33a8ce6 (diff)
Move HWUI boilerplate into utils/android
Duplicate code from the HWUI backends for DM and nanobench moves into a single place, saving a hundred lines or more of cut-and-paste. There's some indication that this increases the incidence of SkCanvas "Unable to find device for layer." warnings, but no clear degradation in test results. R=djsollen@google.com,mtklein@google.com BUG=skia:3589 Review URL: https://codereview.chromium.org/1036303002
Diffstat (limited to 'src/utils')
-rw-r--r--src/utils/android/SkHwuiRenderer.cpp130
-rw-r--r--src/utils/android/SkHwuiRenderer.h42
2 files changed, 172 insertions, 0 deletions
diff --git a/src/utils/android/SkHwuiRenderer.cpp b/src/utils/android/SkHwuiRenderer.cpp
new file mode 100644
index 0000000000..aac9180df0
--- /dev/null
+++ b/src/utils/android/SkHwuiRenderer.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkHwuiRenderer.h"
+
+#include "AnimationContext.h"
+#include "IContextFactory.h"
+#include "SkBitmap.h"
+#include "gui/BufferQueue.h"
+
+namespace {
+
+/**
+ * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
+ */
+class ContextFactory : public android::uirenderer::IContextFactory {
+public:
+ android::uirenderer::AnimationContext* createAnimationContext
+ (android::uirenderer::renderthread::TimeLord& clock) override {
+ return new android::uirenderer::AnimationContext(clock);
+ }
+};
+
+}
+
+void SkHwuiRenderer::initialize(SkISize size) {
+ this->size = size;
+ android::BufferQueue::createBufferQueue(&this->producer, &this->consumer);
+ this->cpuConsumer = new android::CpuConsumer(this->consumer, 1);
+ this->cpuConsumer->setName(android::String8("SkiaBenchmarkClient"));
+ this->cpuConsumer->setDefaultBufferSize(size.width(), size.height());
+ this->androidSurface = new android::Surface(this->producer);
+ native_window_set_buffers_dimensions(this->androidSurface.get(),
+ size.width(), size.height());
+ native_window_set_buffers_format(this->androidSurface.get(),
+ android::PIXEL_FORMAT_RGBA_8888);
+ native_window_set_usage(this->androidSurface.get(), GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_NEVER |
+ GRALLOC_USAGE_HW_RENDER);
+ this->rootNode.reset(new android::uirenderer::RenderNode());
+ this->rootNode->incStrong(nullptr);
+ this->rootNode->mutateStagingProperties().setLeftTopRightBottom
+ (0, 0, size.width(), size.height());
+ this->rootNode->mutateStagingProperties().setClipToBounds(false);
+ this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
+ ContextFactory factory;
+ this->proxy.reset
+ (new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory));
+ this->proxy->loadSystemProperties();
+ this->proxy->initialize(this->androidSurface.get());
+ float lightX = size.width() / 2.0f;
+ android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
+ this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
+ 255 * 0.075f, 255 * 0.15f);
+ this->renderer.reset(new android::uirenderer::DisplayListRenderer());
+ this->renderer->setViewport(size.width(), size.height());
+}
+
+SkCanvas* SkHwuiRenderer::prepareToDraw() {
+ this->renderer->prepare();
+ this->renderer->clipRect(0, 0, this->size.width(), this->size.height(),
+ SkRegion::Op::kReplace_Op);
+ return this->renderer->asSkCanvas();
+}
+
+void SkHwuiRenderer::finishDrawing() {
+ this->renderer->finish();
+ this->rootNode->setStagingDisplayList(this->renderer->finishRecording());
+ this->proxy->syncAndDrawFrame();
+ // Surprisingly, calling this->proxy->fence() here appears to make no difference to
+ // the timings we record.
+}
+
+bool SkHwuiRenderer::capturePixels(SkBitmap* bmp) {
+ SkImageInfo destinationConfig =
+ SkImageInfo::Make(this->size.width(), this->size.height(),
+ kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ bmp->allocPixels(destinationConfig);
+ sk_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
+ this->size.width() * this->size.height());
+
+ android::CpuConsumer::LockedBuffer nativeBuffer;
+ android::status_t retval = this->cpuConsumer->lockNextBuffer(&nativeBuffer);
+ if (retval == android::BAD_VALUE) {
+ SkDebugf("write_canvas_png() got no buffer; returning transparent");
+ // No buffer ready to read - commonly triggered by dm sending us
+ // a no-op source, or calling code that doesn't do anything on this
+ // backend.
+ bmp->eraseColor(SK_ColorTRANSPARENT);
+ return false;
+ } else if (retval) {
+ SkDebugf("Failed to lock buffer to read pixels: %d.", retval);
+ return false;
+ }
+
+ // Move the pixels into the destination SkBitmap
+
+ SK_ALWAYSBREAK(nativeBuffer.format == android::PIXEL_FORMAT_RGBA_8888 &&
+ "Native buffer not RGBA!");
+ SkImageInfo nativeConfig =
+ SkImageInfo::Make(nativeBuffer.width, nativeBuffer.height,
+ kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+
+ // Android stride is in pixels, Skia stride is in bytes
+ SkBitmap nativeWrapper;
+ bool success =
+ nativeWrapper.installPixels(nativeConfig, nativeBuffer.data, nativeBuffer.stride * 4);
+ if (!success) {
+ SkDebugf("Failed to wrap HWUI buffer in a SkBitmap");
+ return false;
+ }
+
+ SK_ALWAYSBREAK(bmp->colorType() == kRGBA_8888_SkColorType &&
+ "Destination buffer not RGBA!");
+ success =
+ nativeWrapper.readPixels(destinationConfig, bmp->getPixels(), bmp->rowBytes(), 0, 0);
+ if (!success) {
+ SkDebugf("Failed to extract pixels from HWUI buffer");
+ return false;
+ }
+
+ this->cpuConsumer->unlockBuffer(nativeBuffer);
+
+ return true;
+}
+
diff --git a/src/utils/android/SkHwuiRenderer.h b/src/utils/android/SkHwuiRenderer.h
new file mode 100644
index 0000000000..2e1ce4ebe8
--- /dev/null
+++ b/src/utils/android/SkHwuiRenderer.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkHwuiRenderer_DEFINED
+#define SkHwuiRenderer_DEFINED
+
+#include "DisplayListRenderer.h"
+#include "RenderNode.h"
+#include "SkTypes.h"
+#include "gui/CpuConsumer.h"
+#include "gui/IGraphicBufferConsumer.h"
+#include "gui/IGraphicBufferProducer.h"
+#include "gui/Surface.h"
+#include "renderthread/RenderProxy.h"
+
+class SkBitmap;
+
+struct SkHwuiRenderer {
+ SkAutoTDelete<android::uirenderer::RenderNode> rootNode;
+ SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;
+ SkAutoTDelete<android::uirenderer::DisplayListRenderer> renderer;
+ android::sp<android::IGraphicBufferProducer> producer;
+ android::sp<android::IGraphicBufferConsumer> consumer;
+ android::sp<android::CpuConsumer> cpuConsumer;
+ android::sp<android::Surface> androidSurface;
+ SkISize size;
+
+ void initialize(SkISize size);
+
+ /// Returns a canvas to draw into.
+ SkCanvas* prepareToDraw();
+
+ void finishDrawing();
+
+ bool capturePixels(SkBitmap* bmp);
+};
+
+#endif // SkHwuiRenderer_DEFINED