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authorGravatar Mike Reed <reed@google.com>2017-05-23 11:22:56 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-23 15:44:46 +0000
commit435071e8ab865e395bec34ef128a412ceb50f063 (patch)
tree8dd4a21eb23161fc6ceb694151b77aa21c81c45e /src/utils
parent557fbbe05ba48bcc20be684d11fe0edfc24c87ba (diff)
color-correct patch
Key work is to correctly convert SkColor corners into linear floats, then interpolate, then (correctly) convert back to SkColors. Bug: skia:6659 Change-Id: Iaf0ab842d7a4f8f3481e609903cec83814e5a749 Reviewed-on: https://skia-review.googlesource.com/17533 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/utils')
-rw-r--r--src/utils/SkPatchUtils.cpp158
-rw-r--r--src/utils/SkPatchUtils.h3
2 files changed, 125 insertions, 36 deletions
diff --git a/src/utils/SkPatchUtils.cpp b/src/utils/SkPatchUtils.cpp
index 119f734a24..3dc7ba9f16 100644
--- a/src/utils/SkPatchUtils.cpp
+++ b/src/utils/SkPatchUtils.cpp
@@ -8,7 +8,9 @@
#include "SkPatchUtils.h"
#include "SkColorPriv.h"
+#include "SkColorSpace_Base.h"
#include "SkGeometry.h"
+#include "SkPM4f.h"
namespace {
enum CubicCtrlPts {
@@ -140,12 +142,19 @@ static SkScalar approx_arc_length(SkPoint* points, int count) {
}
static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01,
- SkScalar c11) {
+ SkScalar c11) {
SkScalar a = c00 * (1.f - tx) + c10 * tx;
SkScalar b = c01 * (1.f - tx) + c11 * tx;
return a * (1.f - ty) + b * ty;
}
+static Sk4f bilerp(SkScalar tx, SkScalar ty,
+ const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
+ Sk4f a = c00 * (1.f - tx) + c10 * tx;
+ Sk4f b = c01 * (1.f - tx) + c11 * tx;
+ return a * (1.f - ty) + b * ty;
+}
+
SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) {
// Approximate length of each cubic.
@@ -201,8 +210,88 @@ void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[3] = cubics[kRightP3_CubicCtrlPts];
}
+#include "SkPM4fPriv.h"
+#include "SkColorSpace_Base.h"
+#include "SkColorSpaceXform.h"
+
+struct SkRGBAf {
+ float fVec[4];
+
+ static SkRGBAf From4f(const Sk4f& x) {
+ SkRGBAf c;
+ x.store(c.fVec);
+ return c;
+ }
+
+ static SkRGBAf FromBGRA32(SkColor c) {
+ return From4f(swizzle_rb(SkNx_cast<float>(Sk4b::Load(&c)) * (1/255.0f)));
+ }
+
+ Sk4f to4f() const {
+ return Sk4f::Load(fVec);
+ }
+
+ SkColor toBGRA32() const {
+ SkColor color;
+ SkNx_cast<uint8_t>(swizzle_rb(this->to4f()) * Sk4f(255) + Sk4f(0.5f)).store(&color);
+ return color;
+ }
+
+ SkRGBAf premul() const {
+ float a = fVec[3];
+ return From4f(this->to4f() * Sk4f(a, a, a, 1));
+ }
+
+ SkRGBAf unpremul() const {
+ float a = fVec[3];
+ float inv = a ? 1/a : 0;
+ return From4f(this->to4f() * Sk4f(inv, inv, inv, 1));
+ }
+};
+
+static void skcolor_to_linear(SkRGBAf dst[], const SkColor src[], int count, SkColorSpace* cs,
+ bool doPremul) {
+ if (cs) {
+ auto srcCS = SkColorSpace::MakeSRGB();
+ auto dstCS = as_CSB(cs)->makeLinearGamma();
+ auto op = doPremul ? SkColorSpaceXform::kPremul_AlphaOp
+ : SkColorSpaceXform::kPreserve_AlphaOp;
+ SkColorSpaceXform::Apply(dstCS.get(), SkColorSpaceXform::kRGBA_F32_ColorFormat, dst,
+ srcCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, src,
+ count, op);
+ } else {
+ for (int i = 0; i < count; ++i) {
+ dst[i] = SkRGBAf::FromBGRA32(src[i]);
+ if (doPremul) {
+ dst[i] = dst[i].premul();
+ }
+ }
+ }
+}
+
+static void linear_to_skcolor(SkColor dst[], const SkRGBAf src[], int count, SkColorSpace* cs) {
+ if (cs) {
+ auto srcCS = as_CSB(cs)->makeLinearGamma();
+ auto dstCS = SkColorSpace::MakeSRGB();
+ SkColorSpaceXform::Apply(dstCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, dst,
+ srcCS.get(), SkColorSpaceXform::kRGBA_F32_ColorFormat, src,
+ count, SkColorSpaceXform::kPreserve_AlphaOp);
+ } else {
+ for (int i = 0; i < count; ++i) {
+ dst[i] = src[i].toBGRA32();
+ }
+ }
+}
+
+static void unpremul(SkRGBAf array[], int count) {
+ for (int i = 0; i < count; ++i) {
+ array[i] = array[i].unpremul();
+ }
+}
+
sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4],
- const SkPoint srcTexCoords[4], int lodX, int lodY) {
+ const SkPoint srcTexCoords[4], int lodX, int lodY,
+ bool interpColorsLinearly) {
if (lodX < 1 || lodY < 1 || nullptr == cubics) {
return nullptr;
}
@@ -237,24 +326,35 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
flags |= SkVertices::kHasColors_BuilderFlag;
}
+ char allocStorage[2048];
+ SkArenaAlloc alloc(allocStorage, sizeof(allocStorage));
+ SkRGBAf* cornerColors = srcColors ? alloc.makeArray<SkRGBAf>(4) : nullptr;
+ SkRGBAf* tmpColors = srcColors ? alloc.makeArray<SkRGBAf>(vertexCount) : nullptr;
+ auto convertCS = interpColorsLinearly ? SkColorSpace::MakeSRGB() : nullptr;
+
SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, indexCount, flags);
SkPoint* pos = builder.positions();
SkPoint* texs = builder.texCoords();
- SkColor* colors = builder.colors();
uint16_t* indices = builder.indices();
bool is_opaque = false;
- // if colors is not null then create array for colors
- SkPMColor colorsPM[kNumCorners];
- if (srcColors) {
+ /*
+ * 1. Should we offer this as a runtime choice, as we do in gradients?
+ * 2. Since drawing the vertices wants premul, shoudl we extend SkVertices to store
+ * premul colors (as floats, w/ a colorspace)?
+ */
+ bool doPremul = true;
+ if (cornerColors) {
SkColor c = ~0;
- // premultiply colors to avoid color bleeding.
for (int i = 0; i < kNumCorners; i++) {
- colorsPM[i] = SkPreMultiplyColor(srcColors[i]);
c &= srcColors[i];
}
- srcColors = colorsPM;
is_opaque = (SkColorGetA(c) == 0xFF);
+ if (is_opaque) {
+ doPremul = false; // no need
+ }
+
+ skcolor_to_linear(cornerColors, srcColors, kNumCorners, convertCS.get(), doPremul);
}
SkPoint pts[kNumPtsCubic];
@@ -297,33 +397,14 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
+ u * fBottom.getCtrlPoints()[3].y()));
pos[dataIndex] = s0 + s1 - s2;
- if (colors) {
- uint8_t a = 0xFF;
- // We do the opaque check for speed, and to ensure that opaque stays opaque,
- // in case we lose precision in the bilerp.
- if (!is_opaque) {
- a = uint8_t(bilerp(u, v,
- SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])),
- SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])),
- SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])),
- SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner]))));
+ if (cornerColors) {
+ bilerp(u, v, cornerColors[kTopLeft_Corner].to4f(),
+ cornerColors[kTopRight_Corner].to4f(),
+ cornerColors[kBottomLeft_Corner].to4f(),
+ cornerColors[kBottomRight_Corner].to4f()).store(tmpColors[dataIndex].fVec);
+ if (is_opaque) {
+ tmpColors[dataIndex].fVec[3] = 1;
}
- uint8_t r = uint8_t(bilerp(u, v,
- SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])),
- SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])),
- SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])),
- SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner]))));
- uint8_t g = uint8_t(bilerp(u, v,
- SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])),
- SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])),
- SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])),
- SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner]))));
- uint8_t b = uint8_t(bilerp(u, v,
- SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])),
- SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])),
- SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])),
- SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner]))));
- colors[dataIndex] = SkPackARGB32(a,r,g,b);
}
if (texs) {
@@ -351,5 +432,12 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
}
u = SkScalarClampMax(u + 1.f / lodX, 1);
}
+
+ if (tmpColors) {
+ if (doPremul) {
+ unpremul(tmpColors, vertexCount);
+ }
+ linear_to_skcolor(builder.colors(), tmpColors, vertexCount, convertCS.get());
+ }
return builder.detach();
}
diff --git a/src/utils/SkPatchUtils.h b/src/utils/SkPatchUtils.h
index 6d6e3491b6..9627f74720 100644
--- a/src/utils/SkPatchUtils.h
+++ b/src/utils/SkPatchUtils.h
@@ -48,7 +48,8 @@ public:
static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix);
static sk_sp<SkVertices> MakeVertices(const SkPoint cubics[12], const SkColor colors[4],
- const SkPoint texCoords[4], int lodX, int lodY);
+ const SkPoint texCoords[4], int lodX, int lodY,
+ bool interpColorsLinearly);
};
#endif